Virgil Tyrion

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level and stats

Virgil Tyrion


Virgil and his companion Torthias, the Paladin of Kiri-Jolith, behold the frozen damned of Caina, the 8th level of Baator. Here Torthias is tortured to find a doomed friend whom he thought was alive and safe on Krynn, but who has in fact recently died and for his sins been sent to nearly the darkest and lowest layer of Baator.

Description

Standing at a height of 6'4" but weighing in at only 175 pounds, Virgil is taller than most but seems almost fraile in his plated armour due to his lack of bulk. Out of armour he is seen as a man of high strength and his tightly corded long muscles prove as such. His blonde hair is normally kept short so not to blind him in combat or enable a foe something to latch onto. His pure white eyes, a birth defect, are offsetting and unsettling to most for the eyes are the window to the soul.

His body in very unscarred or blemished in anyway despite his years of near constant combat. His overabundance of healing spells has seen that despite broken, blooded, and shattered he will always rise again.

Virgil, at one point in his younger years, had matching tattoo's with Balathar Darlantan. On his left bicep he had a merchant's scale that was perfectly balanced with sword on one side and scrolls on the other. Underneath was printed 'Preserve the Balance'. Balathar and himself got these done in one of their first outtings into the strange city of Sigil through Balathar's beloveded coo-coo clock. Virgil later had this tattoo unwillingly removed by the Ordoisian Knight Rathramian when he severed Virgil's arm at the shoulder due to a miss timed dodge of Rathramian duo-dimensional spell thrust.

Personality

A stoic, grim and humourless man, Virgil's outlook on the world and to a lesser degree the Dantereth region is fragile at best. His constant dealings with his allies and enemies alike has left him worn out and tired even though he is only 26 years old. Wise well beyond his years, Virgil is slow to speak or interfear with anyone or anything. Only in dire circumstances will he choose a side or make a lasting eternal descision and is instead content to let his allies decide for him or his enemies to make the first move.

Adventures

Founding member of the Gondolas adventuring party.


A divinized Virgil inspects the battlefield, comforting the wounded and chastising the undisciplined. The woodcut was produced by an Encyclonian mercenary, and later Neutralian convert, who witnessed the battle, and saw Virgil being swallowed by the Underworld. The scene is from the Third Battle of Vester during the War of Two Barons, imagined as just before the summoning of the pit fiend that stole Virgil from the world.

Items/Possessions

Adornments

Weapons

Armor

Spells/Abilities

Crusader Spells

Major Spheres: all, combat, guardian, healing, war, wards, and law

Minor Spheres: protection, necromancy

  • Note: the spell protection from fire was originally an AD&D 1st Edition druid-only spell. Although this spell is accessible to Virgil, as he is not a druid, he cannot cast upon himself the more powerful version of this spell in which he is completely immune to fire. He may only imbue himself with the weaker version of this spell. The same goes for a similar spell, protection from cold.


Crusader Abilities

lighten load once/day

easy march once/week


Neutralian Crusader Powers

-all crusaders of Neutralis are trained in warfare (which is to say they receive two bonus slots, one in tactics, one in strategy)

-all crusaders of Neutralis can cast the first level priest spell courage once a day.

-Crusaders of Neutralis may enter a sword prayer at will. During such a prayer, the crusader unsheathes his weapon and holds it before him while kneeling, closing his eyes and praying, not necessarily aloud. He loses all dexterity bonuses while in this state, and +4 bonus is awarded to his attackers for purposes of hitting him, but he does gain a +2 bonus to all his saving throws. The prayer circle of a sword prayer extends in a ten foot radius circle about the crusader. While in a sword prayer, at the DM’s option, crusaders of Neutralis may also attempt to commune with their god, although there is no set time frame for how long it may take for the communion to work, or even if it will work at all.

-at 3rd level, crusaders of Neutralis can cast the second level priest spell aid and bless once a day.

-at 5th level, a crusader of Neutralis may enter a sword prayer trance, during which they can fast for extended durations, requiring neither food nor water. At the DMs option, they may also attempt to commune with Neutralis, although there is no set time frame for how long it may take for the communion to work, or even if it will work at all. Generally, the trance and the accompanying fast work for as many days as the character has levels. He can halve his breathing, and the trance also halves the effects of mind effecting spells and abilities. (*)

-at 5th level, crusaders of Neutralis may cast the 2nd level priest spell rally once a day.

-at 5th level, crusaders of Neutralis bolster the morale of their immediate unit by 1 point. This effect is not cumulative with other Neutralians.

-at 5th level, crusaders of Neutralis receive a proficiency slot in some aspect of warfare. This may count towards a riding proficiency of any sort, or perhaps be a slot in “desert strategy” or an advanced tactics slot for archer units, Fabian strategy, etc.

-at 7th level, a crusader of Neutralis can cast the 4th level priest spell leadership on himself once a day, but only the weaker version of this spell.

-at 7th level, a crusader of Neutralis may, during a sword prayer, cast as innate abilities protection from evil and cure serious wounds, both of which effect everyone in a 10 foot radius. They may be cast at the same time. Each of these granted abilities can only be cast once a day.

-at 7th level, a crusader of Neutralis increases the morale of his unit by 1, making the total bonus +2.

-at 7th level, a crusader of Neutralis may cast prayer once every two days. (*)

-at 9th level, a crusader of Neutralis may, while in sword prayer, cast as a granted ability negative plane protection, but only on himself. The Neutralian can use this ability as often as he wishes.

-at 9th level, a crusader of Neutralis increases morale in his entire army by one point, but this does not apply to his own particular unit. This effect is not cumulative with other Neutralians.

-at 9th level, a crusader of Neutralis receives another proficiency slot he may put towards warfare.

-at 12th level, a crusader of Neutralis can cast cure critical wounds once a week. (*)

-at 12th level, a crusader of Neutralis increases the morale of his unit by a further point (+3)

-at 12th level, a crusader of Neutralis may heal the hit points of anyone within his prayer circle (10 foot radius) during a sword prayer by as many hit points as he is willing to sacrifice from himself. (*)

-at 14th level, a crusader of Neutralis who is blessed by a Bishop of Neutralis receives 10% MR for the day. If he is blessed by a Bishop of Telemon, he receives 20% MR.

-at 14th level, a crusader of Neutralis increases the morale of his entire army by +1 and his unit by +1 (total morale bonuses: +2 for army/+4 for unit)

-at 14th level, a crusader of Neutralis may enter the Neutralian Rage, which effectively hastes the character. This may be done only rarely, and only during periods of great danger or import. At most, it can be performed once for as many days as the character has constitution and wisdom points averaged, minus 30. Therefore, if the character in question has an 18 wisdom and a 16 constitution, he may enter the rage every 13 days. The rage fills him with divine power, giving him 5 hp, and giving him a +1 to attack rolls and +2 to damage rolls, in addition to being hasted. The crusader cannot parry, use spells or even use missile weapons at this time. The effect lasts for 4d4 rounds, which is kept track of secretly by the DM.

-at 16th level, a crusader of Neutralis gains another war proficiency slot of his choice

-at 16th level, a crusader of Neutralis may, within the confines of his sword prayer circle, create a globe of invulnerability against any number of spells of his choosing, but only if the effect of each individual spell causes twice the effects that spell would normally have on him. Spells which have saving throws receive a -2 penalty for the crusader, and he of course forfeits all dexterity bonuses to his save score. The Neutralian may use this ability as often as he wishes.

-at 16th level, a crusader of Neutralis may cast flame strike twice a day

-at 18th level, a crusader of Neutralis may surround his sword prayer circle with a wall of fire. He may do this as often as he wishes.

-at 18th level, a crusader of Neutralis’ shield may be blessed by a Bishop of Neutralis, gaining him a 15% bonus to his MR. If it is a Bishop of Telemon, the bonus is increased to 25%.

-at 18th level, a crusader of Neutralis increases the morale of his entire army by +1 and his unit by +1 (total morale bonuses: +3 army/+5 unit) All troops under the crusader’s command receive a +1 bonus to hit, their passion being so high. With his own personal followers, if he is commanding them, their bonus to hit is +2.

-at 18th level, a crusader of Neutralis is permanently blessed with free action.

-at 20th level, a crusader of Neutralis may, once a week, surround his sword prayer circle in an anti-magic shell (*)

-at 20th level, a crusader of Neutralis may select one school of wizardly magic or an entire psionic discipline which he becomes totally immune to within his 10 foot radius sword prayer circle for every level after and including 20th. If the wizard in question is a specialist, and the crusader is enacting this ability, all the wizards spells fail, regardless of the school. Once the sword prayer has been initiated, and the school of magic selected, the school of wizardry cannot be changed unless a new sword prayer is initiated. This power may be used as frequently as he wishes.

-at 20th level, a crusader of Neutralis gains another war proficiency slot.

-at 21st level, a crusader of Neutralis’ morale adjustments increase to (+4 army/+6 unit)

-at 21st level, a crusader of Neutralis may, once a day, divinely inspire troops from his prayer circle, where they will receive after the prayer and the circle is broken, an additional +2 to bonus to attack and morale rolls, if they join the crusader in prayer. (*)

-at 21st level, a crusader of Neutralis’ sword prayer circle may become a giant negative plane protection shell, as per the spell, destroying lesser undead and weakening the powers of greater undead. This power may be used as frequently as the Neutralian wishes.

-at 21st level, a crusader of Neutralis may heal, himself or another, as a granted ability, once a week.


Weapon Proficiencies
Non-Weapon Proficiencies
Languages

Relationships

Father: Agonistes
Mother: Polydora
Sister: Theodoralla (Thea)

Allies

Lord Orropommu of House Fuldwear

Sir William Dragonbreaker

Squire Ralday Wenthrop

Vol Lanem, Sagamore of the Olenanders

Squires of Neutralis
John Hemsey
Welc Aughu
Vedric
Raplal Mederrs
Fells of Swortrito (2nd level fighters in heavy armors)

Current Whereabouts and Activities