Laz of Urik
Laz of Urik, 2nd level/2nd level male neutral good mul fire cleric/psychokineticist
Contents
Biographical Details
Father: Drogu, dwarven gladiator of House Escrissar of Urik, killed in Urik's gladiatorial arena
Mother: unknown human woman, died during childbirth
Half-Brother: Khorbus, an elder gladiator mul half-brother, status unknown
Former Owner: Elabon Escrissar, a deceased High Templar of Urik; the Crown of Urik
Appearance
Laz was burned very badly by the Black Death of the obsidian pits. All over his body, he is covered with lacerations from serrated obsidian, especially along his arms, feet and hands. When he used his detonate power in the obisidian tunnels, shrapnel cut into his face, leaving scars. A "gift" from the Fire in the Dark, Laz's irises are burned black.
History and Background
Childhood
Born in the 27th Year of the 190th King's Age, the Year of Wind's Reverence, or Free Year 2 in the calendar of emancipated Tyr.
Drogu, a dwarf of immense stamina and strength (21 strength/21 constitution) had become a cruel and evil gladiator in the stables of House Escrissar, a Urikite high templar family. Drogu was rewarded for his many victories by being bred to human women at a Urikite obsidian slave mining camp outside of Makla at the Black Crown Mountain. Sentenced there for crimes, real or imaginary, against Urik and its citizens, these slave women were brought bleeding from the obsidian mines for Drogu's pleasure, and the pleasure of other dwarves chosen by the templars. Once pregnant, these women were taken and placed in special pens, where they were forced to bring the pregnancy to full term, being well-fed and watered. At the end of the pregnancy, these condemned slave women would mostly die during the traumatic birth of a large mul child. The children would be suckled by the surviving women, and once the children were capable of maintaining themselves, they were taken by officers of the Urikite army, and raised to be slave-soldiers for their god, Hamanu the Lion of Urik, and king of that city. Laz was one of these mul youths.
Laz was harshly trained in the ways of the Urikite army, becoming brainwashed and a fanatical slave-soldier candidate. While still a boy, Laz's father Drogu appeared before him, having won his freedom by the hand of the King himself. Drogu still fought in the games however, although now as a freedman. Having completed the first half of his military training, Laz was on occasion given liberty to go with his father and to see him fight in Urik's Pit of Black Death, the Royal Arena. Laz saw Drogu fight several times, during which his brutal and evil father would butcher convicts, petty challengers, and sometimes worthy opponents. Drogu would never let any opponent live, despite the demands of the spectators, but since he never lost, he was becoming a great champion. At last Drogu had nearly enough money to purchase Laz's freedom, as he had done with at least one other of his sons, a mul named Khorbus, at which point Drogu intended to train Laz as a free gladiator who would fight in the arena. However, all this fell apart when Drogu accepted the match of the half-giant slave-gladiator Badwah. A monstrous and bloodthirsty champion from the city-state of Raam, Badwah hacked apart Drogu's living chest with his barbed battle axe, then smashed Drogu to death against one of the spiked obsidian pillars in the Pit of Black Death. Badwah removed Drogu's head and lanced it upon one of the spikes for all to see. All this Laz beheld for himself.
Adolescence, and The Rebellion of Xal'gren
Shortly after beginning the adult phase of his military training, a massive slave revolt erupted on the outskirts of Urik. The slave revolt was led by a human gladiator named Xal'gren. Although at first without any soldier-slaves, Xal'gren amazingly defeated several of the outlying town garrisons with only liberated field slaves and a small contingent of freed gladiators. His ranks swelled into the thousands. At length, Xal'gen came to Laz's garrison. An immense human man, Xal'gren was already a famous gladiator, and one of the champions of the city. With an impassioned speech demanding freedom for all, Xal'gren's awesome charisma washed over the assembled slave-soldiers-in-training, and so they turned on their training officers and slew them.
Laz participated in the rest of the rebellion, for as long as it lasted. Drawn by the leadership of Xal'gren, the human gladiator believed the Urikites would never let his slave army escape Urikite territory, and so he planned nothing less than the siege of Urik itself, the defeat of its army and templars, and the overthrow of the king himself. Such was the awesome power of Xal'gren's leadership and combat prowess that his slave followers soon fanatically believed that such incredible feats were possible.
In those tense days, Laz fought hard in Xal'gren's army, and on several nights soaked in the world-deep wisdom of the strange gladiator, during which times he would sing and talk to his followers. Preaching the most profound vision of freedom Laz had ever heard, Laz learned that Xal'gren desired no crown, but that instead he wished to free the slaves of Urik from their masters, and then return to the desert. Laz heard the songs and parables of Wind and Air that Xal'gren would sing, and he learned that Xal'gren had been raised by thri-kreen in the deserts of the Tablelands. Amongst the thri-kreen Xal'gren had learned the love of true freedom, and a reverence for the breeze, gales and airs that symbolized this freedom. Xal'gren seemed almost more than human, although he was a man, but declined the crown of prophet that many of his followers wished to offer him.
Xal'gren's two weeks of freedom ended with a direct assault and siege of Urik, as Rikus and the Free Legion of Tyr had done over a decade before. But just as Rikus had failed, so did Xal'gren. Xal'gren did not even bring down the gates. The slave army was routed by the legions of Urik, and his force was placed in double envelopment before the walls of the city. There was a great massacre of the rebelling slaves, and Xal'gren, the champion of freedom for Urik's oppressed, was taken alive, if much against his will, by the order of the king.
Laz's unit of "traitorous" boy-soldiers were fettered and disgraced. No longer candidates for slave-soldiers in King Hamanu's army, the entire battalion was sent to living death in the Royal Obsidian Mines beneath Black Crown Mountain.
The Fate of Xal'gren
Although Laz did not see it, he would soon hear of that fate of Xal'gren the Free. The gladiator was abused and thrown into the Pit of Black Death, where he was to be put to death before the eyes of the vengeful king by the most powerful and vicious monsters of the desert that the King's reavers could possibly find. Over the course of months, the great gladiator survived combat after combat, and at last in an open desert arena near the Lake of Golden Dreams, he slew a fire drake, perhaps the most powerful creature of the desert besides the Dragon himself. Now immensely popular within the city, Hamanu allowed there to be a final gladiatorial combat in the Pit of Black Death against a great champion. King Hamanu arranged for the Champion of Raam, the half-giant Badwah, to come to Urik to put an end to Xal'gren. The two great gladiators fought a horrendous battle, to a draw, and so upon the screaming demands of the fanatical spectators, Xal'gren was allowed to live and be sold to the great city-state of Raam.
Laz and the Black Death
- Few fates are worse than being sold into slavery to
- work in the quarry pits. The sharp edges of the
- glassy stone will slice your fingers, hands, and arms
- to a point of uselessness within days. -The Wanderer's Chronicle
The free winds of Xal'gren's revered spirits of the air stopped with the great gladiator's capture. Bereft of all hope, Laz and all his companions were doomed to die in the King's obsidian pits. Within a few weeks, all but the hardiest of the humans and half-elves of the rebellious slave-soldier battalion died or were put to death for exhaustion. For all but the strongest, the black glass amplified the heat of the afternoon to lethal levels, and the cruel guards spared no brutality for the condemned slaves.
However, the continued rumor of Xal'gren's survival gave Laz hope.
With his thicker skin and incredible bodily constitution, Laz, like many of his mul companions, survived, if only barely, the extreme harshness of the Black Death, as it was called. Remembering having once desired to emulate his father, Laz saw the handful of favored or even free dwarves come to seed the condemned human women of the mines. As time went on, Laz heard the horrid death howls of many of these women as they gave birth to more future mul slave-soldiers for the King.
Every day Laz would emerge from the pits, his body cut and bleeding, and the guards would push he and his fellow muls harder, for they knew the muls were traitors and that they could work harder then the humans. His skin became burned and hard, and his eyes singed from the blinding glare of the black obsidian. His feet, arms and hands became completely covered in cuts and scars from the valuable black glass. But Laz endured. Already blessed by his mother with a probing and speculative mind which could peer into the hearts of his fellow creatures, Laz's short time with Xal'gren had opened new and vast horizons for his mind. The songs of freedom he had heard for but a few days from the mouth of Xal'gren now spoke through him, and Laz imagined running free in the vast deserts which he could see from some of the harsh rocky perches of the mine camp. Like Xal'gren had done, Laz tried singing to the wind, even for aid, like the great gladiator had said an elder thri-kreen could do, to provide healing and protection from the woes of the world. No wind ever came for Laz, and he did not hear the Wind's voice, as he was sure that Xal'gren could.
By the end of the first year of such captivity, Xal'gren had been sold to Raam, and so the last great hope for the condemned slave-soldiers, that Xal'gren might lead another revolution to save them, faded from their minds. Despair and suicide began to take their toll. However, also by the end of the first year, a new hope came to fill the absence of the old one. Special templars came from the city who worked for the king's arena, and they chose several of those muls who had survived the year, for such muls had proved themselves exceptionally strong and resilient, and were thus deemed deserving for the chance to become a gladiator. Laz had been sent down one of the mine shafts when such templars came however, and was not selected, but it gave him the hope of being selected next time they came. Perhaps Laz could become a gladiator like Xal'gren after all.
Laz Explores the Depths of the Obsidian Mines
Another year passed, and Laz was passed up again for selection. A fiery despair had set in already, but at one point there was an impromptu attempted escape by many of the mul youths. They were stopped by the templars not far from the mines, and crucified so as to be exposed to death by the blazing glare of the obsidian. Laz watched as many of his old companions--some of the very strongest among them--die slow and transfixed at the edge of the pits.
By the third year, Laz was one of the few muls left of the original group, the rest either having died or been granted the blessing of enslavement somewhere else. Now however, although still very young, Laz was one of the more experienced slaves in the mines, and desiring his experience, the guards prevented Laz from being selected for gladiatorial training or any of the other hard labor positions away from the obsidian quarries that a good number of the other ex-slave-soldiers had been given.
Equipped as he was with the dwarven infravision of his father, Laz was sent out of the sun-exposed open pits and down into the dangerous obsidian tunnels, where special pieces obsidian intended for more unique purposes were quarried. Day after endless day Laz descended with small teams out of the blazing sun and into the murky and cool depths. Laz soon learned from the most experienced subterranean slave-miners how to rough-cut great slabs of obsidian, which it was said were refined by master slaves in Urik into strange stones and objects for unknown purposes.
By his fifth year in the mines, Laz was amongst the most respected slave miners in the camp, for he had become quite adept with the iron tools that were used to cut the strange and large shapes out of the obsidian. Laz was mentored by the most experienced slaves, and became privy to dark rumors of creatures and magic which lay at the center beneath the Black Crown Mountain. He was told by an elder human slave named Evrens that the high templar of the mines himself desired round obsidian balls, which had to be cut from perfectly pure and unblemished obsidian, and that such veins only existed deep beneath the earth and beneath the Black Crown. Laz already knew that the deep teams often tried cutting such obsidian, but that they were rarely of high enough quality for the templars. Nevertheless, entertaining a rumor that one who could cut such pieces of obsidian would be granted their freedom, Laz pursued such cuts of obsidian with vigor when the templars told he and his team to find such a piece.
Another year and more passed as Laz and his fellow deep miner slaves plumbed the depths of the obsidian tunnels and caverns, hoping that they would not run into the monsters that were rumored to wander the deeper places. Certain teams would disappear from time to time, and well-armed squads of templars would descend into the depths, but Laz never saw any such creatures.
One day, exploring the depths of the mines, the team found an exceptionally perfect section of obsidian, and so they went to work. Laz thought he had cut a promising piece that could be finished at the surface, but a highly experienced half-elf slave on the team named Niroko claimed that he had been responsible for selecting the perfect vain of obsidian, and demanded that he be the one who displayed the obsidian to the templars. Laz and others refused, and there was a struggle. Niroko, an accomplished thief before his enslavement, managed to take the rough globe from Laz, and ran down the tunnel and back towards the surface with the treasure. Laz's rage grew, and his psionic wild talent, which hitherto had been unknown to him, was released. The obsidian above the half-elf detonated, killing the half-elf instantly. The obsidian tunnel cracked and its ceiling fell, separating Laz from his companions, and threw him down a jagged fissure his own psionic power had created.
Laz and the Fire in the Dark
Where Laz fell, he found himself unable to see, his infravision somehow failing him. He could feel the obsidian all around.
With bones broken and his flesh badly bleeding from lacerations during the fall, Laz begged once more for the Wind of Xal'gren to guide him to his escape from the fissure, to heal his broken bones and to light his way. The wind did not answer, and so he prayed for any power that could hear him to come to his succor. There was still no answer.
At last, Laz's great will began to fade, and as he despaired, he clutched the iron piton he was contemplating plunging into his heart. In his desperation, the tip of the iron piton began to glow a low red color. Fixated on his own display of Will, the piton grew hotter and hotter, and its tip began to glow brighter and more intensely, and at last a tiny flame danced on the point of the tool.
Now with a light, Laz beheld that he had fallen into a strange corridor of what appeared to be very rare perfectly black obsidian that had somehow melted, as if from a great heat, at some time far in the past. Laz limped down the passage, and saw that the round seven foot diameter egg-shaped corridor went forward some thirty feet. There the corridor opened into a large chamber, forty feet high and teardrop-shaped perhaps, and completely composed of the very blackest and unblemished obsidian Laz had ever seen. The floor of the chamber seemed to be frozen in a molten state, like flowing pitch-black glass.
Upon walking into the center of the chamber, Laz's glowing red piton suddenly erupted into a blaze of fire. Alarmed, he threw the iron to the ground, and the fire grew greater, until it burned as a dark pillar in front of Laz.
All the while, Laz heard a great many indecipherable voices, speaking everywhere and nowhere. Laz stared upon the pillar of fire, which hurt his eyes, but he did not look away.
The voice from the flame said: "There can be no Freedom without Light, for in the Darkness there is Nothing at all... You call upon the Winds, but they cannot hear you here. This is My sanctuary, here at the door to the Heart of the World."
"Who are you?" Laz asked, staring into the fire.
"I am the Freedom you seek: the Fire in the Dark. Only I know the path to Freedom. Only the Flame can light your way. The Sun must set, but the Fire lights the way in even the deepest Dark."
"Why have you taken my night vision?"
"Look away if you wish to see the Dark. There is Nothing there. But if you look away you will never see the Fire again.
"Why do you appear to me?"
"Only the Fire can burn away and forge anew, and only the Fire can truly cleanse the world of the Darkness you would ask the Winds to but blow away. I am the Guardian of the Doors of the Dark, and you have summoned fire to find me."
"Where are we?"
"The Way is Sealed, for I have melted the Doors to the Heart of the World. None but the Fire in the Dark can pass here. Only Darkness lies beyond."
Laz stared downward and almost away from the flame, for it hurt his eyes greatly to look upon it.
"You alone have found me and are worthy to gaze upon me. Only I can light the way to your Freedom. Earth, Water and Air will not come to your succor. But the Fire in the Dark will its servant. Gaze upon me and see no more the Darkness, and forever after be illuminated by the Fire. Look away, and die in the Dark."
Laz looked into the fire. The voices, everywhere and nowhere, incomprehensible and without language, spoke to Laz. He stared into the fire so long that Laz's irises burnt black, and forever after he could not see in the dark as he could before. Never again did Laz look away from the fire.
Freedom
With new-found powers, Laz set and healed his broken bones, and with a whispered spell created a magical fire on another iron tool. He climbed out of the shaft from which he had fallen, and with the way back to the camp blocked to him, Laz explored secret ways in the narrowest of tunnels. Breaking into the lower vents of the volcano itself, Laz called upon the aid of the Fire in the Dark to protect him from the tremendous heat. Although badly burned and scorched, Laz emerged alive, and fled into the volcanic plains east of the Smoking Crown Mountains and away from Urik. There Laz met remnants of the Shesh, a chaotic federation of tribes of ex-slaves and the descendants of ex-slaves, who worship the lava and volcanoes of the mountains. The Shesh told him that Xal'gren had recently freed himself once more, and was gathering an army near Nibenay. Many of the Shesh warriors were going to help Xal'gren.
Laz began the travel to Xal'gren's camp.
Laz and the Army of Xal'gren
Laz returned to Xal'gren not long before the destruction of the main part of his army outside of North Ledopolus by Nibenay. He was welcomed by Xal'gren personally, and invited as a guest in Xal'gren's personal camp. The great gladiator actually took time to speak to Laz, for he remembered him from the Urikite revolution. Xal'gren seemed to know everything that had happened to Laz without Laz having to say much of anything at all. Xal'gren seemed to understand in a very profound way just what Laz had experienced in the obsidian cave. Laz also realized that Xal'gren's faith in the winds and air had blossomed since last they were together, for Xal'gren was now surely the friend of the air spirits, for he could command them and bring cooling and healing airs to his whole army, if he wished it. Once again overwhelmed by the spirit of Xal'gren, Laz's spiritual crisis/awakening blossomed in the company of the arch-gladiator, and although the slave general could not spend much more time with Laz, the short time he did spare would affect Laz for a long time to come. Knowing the great mental wounds and spiritual trauma that Laz had endured very recently as well as over the last seven years, Xal'gren recommended that a formal study of the Way of the Unseen might be able to calm, control and order Laz's troubled mind, soul and body. Laz agreed, and so Xal'gren asked his personal mindbender, the ancient dwarf Shardivan of North Ledopolus to instruct Laz in psionics. Although pretending only to be a village psionicist, Laz soon realized that secretly Shardivan was one of the most powerful psionicists in the all the Seven Cities, greater even perhaps than the sorcerer-kings themselves. Laz only studied with Shardivan irregularly over a three week period, but so great and deep was the dwarf's wisdom and insights that Laz made incredible steps forward, and very quickly.
Laz was not present for such destruction of Xal'gren's army by the Shadow King of Nibenay, for he had been meditating upon one of the dwarven pillars in the middle of the silt Estuary of the Forked Tongue that the dwarves of North and South Ledopolus had set up as guidemarkers for their great bridge across the silt. Laz was meditating there, for he had been instructed to do so by Shardivan.
Laz gathered with Xal'gren's new army, and completed his psionic training with the various minor psionicists that had joined the slave general's cause. Laz was present for the entire Balican peninsula campaign, and participated in most of the battles. Laz was pressed to stay in the rear so as to use his healing powers for the wounded.
After the conquest of Balic itself, Laz remains in Xal'gren's field army. His most recent campaign was the defeat of the rebellious former polemarch of Balican, General Xyestes. Distancing himself from the immediate front lines, Laz focuses on his budding power over Fire and the Way, which he is beginning to realize can potentially be far more mighty than the spear and shield.
Lore and Knowledge
Madness of the Fires
After the encounter with the Fire in the Dark, the voices Laz had heard in the obsidian pit would haunt him at night. Descending upon his mind in an incoherent and mindless whisper, it would torment him without end. After many terrible nights in his early days of survival in the desert, Laz learned to make fire without a spell with the most meager of tinder and tools, and realized that only the presence of fire would abate the voices that threatened to drive him insane.
Lore on the Fire in the Dark
The army of Xal'gren is made up of the armies of several groups and followers. One such army is that of the Shesh, a federation of tribes composed primarily of Urikite ex-slaves and the descendants of ex-slaves who worship the volcanoes of the Smoking Crown Mountains. The high priest of the Shesh was a powerful magma cleric named Voljimus. Voljimus, although surely a mad and evil man, was exceedingly wise despite his youth, and took interest in the black eyed Laz of Urik, and Laz desperately sought guidance with what he had encountered in the obsidian mines.
Voljimus was very interested in the presence of flame beneath the Black Crown Mountain, and the obsidian chamber which Laz had uncovered. Voljimus explained that the Black of the world is the absence of substance, but that absence has only meaning as contrary to substance. "Night has no meaning without day," Voljimus said. "Only in the light of fire is the dark truly illuminated." In his tent, Voljimus showed Laz a bone bordered book with taught leather sheets, depicting a moon and the sun.
"The spirit you found," Voljimus averred, "seems to be the embodiment of this principle."
Voljimus told Laz the voices in the night that the mul could hear were the voices of the spirits of fire in the dark, and that they demanded his fire in the night as soon as the last rays of the light from the fiery sun faded from the horizon, and would do so until first light each morning. Voljimus explained that Athas and the world of the spirits were symbiotic in nature, and that what happened in one would influence the other. The fire spirits which haunted Laz therefore would only leave him, their servant, when he pleased them with a physical manifestation of their presence in the world.
Low Sun
On the night of 30 Hexameron, Free Year 19, shortly after Laz had begun to speak to Voljimus, Laz's night fires did not quite abate the voices of the fire spirits. They continued to whisper despite his camp fire, and they whispered this time more gravely and more darkly. Most alarmed, Laz added more wood to the fire, but to no avail. He added even more, making a great bonfire, but this only alarmed Xal'gren's warriors.
For hours Laz tried speaking to the spirits, but as usual, he heard nothing but their incoherent voices. Laz sat and watched the flame.
At midnight, the fire suddenly flashed, and the pillar of fire appeared, frightening the ex-slaves around the camp. A presence, perhaps even eyes, stared out of the pillar of fire.
Spells were cast by one or two lesser spellcasters upon the pillar of fire, but to no avail. Ex-slaves threw stones at the fire, but a flourish of flames lashed out to push them back.
Laz called out: "Why do you torment me? Is my fire not great enough?! What do you seek?"
The Fire responded, a great and dark voice within Laz's mind: "On this night the darkness is longest upon the world. The Fire in the Dark demands its sacrifice to light the blackness of the night. Or shall I consume this camp and listen to your pleas no more?"
Voljimus appeared behind Laz. "The spirits of magma do no manifest so for me, and I am many times more powerful than you. Truly you are the slave of a great spirit of the fires."
Laz said in horror: "But it says it requires a sacrifice!"
"Indeed," Voljimus said lowly. "Do you not think the Shesh offer their due to the Mountains of Fire? Quick, appease the spirit. Give the flame a sacrifice. Any of these slaves would do."
Laz was angered. "Never! I was a slave once too, and I will not betray any of them!"
"You must," Voljimus intoned. "Do it, or it will manifest further and take its sacrifice for itself."
"Use your powers Voljimus!" Laz demanded. "Destroy it! Send it back into the fire!"
Voljimus sneered. "I will not, and even if I could, why would I risk offending a kindred spirit of magma. This fire guards the darkness beneath the volcanic glass which surrounds my holy mountains of fire. This flame is a near cousin of the spirits to which I pray. Why should I insult it? And why would the spirits of magma help me to insult it?"
Voljimus saw that Laz had no intention of offering a sacrifice, and therefore said before the afrighted ex-slaves: "This cleric of fire refuses the sacrifice which is due to his masters, and so therefore he himself must become the sacrifice."
With that, Voljimus ordered two of his guards, both muls and escaped slaves from Urik, just like Laz, to seize the fire cleric, and throw him into the fires. Laz instinctively called upon the spirits of fire to defeat his foes, but no spells were answered. Laz was subdued, and was dragged before the waiting pillar of fire, while Voljimus sang prayers of sacrifice behind him in answer to the pillar of flame.
Just before he was to be thrown in, Laz called upon the Way, and exploded a volcanic stone nearby the fire, which stunned one of his captors. Laz thus had only to deal with the remaining mul. They wrestled for a minute or so, grappling each other on the ground, but Laz called upon the Way of the Unseen once more, and with a telekinetic blast, threw his opponent up from off of him. With a vicious strike, Laz then knocked his assailant into the fire. The mul screamed as the pillar of fire took him, not letting him crawl out of the flames, but rather drawing him back into the center of it. The pillar pressed his head down into the fire until his skull exploded with a pop.
The pillar of fire receded into the flames, and Laz was left alone, although now hated by many of the Shesh.
The next night Laz called upon the fire spirits to light the nightly campfire, and they answered by sending flames. Laz's prayers were once again being heard.
Not long afterwards, Voljimus died in a violent battle with enemies of Xal'gren's army.
Current Activities
Position in Xal'gren's Army
Laz of Urik is an official magical healer in Xal'gren's core army of personal followers. Xal'gren enforces only the loosest of military order and organization amongst his followers, for his only real units are companies, each led by a company leader. As a healer, he serves his company leader, a human ex-slave gladiator and military officer of Free Tyr named Marcus Lycenius. Marcus fought under Rikus in Free Year 1, in the war against Urik, and is one of the few survivors of that doomed campaign. In Free Year 10, he also marched with the Tyrian Legion following Rikus, Neeva and Sadira of Tyr in their campaign to reach Samarah, and during the campaign witnessed the death of Abalach-Re, Sorcerer-Queen of Raam. He was gravely injured in the battle with Raam, and so returned to Tyr early, thus surviving that campaign as well. Marcus is a good but stern leader. A man well into his forties, Marcus is a fair man and an experienced and famous soldier. When Laz murdered the other mul by throwing him into the fire, Marcus did not harshly punish Laz, and instead restricts him to sleep and make his night fire at the far edge of any camp they make.
Xal'gren's Army
Xal'gren's army is an amalgum of ex-slaves, freedom fighters, and even mercenaries and soldiers with whom Xal'gren has one arrangement or another. Xal'gren also has several powerful allies, including the ascendant premier merchant dynasty of Balic, House Wavir, as well as many within the various city Veiled Alliances.
Xal'gren
Companions
- Charxes, older female freedom fighter, chief lieutenant general of Xal'gren
- Phaaf Glien, traitor templar of Nibenay, trained gladiator and powerful clairsentient, lover of Xal'gren, Navarch of Balic, lieutenant general of Xal'gren
- Vykant, traitor high templar of Nibenay, quartermaster general of Xal'gren's army
- Zhor of the Hi'pachi, a very powerful half-elf preserver and psionicist
Commanders
- Qui' Valdis, the great chief of the Shesh, and general of their army
- Yald Yav, the mighty pagan sun priest amongst the Sheshans
- Isenetrix, a mighty warrior from the extreme north, with army of desert hardened warrior freedom fighters
Others...
Company Leaders