Ninja

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An unsuspecting lord is surprised by a ninja.

DRAFT RULES PROPOSAL

Ninjas are the invisible warriors; spies and assassins practiced in the skills of concealment, stealth, trickery, disguise, acrobatics, and assassination. They possess a number of special powers and use many unique devices. Their abilities and reputations are clouded in mystery. Many ascribe supernatural powers to them. The ninjas have done nothing to discourage these stories and may very well spread the tales themselves, and indeed, some of them might be true. Such confusion only enhances their reputations, inspiring more terror at the mere mention of their name.

Class Requirements

Ninja xp-skill table (v2).JPG

Strength: 7

Dexterity (prime requisite): 13

Intelligence: 10

Wisdom: 8

Alignment: Ninja clans may vary on axis of good and evil, but all are lawful or neutral with regards to law.

Races Allowed: human, (others, pending DM permission)

Ninja Rogue Skills

Ninja base skills table.
Ninja skill progression table.JPG

Disguise

If a ninja gains 100% or more proficiency with this skill, he will fail only on a roll of 100.

Falling

Ninja can fall a certain distance, dependent upon level, without taking damage. To do so, the ninja must be considered "unencumbered". He must be falling where he can reach a vertical surface that can slow his fall. If the ninja falls this distance or less, he manages to avoid taking any damage by tumbling and rolling. If he falls further than the stated distance, he suffers full normal damage.

Hide in Shadows

If a ninja gains 100% or more proficiency with this skill, he will fail only on a roll of 100.

Move Silently

If a ninja gains 100% or more proficiency with this skill, he will fail only on a roll of 100.

Martial Arts

Ninja Abilities and Powers

Principle Methods

  • Block
  • Kick
  • Lock
  • Movement
  • Push
  • Strike
  • Throw
  • Vital Area
  • Weapon
  • Mental and Physical Training

Ninjas can achieve up to 7th degree meditative and physical powers.

  • Ninja Abilities


Ninja Ki Powers

At ninjas advance in level, they necessarily accrue ki powers and abilities that are strictly associated with the ninja sub-class. These slots may only be assigned to the ninja category of their powers and abilities.

1st Tier

Cold/Heat Endurance

Detect Concealed Portal

Night Vision

No-Breath

Qinggong

Running (Ninja)

1st Tier Ninja Power: Principal Method: Movement (ninja only): Prerequisite: running proficiency:

1st Degree: By controlling his breath, the ninja can run 50 miles non-stop, and if he spends 15 minutes of every hour walking, he can run 100 miles non-stop (or the demi-human equivalent). The base run rate increases to 15, or the demi-human equivalent.

2nd Tier

Detect Magic Door

Non-Detection

Speed

Water Walking

3rd Tier

Air Jump

Blink (Ninja)

Free Action

Shadow Feint

4th Tier

Aura Mimicry

Feather Walk

Great Leap

Shadow Armor

Shadow Displacement

Shadow Door

Shadow Mind

Shadow Strike

5th Tier

Hide Between the Light

Ninja Blink

Shadow Blast

Shadow Leap

Walk Through Walls

6th Tier

Cloud Walk

Many Faces

No-Mind

Other Person

Shadow Self

Shadow Sword

Vertical Leap

7th Tier

Shadow Ninja

Shadow Travel