Paragon Demetrius Hammerhand

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What he should have been


Demetrius King of the Kanasos

Early Life

After preventing the betrayal of his father in Five Pillars, young Demetrius joined the dwarven army where he climbed the ranks through battlefield promotion. At the end of the Dwarven war in Five Pillars, he was given a Thaneship and was offered a position as a General, but formally declined citing the lack of a need since peace had been established. Cashing in all the spoils of battle, Demetrius wandered into the company of Lars St. Morning Glory and Anderis Krusack. Being amused with their knowledge of the world above and lured by the chance to shine again in glorious combat, a humble Demetrius begrudgingly accepted the invitation above.

Description

Personality

Calm and confident he is rarely elevated to anger. In the face of great danger he feels excitement when most would feel fear. Some might attribute this to a lack of intelligence but Demetrius' mother always told him that if you cant be smart be happy. Subjugating lesser people peases the dwarf greatly as does the impregnation of human women. He will drink ten times his weight in ale to get totally wasted at least once per month. He is generally kind and will often do favors for those whom he feels can repay it at a time of great advantage to himself.

Adventures

The Crushing of Mazaros and the Ignorant Hegemone

Upon arrival to the surface world Demetrius examined the area. A suitable castle in need of repair, and an utterly defenseless village of potentially useful people. Satisfied with the current state of affairs Demetrius dismissed Anderis Krusack to leave, denying him his birthright and ownership of the castle. Fearing the dwarf, the arrogant Krusack fled vowing to return one day to reclaim his destiny. After that matter had been settled Demetrius quickly made his way to the town called Mazaros, a stupid name he thought, and murdered the fat lazy man called a hegemone, some sort of lesser knight. After destroying the worthless human, Demetrius acted as a distraction so the wizard Lars could kill the local wizard and assume his possessions and wealth. Fearing death the citizens of Mazaros quickly groveled at the feet of the mighty dwarf. He arranged for their largest building to be made his home until the fortress could be rebuilt. With the help of the wizard Lars he took on many wives with the hopes of bring up many Mul sons. So swift and effective was his victory word never reached the outside world.

Kanosian Allegiance

Many months after subduing the village of Demetria (formerly Mazaros), the new chief of the valley began sending raiding parties into the hills. These aggressive raids angered the natives and an orc tribe presented itself. With the magical items left behind by the previously useless hegemone, the mighty dwarf and his friend Lars, smashed their pitiful band and enslaved the survivors. The slave gangs soon began restoration on the great castle. This led to the discovery of some griffons that had nested in the highest levels of the old fortress. Demetrius sent an inquiry and some men from a town called Hathbell soon arrived. Together they captured the griffons and began training them as mounts. Demetrius paid the men to teach him the air of aerial combat with the taxes he collected in Demetria. After several months he was flying his griffon throughout the hills. A messenger on griffon soon arrived from a places known as the mountain lakes. The dwarf was a representative of Lord Bakaurs Dragonfriend. Seeing the quality work that had been done in the valley, subjugating the villagers, the dwarf was willing to bestow honors upon Demetrius if he swear an oath of loyalty to his Lord. Seeing the advantage of such an allegiance he took the oath and was granted work crews and other dwarves to aid in his efforts. This pleased Demetrius greatly and he sought more human women to create more Muls.

Items/Possessions

Adornments

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Wands,rings, amulets and other non-weapon and armor items

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Weapons

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Armor

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formatted the same as above.

Spells/Abilities

(class specific) Abilities
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(class specific) spells
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Weapon Proficiencies

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Non-Weapon Proficiencies

Listed (secondaries noted)

Languages
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Relationships

For groups political organizations and party members

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