Difference between revisions of "Tor"
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Revision as of 08:19, 25 June 2018
Tor, 2nd level/2nd level (lawful, neutral or chaotic) good male half-giant ranger/rain cleric
Strength 21, Dexterity 14, Constitution 22, Intelligence (13), Wisdom 15, Charisma 14
Campaign: Dark Sun - Sun and Stars Campaign
Contents
Special Abilities
Chief Nomdar, the Rain Bird of the Nine Mountains, has seen fit to permanently imbue Tor with magic making him somehow able to hide and move as silently as would a human, thereby in game terms negating the hefty penalties he would have normally suffered as a half-giant. Because of this enchantment upon him, Tor will detect by those who have the power to see as being surrounded by an aura of dim illusionary magic.
Background
Tor was a toddler when his mostly human tribe, the Tribe of Far Earth, was killed by the haflings of the Nine Mountains, and as such he has no memories of these events. Raised in halfling culture, from his earliest years Tor grew up as a halfling, acting like or otherwise mimicking them in almost every way. His mother Puabi, angry at the halflings for the death of her tribesmen and especially over the death of her beloved husband the ranger Yandor, was distant from Tor, and tried at times to separate Tor from the halflings, but even from the earliest of his days at the Forest Ridge Tor began emulating the halflings. Eventually Puabi distanced herself from her young son, and left to meditate in the wilderness and expand her knowledge in the Way of the Unseen. In the years since, although able to teleport, the visits of Tor's mother visits have been few and far between.
In these early years Tor was cared for by his earth cleric elder sister Agnola, and by his maternal uncle, Vosh, who helped teach him how to hunt and manage the rainforest as a half-giant. In truth however, Tor was raised by the halflings. Tor was the object of fascination of Ulgo, the best ranger in the Clan of Snow Lake, and even as a half-giant boy Tor was allowed to come along the hunt with Ulgo and the rest of his warriors. What Tor could not learn from Ulgo and the other hunters, he learned from Vosh. Tor also spent many hours with Ob, the clan rain cleric, who maintained a shrine tree near the cloud-hidden tops of a great mountain. Ob sang many songs to the life-giving rain, and unlike the other halflings, Ob had a kinder and more compassionate soul. Ob knew a great deal about the rainforests, and shared much wisdom with Tor.
As an adolescent, Tor received a summons from Chief Nomdar, the Rain Bird, and so he ascended the great halfling chieftain’s pyramid at the base of a mountain, and spoke with the powerful chief. Questioned in halfling ways, Rain Bird opened up new thoughts to Tor, and new horizons of spiritual awakening the half-giant may have otherwise never received. Each year thereafter, Rain Bird would call on Tor. Spending much time with Uglo and Ob, Tor would ascend the steps of the pyramid once more. Each year Tor's wisdom increased, and Rain Bird used his magic and showed Tor about the spirit realm, and many other things. He once even walked with Tor upon the storm, and Tor ran through the rains and clouds.
During these years, Tor’s mother would reappear from time to time, and school Tor in the Way of the Unseen, at least enough so that he could wield his wild talent and protect himself. During one of her visits, Tor’s grandmother Liferra returned to the Nine Mountains from lands unknown, and at last fulfilled her daughter’s wishes to restore the life of Tor's father Yandor. The few surviving bones and debris from Yandor were gathered, and in a ritual buried in the forest beside a stream. After many days, a sprout arose from beneath the earth, and Liferra reached down and pulled from the earth Yandor, regrown and reborn. Tor met his father, and for a time they trained together in the forest under the eye of Puabi. Yet Yandor was no halfling, and not so long after his rebirth, Tor’s parents left, bringing along their elder daughter Agnola and Hamond, to live in the mysterious lands beyond the great Forest Ridge.
Two years ago, Rain Bird used his magic and sent Tor on a quest, causing him to climb to the top of a snowy mountain, where Tor was pelted by rains and snow, and threatened by thunder and lightning for a day and a night. He was in the last struck by a lightning bolt amidst the thick clouds. When Tor awoke the next morning, Rain Bird appeared and announced that Tor had survived and passed his rite of passage, and had been accepted as a cleric of the rains. Not longer afterwards, Tor completed a ritualized hunt with Ulgo, and under the songs of Ob became an initiate ranger of the tribe.
Tor can now hear the voices of the spirits of rain when the clouds and water come, and for his prayers and faith, they reward him with spells.
Original Tribe: The Tribe of Far Earth
The Tribe of Far Earth were an old pastoral and at times agricultural tribe of escaped slaves from Urik and Tyr, nearby which they had wandered for centuries. Some two decades ago the tribe joined a coalition of tribes to fight against the Tyrian army over a dispute for land and grazing rights. The war proved a great defeat, and their chief, Bykarus, was killed. After the defeat, fearing the pursuit of the angry Tyrians, a splinter of the tribe entered the deadly badlands called the Dragon’s Swathe, and appealed to their old earthsinger, the powerful half-giantess cleric and psionicist, Liferra of the Rock. Long in isolation and quest, the powerful half-giantess (and Tor's grandmother) led the small clan which included many of her children and grandchildren on a great quest across the Ringing Mountains. Pursued by vengeful Tyrian templars who had long wished the death of Liferra and other tribal members, many of the tribesmen died in the crossing, but those few who did survive beheld the wonder of the Forest Ridge. Liferra brought them before the protection of Rain Bird, Chief Nomdar of the Nine Mountain halflings, a mighty halfling rain cleric and magic-user who lived atop a mysterious mountain pyramid. Nomdar chose only to offer protection to Liferra’s blood descendants. The rest were hunted and killed like animals, including Tor’s father, the half-giant ranger Yandor.
Adoptive Tribe: The Tribe of Nine Mountains
Chief of the Nine Tribes: Nomdar, an extremely powerful rain cleric and magic-user
A powerful federation of halflings composed of nine sub-tribes or clans, the tribe is ruled by a mighty rain cleric and magic-user named Nomdar, who autocratically rules his people from the top of an intimidating pyramid beneath of a cloud topped mountain. Nomdar, who is also called Rain Bird, is obeyed without question. When Tor's birth-tribe arrived at Nine Mountains with Liferra at their lead and came before Rain Bird, the great chief seemingly betrayed Liferra, and kept her children alive but killed the rest of the survivors, including Tor's father Yandor. Rain Bird meant the others as an offering to the Forest, a consequence of permanently welcoming others into the ecosystem.
The Sub-Tribe of Snow Waters
Chief: Menago, a skilled hunter and mindbender
Clan Cleric: Ob, a rain cleric
Senior Ranger: Ulgo
Family
Father – Yandor Earthborn
Yandor was born free in the wilderness, and is the most recent husband of Tor’s mother Puabi. Yandor adventured with the mighty ranger Quar in decades past, but eventually joined Puabi’s tribe after being found in the desert dying from a near fatal fight with a Urikite reaver (gladiator hunter). Yandor was one of the tribe’s greatest warriors, and did many heroic things. Eventually, he performed his pack with his mother-in-law, the mighty half-giantess cleric Liferra, and gained the power to cast spells of earth. Yandor nonetheless has little love for Liferra, and blames her for falsely leading them to the Forest Ride, where almost all the tribe was killed, including himself. Yandor is steadfastly loyal to Puabi and all his children.
Mother – Puabi
Puabi is the youngest child of Liferra, the former mindbender and earthsinger of the free Tribe of Far Earth. Puabi was born with the great wisdom of her powerful mother, and as such was trained in the Way and to become an earth cleric. Although rejected by the spirits of earth, Puabi learned successfully to use the Way of the Unseen from her mother. Puabi was seized by raiders in her youth, and became the slave-bride of a Urikite half-giant ex-gladiator named Ekur. While under his domination, Ekur gat on her a son, but she soon used her powers to escape from him. Returning to her tribe, she gave birth to Angron. Years later, Angron was captured by Tyrian templars and thrown into the gladiatorial pits. Despite attempts by Puabi, her extended family and even the powerful Liferra to save the young half-giant, Angron actually refused to leave gladiatorial life. These events scarred Puabi deeply.
Puabi eventually married the half-giant ranger Yandor. They had five surviving children: Agnola, Draymora, Kaymon, Hamod and Tor.
When the Tribe of Far Earth was nearly destroyed by the Tyrians, it was Puabi’s idea to seek out her very powerful but isolationist mother Liferra at the Dragon’s Swathe to seek aid. Because it was Liferra who led them to the Forest Ridge and the doom of most of the tribe and her husband Yandor, Puabi is very angry at her mother. Puabi’s anger was great enough that she berated her mother so much that, years later, Liferra used a powerful spell and regrew Yandor by planting his bones in the forest. Nonetheless, Puabi has not forgiven her mother.
Puabi has become over the decades a very powerful psionicist in her own right. Never feeling a part of halfling society, Puabi has wandered far and wide, journeying deep into the Hinterlands of the east. Able to teleport across Athas with some ease, of recent years Puabi prefers to meditate like her mother deep in abandoned wastes of Athas.
Grandmother – Liferra
Very old and very powerful, Tor’s grandmother is a mysterious earth cleric and psionicist of truly great power. Choosing to appear only rare occasions, Liferra is often on other journeys and adventures unknown to any of the tribe.
Almost unique amongst half-giants, Liferra’s wisdom and intelligence are far greater than that of most half-giants, and they are traits that have been shared with many of her descendants.
Liferra apparently knew the great halfling chief Nomdar, called Rain Bird of the Ten Mountains Tribe, from earlier in her life, and it was with her guidance that the tribe came to the Ten Mountains in the first place. Liferra pledged her former tribesmen to serve the forest, but Nomdar decided that they would serve by feeding the People of the Forest, the haflings.
The last time Tor saw his grandmother was when Liferra’s awesome magic caused his father Yandor to burst from the earth in which his bones had been buried.
Uncle Sumar
Puabi’s elder brother and a son of Liferra, Sumar was not blessed with his mother’s wisdom and intelligence. Simple and very malleable to the society he is in, Sumar is nonetheless naturally exceedingly strong, and is favored by the halflings because he willingly helps them with menial tasks requiring great strength. The halfling druid Gono has at times transformed Sumar into a great hunting cat. Tor has little relationship with his uncle Sumar.
Uncle Vosh
Puabi’s second elder brother, Vosh was born with much of his mother’s intelligence, if not much of her wisdom. Vosh is a cold and even calculating half-giant. A desert fighter before the great journey up the Ringing Mountains, Vosh rethought his way of fighting up in the Forest Ridge, and quickly learned the ways of stealth from his new halfling fellow tribesmen. Despite his great size, Vosh learned well and quickly, and is able to hide his great form in the shadows of trees and track the beasts of the forest. Vosh has little love for Rain Bird however, and has steadfastly refused to pursue the rituals to make him a ranger of the tribe.
Vosh has acted as a surrogate father towards Tor, and helped him learn the ways of the rain forest from a half-giant’s perspective. Vosh has taken to wife Tor’s elder sister, Draymora. Tor’s father Yandor and Vosh hate each other, and Yandor detests that Vosh married Draymora while Yandor was dead.
Siblings
Angron
A deceased half-brother, Tor never met Angron. Angron would have been Tor's eldest sibling.
Agnola
An cleric half-giantess, Agnola is Tor's eldest surviving sibling. Upon the resurrection of Tor's father, Agnola left with Yondar and Puabi to lands unknown.
Draymora
Draymora has become the wife of her uncle Vosh, and with his has had three children in the Forest Ridge.
Kaymon
Kaymon was a youth when the Far Earth tribe crossed the Ringing Mountains. During a difficult climb, Kaymon fell to his death.
Hamod
Hamod is a simpleton, and save for Tor is the youngest of the children of Puabi. He fared poorly with the halflings, and was treated with contempt by them for years. He left with his elder sister Agnola to join his mother and father in lands unknown.
Rain Cleric
Tor was empowered as a rain cleric atop Sky Snow Mountain, located deep in the Ringing Mountains, in an initiation ritual orchestrated by Rain Bird, a.k.a. Chief Nomdar, a mighty cleric and chief of the Tribe of Nine Mountains.
Spell Powers
Tor's spell powers and granted powers are inextricably linked to the presence of rain, or at least water and moisture, in the environment. Without at least a single cloud visible in the sky, Tor cannot recharge his spells, which he may only do but once per day. Likewise, when Tor calls upon his spells or granted powers, he must call upon the spirits of rain through a a cloud of some sort, generally by raising a hand in salute and supplication to the rain spirits. If Tor cannot see one, he must call upon the closest location where clouds or rains fall, which weakens his magic due to distance. On the other hand, if Tor calls upon his magic under a heavy rain cloud, or actually under heavy rains, Tor's magic will be that much more powerful.
- amidst heavy rains (conjunction): +2 caster level
- amidst a cloud, under a heavy rain cloud, or under light rains (quasiconjunction): +1 caster level
- at least one cloud in the sky (median): normal casting level
- no clouds in the sky but some water or moisture in the environment (minor opposition): -1 to caster level
- not a single cloud in the sky and a complete wasteland, utterly devoid of moisture (opposition): -2 to caster level
Rain Sphere Spells
1st: frost fingers, frost whip, magic creeper, rain column (wind column)
2nd: coat of mist, infrainvisible, natural attunement, obscurement, rain of calm/rain of anger, rain whispers (whispers), storm devil (dust devil), storm lash (wind lash),
3rd: storm shield,
Cosmos Sphere Spells
2nd: heal spirit
New Spells
Rains of Rage
Level: 1
Sphere: rain
Range: 0
Components: V, S, M
Duration: one round per level
Casting Time: 5
Area of Effect: 2 ft. wide x 60 ft. long
Saving Throw: ½
The caster calls upon the power of rain, and causes a miniature rainstorm to quickly form as a narrow cloud between himself and a chosen target. The miniature storm cloud is thick and gray, but is mostly silent and without thunder or lightning. The cloud will generally form in an amorphous mass roughly ten feet above the target, and in a column for all the distance between the target and the caster up to a distance of 60 feet. Unless the target can find appropriate cover, the rains are unavoidable, although all those in the path of the storm may attempt to avoid the rains entirely by making a successful saving throw vs. breath weapon. The rain storm lasts up to a maximum of one round per level, although the caster must concentrate solely on the spell to make the rains endure. The caster may be interrupted, at which point the spell fails and the rains dissipate instantly.
The target can generally not avoid the rains unless appropriate cover is readily available. The rains may be tepid, scalding hot, bitterly cold, and all the gradations in between, at the caster’s command.
At its coldest, the magically chilled rain will cause 1d2 points of damage, +1 point of damage per level, save vs. PPDM for half damage. If the PPDM save is failed, the muscles of a mammal will stiff and contract, causing light spasms and slowness, which cause a -2 penalty to hit, a -2 penalty to ACs, and all dexterity bonuses to be halved (rounded down). Psionicists suffer a -1 penalty to their MTHAC0 rolls. Those casting spells above 2nd level have a 10% chance of miscasting their magic if the spell involves a somatic component. This effect lasts for 1d3 rounds after those affected leave the chilling rains.
At its hottest, the magically steaming rain will cause 1d3 points of damage, +1 point of damage per level, save. vs. PPDM for half damage. If the PPDM save is failed, the steaming water will continue to remain just short of boiling for up to 1d2 rounds after those affected leave the burning rains, causing them significant pain unless they remove all their armor and almost all their clothing. Even if they leave the area of effect, the water continues to burn for an extra 1d2 damage (no bonuses) the first round after leaving the rains, and a final point of damage the following round. The spell is too weak to permanently summon rain from the paraelemental plane of rain, and therefore all the water that falls from this spell will return to its plane of origin upon the spell’s conclusion, even if ingested.
The material component is the caster’s holy symbol.
Voice of the Storm
Level: 1
Sphere: rain
Range: 0
Components: V
Duration: one round per level
Casting Time: 3
Area of Effect: 10 ft. x 30 ft. cone
Saving Throw: ½
The caster of this spell will breathe in the power of the storm, which will accumulate in his lungs. When he expels the storm within him, a dark and misty cloud will emerge and continue to emerge for the duration of the spell, raining and misting within the area of effect, creating the effects of a wet obscurement spell within the area of effect, and thus reducing visibility to 2d4 feet within the cloud.
Additionally, the caster’s voice becomes booming, and when he shouts, his voice becomes like the crash of thunder. Shouting ends the spell, with any mists dissipating within 1d4 rounds. For all those within the area of effect who fail their saving throw vs. breath weapon, the crashing shout causes deafness for 2d6 rounds and 2d6 damage. If the victims within the area of effect succeed in their saving throw, the victims avoid deafness and suffer half damage. Deafened creatures suffer a -1 penalty to surprise rolls, and those that cast spells with verbal components are 20% likely to miscast them. During the duration of the spell within the area of effect, the caster’s voice has a 20% chance of interrupting a spell with verbal components. If the thunder clap of the caster’s shout is used, during that round after his turn in initiative, it is impossible to cast spells with a verbal component within the area of effect for the rest of that round.
Recharging Spells
Rain clerics may recharge their spells any time a cloud is visible in the sky. On Athas, some sort of cloud is visible 50% of the time. This percentage increases in certain types of terrain. On high hills and over scrub lands it is 60%; over farm lands, 70%; and in forest or jungle areas, 80%+.
Saving Throw Adjustments
While in direct Athasian sunlight, Tor receives a -2 penalty on all saving throws due to discomfort and dehydration.
If not in direct sunlight, Tor receives a +2 bonus versus saving throws against rain and water.
Minor Granted Powers
Tor will gain his first granted minor power at 3rd level, with another power following at every odd level thereafter. Some minor powers are more powerful than others, being available only after a prerequisite minor power has been chosen, or in the case of some minor powers, when a certain level is reached.
Breath of Revitalizing Rains: From the cleric's lungs, a cloud of cooling and rainy mist issues forth to encompass a single target. If the cloud is able to hover stationary around the target for a full round, the beneficiary of the cloudy is relieved of heat exhaustion and heat stroke, and is able to recover from the effects of one day of dehydration. This power can be used once/day.
Nostrils of Cleansing Rains: The cleric may call upon the spirits of rain to keep his breathing clear of sand, silt and foul gases, for up to one round per level of the cleric.
Summon Mist of the Rainforest: The cleric is able to summon a cloud of cooling and rainy mist from the heart of the Ringing Forest. The cloud is very thick, as the obscurement spell, but is only ten feet in diameter, with an extra foot per level of the cleric. This mist will cool those within its area, relieving them of the oppressive heat of the Athasian sun. The mist will burn away quickly beneath the rays of the sun, but will last far longer in an enclosed area....
Storm in the Hand (available at 7th level): Once/day, the cleric may gather a tiny storm of rain and thunder in his hand, providing for himself a liter of water per round, or if he wishes, the minor power may be expended for the day with a miniature shock of lightning, causing 1d4+1 point of damage/level, save vs. spell for half damage. The range of this tiny bolt of lightning is effectively touch. The tiny rain storm may last up to one round/level. The power can only be called upon once per day.
Major Granted Powers
3rd: At 3rd level, clerics of rain are completely immune to the natural power of storms. They cannot be struck by lightning, they are not bothered by constant wetness, and they feel terrible winds as if they were comforting breezes. Magical storms and lightning bolts are unaffected by this ability.
5th: At 5th level, the cleric gains the ability to ignore the presence of rain. He is slowed by neither rain nor mud.
7th: The cleric can gate in 1 cubic foot of rain for every level above the 6th. When a cleric invokes this ability, a small storm cloud slowly materializes at any point up to 50 feet from the caster, and it begins to rain. Any magical or natural fire under the cloud is instantly smothered, in direct proportion to the amount of rain summoned. One cubic foot of rain is enough to extinguish 1 square yard of flame. The cooling rains harden magma in the same proportion that they extinguish flames.
Role-playing Notes
Half-Giant Role-playing Awards
imitate charismatic friend: 20 xp/day
shift alignment per influence: 50 xp
Ranger Role-playing Awards
spells cast: 50 xp/spell level
track, hide or move silently: 100 xp
use followers in crisis: 100 xp
per hit die of creature defeated: 10 xp/level
Magical Items
Scroll-Based Magic
Sky-Blossom Cherry x 2, 4th level spell: Protection from Weather (18th)
Yellow Pitaya, 4th level spell: Acid Rain (18th)
Vitrified Petrified Stick, 4th level spell: Call Lightning (18th)
Rain Moss (magically damp), 3rd level spell: Cloudburst (12th)
Hailstone (magically frozen), 5th level spell: Conjure Rain Elemental
Potion-Based Magic
Breadfruit of Superior Healing x 2: heals 6d8+2 points of damage.Categories:Dark Sun Player Characters