Mount Celestia

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General Properties of the Seven Mounts

Celestial Bodies for Astral Travelers

All astral travelers will appear in the holy waters of the Silver Sea. Therefore, all physical bodies formed on Mt. Celestia by astral travelers will be formed of the pearlescent sands of the beaches of Lunia. The perfection of the bodies will be principally based on the moral qualities of the naked astral soul or spirit that touches this plane, as those with lawful good hearts will be forged into idealized versions of their true selves, whereas chaotic evil hearts will appear as shifting and decrepit sandy translations of the vileness in their hearts.

Lawful Good – AC 1 (+1 weapon to hit); ultravision, detect magic (constant), +2 to strength, +2 to constitution, +2 to dexterity, regenerate 1 hp/turn; -2 damage to any successful hit (at least 1 point of damage); MR 10%, prot. from fire/cold and lightning at 20th level (renewed w/ healing magic), does not require air to breathe or food/water, no excrement

Neutral Good – AC 3; infravision, +1 to strength, +1 to constitution, +1 to dexterity, regenerate 1 hp/hour; -1 damage to any successful hit (at least 1 point of damage); MR 5%, resist fire/cold and lightning at 20th level (renewed w/ healing magic), requires only 1/4th food/water/air, excrement is only white sands and water

Chaotic Good – AC 5,

Lawful Neutral – AC 3; infravision, +1 to strength, +1 to constitution, +1 to dexterity, regenerate 1 hp/hour, -1 damage to any successful hit (at least 1 point of damage), MR 5%, resist fire/cold and lightning at 20th level (renewed w/ healing magic), requires only 1/4th food/water/air, excrement is only white sands and water

Neutral – AC 5,

Chaotic Neutral – AC 8, +1 damage to any successful hit

Lawful Evil – AC 5, -1 damage to any successful hit (at least 1 point of damage)

Neutral Evil – AC 8, +1 damage to any successful hit

Chaotic Evil – AC 10, +2 damage to any successful hit

Travel and Directions on Mt. Celestia

Cardinal Directions and Orientation: Due to the nature of the plane, and the absence of the sun and antipodes in most layers and realms. However, regardless of the realm, province or layer, the light of the Illuminated Heaven on the 7th layer is always visible from any uncovered point on the entire plane, and therefore this is among the most basic and useful methods of orientation. One is either drawing closer to, or further away from, the light of the 7th Heaven, and therefore it is typical to refer to directions as "hither" or "further", with hither meaning closer to the 7th Heaven, and further meaning farther away.


The 1st Mount: Lunia

The Celestial Vault

The Grand Cathedral of the Vault of Heaven. The esoteric science of celestial astrology pursued in Lunia ascribes much to the movements and revelations of celestial phenomena in the Vault of Heaven.

Being the layer of Mount Celestia closest to Astral Plane and furthest from the light of the Illuminated Heaven, the stars and astral phenomenon blaze with a magnificent brilliance in Lunia, their tapestry being so rich and captivating that stargazers often fall in love with the sight, never wishing to look away. Lunian astronomy and astrology are popular and cultivated sciences on this layer, and the lorecraft of such observers is both complex in various theories and calculations, as well as powerful in the practice of predictions and divination.

The Celestial Planets: Save for the golden light of the Illuminated Heaven far above, four great planets dominate the astral skies of Lunia: The Messenger, the Lover, the Warrior, and the Ruler. All four are wondrous to behold, each having their special characteristics. Using the traditional hour of the so-called ordinal worlds, the Messenger rotates around Mt. Celestia every twenty-four hours, the Lover every seven days, the Warrior every 49 days, and the Ruler every 343 days.

The Messenger:

The Lover:

The Warrior:

The Ruler:


Constellations: The myriad constellations of Lunia might overwhelm some observers...

Proficiency - Lunian Astrology (wizard, priest, intelligence, 2 slots (or 1 if normal astrology already possessed)): Considerably more complex and mathematically demanding than the astrology of most prime material worlds, Lunian astrology is also considered to be a refined science, providing great insight as to the future, the present, and even the past, to those who now how to read the stars and constellations of the Vault of Heaven. Many schools of thought and methods exist in this class of science, but the use of dates must be exactingly calculated to the dating system of Lunia, typically calculated by the revolution of the celestial planets, and the relation of persons and events to these rotations.

In game terms, the clarity, specificity and range of astrological calculations is effectively tripled when utilizing lunian astrology, and therefore many of the finest astrologers in the multiverse travel to Lunia to read the future from the stars. However, fortune of the stars is less effective further one is from ordered goodness. The chaotic find nothing but disordered readings, and the calculations of the evil find only doom and disaster for the fate of their spirit and souls. Lawful good astrologers performing readings for lawful good persons have a +3 bonus to their rolls, with penalties to this bonus for every degree of separation for the both the astrologer and the read. Evil and chaotic beings can neither give nor receive astrological readings using the stars of Mount Celestia.

Those not born on Mt. Celestia or reading events that occured off the Holy Mountain must covert the dates and times to the order of Mount Celestia. This often requires careful charts and calculations. If such charts are available and the dungeon master decides they are generally accurate, this proficiency may be utilized normally. If charts are not available, the calculations must be done by hand, necessitating significant mathematical skill (mathematics proficiency), or the use of this proficiency will be impossible.

The 2nd Mount: Mercuria

Summary: The second heaven, also called the Golden Heaven, is the armory and mustering ground of the Seven Heavens. It is here that the noblest of fighters take their eternal rest. Draco Paladin, also called Bahamut, is said to make his home here with his celestial court.

The Mercurian Vault: Although varying by province and realm, a sun and a moon, called Sol and Luna, appear in the sky of Mercuria. By all scientific observation, both Sol and Luna appear to be infinitely distant from Mt. Celestia, and their light appears to be infinitely fast. Both Sol and Luna are also perfect discs of light, with Sol being utterly inscrutable, regardless of lens or spell, and will cause sun blindness to those who look upon it too long and too directly. Stars and other astral phenomenon, the same as those in Lunia, appear in the night sky of Mercuria, and are brilliant and majestic, but are not as awesomely clear as they are in the eternal night of the first layer, nor are there as many celestial phenomenon. Luna never decreases as the moons of prime material worlds, save for when its gods are displeased or wish to show signs. Reflecting the eternal light of Chronias, it rises as the sun sets, and vice versa. To the keen of eye, Luna bears details, and it is said deities, and their courts and followers reside there.

The 4th Mount: Solania, the Electrum Heaven

Summary: Called the Electrum Heaven for its vaulted sky which gleams with the color of burnished silver, Solania is cold and mountainous, almost the whole of the layer being composed of icy clouded peaks, dramatic misty valleys of raging waters and immense chasms, and enormous glaciers and boulders that make travel difficult. The very clouds here often gleam with their own silvery glow. The gods of the dwarves, among others, dwell upon this layer in the great realm called Erackinor, at the center of which is Soul Forge, where it is believed that the souls of the dwarves are hammered into existence. Among the petitioners of Mt. Celestia, it is said that Solania is a layer of toil and adversity, where souls must be tested and purified with long labor and ardor in order to ascend to the next layer.