Tychon
Tychon of Balic , 4th Level LG Male Human Gladiator, (S16 D12 C18 I17 W17 C16), Age: 21, Height: 6'1", Weight: 190lbs, XPs: 9,800
Contents
Balican Social Rank, Class and Tribal Affiliations
Social Class: Soldier
Birth Rank: Noble
Tribe:
Phyle (Sub-Tribe):
Trittys:
Deme (Clan):
- Demarch:
Fraternity:
- President:
Hetaireia/Club:
Tychon's Legal Status: free soldier, non-citizen
Summary
Part of a minor noble house (House Antiarchos) that was all but destroyed by King Androponis, his father was suspected (rightly so) as a preserver and member of the hated Veiled Alliance. The main branch of his family was imprisoned and murdered by the Balican monarch and at the age 16, Tychon was consigned to the gladiatorial pits where he was expected to die. By some fortune, the youth survived rigorous training and the harsh life in the arena. Upon the arrival of the Free Army, slavery was outlawed and Tychon, now a young man of 21, has joined House Wavir and seeks to restore his citizenship status through service to the new republic of Balic.
Family
Deceased
Background
Birth
Childhood
Abilities
Weapon Proficiencies
Trikal(2), Chatkcha(2), Wrist Razor(1)
Non-Weapon Proficiencies
Contact(1), Mental Armor(2), Artistic Ability, painting(1), Reading/Writing(1), Psionic Detection(1)
Languages
Balican(0), Trade Tongue(1), Tyrian(1), Elven(1), Dwarven(1)
Adventures
FY 19: Tychon meets Nystrom and Braxius at a tavern in a village outside of Balic.
Equipment, Items, and Magic
Weapons and Armor
Weapons: Bone chatkcha x2, Wrist razors, bone trikal
Armor: Hide (Braxat hide), Wooden Medium Shield
Items
8 ceramic pieces, backpack, food 5 days, water 3 days, clothes, sandals, belt, satchel (attached to belt), candle x3, small tent
Adventure Loot
Elfess pushed out window: Steel ring (two intertwined bands with runes), jade brooch set in electrum (serpentine style) with silver chain
Elf sorceress: Citrine gem on simple leather cord, copper coin (old and faded), amber necklace
-Components: large rock crystal
-purse: 56 bits, 9 ceramic pieces, 18 electrum pieces (fresh Balican mint), 13 silver pieces (fresh Balican mint), 4 gold pieces (face of Andoponis), handsome silver peridot earrings, tiny hand mirror of bronze with jade serpent casing
-scrolls: 5 scroll cases
Wild Talents
Psionic Summary
PSPs: 50
Current PSPs: 50
MAC: 5 (mental armor succeeded at level 1 and 3)
MTHAC0: 19
Defenses: Mind Blank, Intellect Fortress
Attacks: Ego Whip, Psychic Crush
Heightened Senses
Constitution Score: MAC 10
Initial Cost: 5
Maintenance Cost: 1/round
Range: 0
Preparation Time: 0
Area of Effect: personal
Prerequisite: none
By means of this devotion the psionicist sharpens all five of his normal senses: sight, hearing, taste, touch, and smell. This has several effects, which are described below. The DM may allow additional applications as he sees fit. First, the character has a good chance to notice thieves who are hiding in shadows or moving silently. The thief's skill chance is halved when someone with heightened senses is observing him. Even if the thief is already hidden, he must roll again when a character with heightened senses enters the picture. Second, the psionicist can track someone like a bloodhound. He must make an intelligence check every turn to stay on the trail or recover the trail if it is lost. His movement rate when tracking is 6. The trail can be no more than 24 hours old.
Third, the psionicist's ranges for hearing and seeing are tripled. He can, for example, identify a person (in daylight) at a range of 400 yards. Fourth, the character can taste poisons or other impurities in quantities that are much too small to cause any harm. Fifth, the character can identify almost anything by touch. He can, for example, tell two gold pieces from each other after having previously handled just one of them. He can also tell if something has been handled in the last five minutes simply by handling it himself.
Power Score: One of the heightened senses (chosen randomly) stays with the psionicist for a full day.
20: 0ne of the psionicist's five senses is lost for 1d12 hours.
Body Equilibrium
Constitution Score: MAC 7
Initial Cost: 2
Maintenance Cost: 2/round
Range: 0
Preparation Time: 0
Area of Effect: personal
Prerequisite: none
Body equilibrium allows the user to adjust the weight of his or her body to correspond with the surface he's standing on. Thus he can walk on water, quicksand, or even a spider's web without sinking or breaking through. If the character is falling when he uses thispower, he will fall 120 feet per round-slow enough to escape injury. Because of his lightness, the character must be wary of wind gusts, which can easily sweep him up and blow him away.
Power Score: The effect lasts up to a day without maintenance.
20: The psionicist's weight instantly rises by a factor of 10; he must use body equilibrium to fix the problem.