Difference between revisions of "Randolph Ashby"

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(Thieving Abilities)
(Spells/Abilities)
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Pick Pockets        Starting  15  Dex  0  1st 0  Total 15
+
Pick Pockets:         Starting  15  Dex  0  1st 0  Total 15
  
Open Locks          Starting  10  Dex  5  1st 0  Total 15
+
Open Locks:           Starting  10  Dex  5  1st 0  Total 15
  
Find/Remove Traps    Starting  5    Dex  0  1st 15  Total 20
+
Find/Remove Traps:   Starting  5    Dex  0  1st 15  Total 20
  
Move Silently        Starting  10  Dex  0  1st 10  Total 20
+
Move Silently:       Starting  10  Dex  0  1st 10  Total 20
  
Hide in Shadows      Starting  5    Dex  0  1st 15  Total 20
+
Hide in Shadows:     Starting  5    Dex  0  1st 15  Total 20
  
Detect Noise        Starting  15  Dex  0  1st 15  Total 30
+
Detect Noise:         Starting  15  Dex  0  1st 15  Total 30
  
Climb Walls          Starting  60  Dex  0  1st 0  Total 60  
+
Climb Walls:         Starting  60  Dex  0  1st 0  Total 60  
  
Read Languages      Starting  0    Dex  0  1st 5  Total 5
+
Read Languages:       Starting  0    Dex  0  1st 5  Total 5
  
 
== Relationships ==
 
== Relationships ==

Revision as of 13:35, 29 May 2018

Randolph Ashby, 1st Level NN male human thief

Stats and Proficiencies

Str 11 Dex 16 Con 11 Int 14 Wis 10 Cha 14

Age: 34 Xp: 0

Height:5'9" Weight: 144 lbs

Max Hp: 6 Ac: 6

Saving throws

Poison: 13

Petrify: 12

Rods, Staves, Wands: 14

Breath: 16

Spell: 15

Non-Weapon Proficiencies

Etiquette (2 slots), Heraldry (1 slot), Observation (1 Slot)

Weapon Proficiencies

Knife, Dagger

Languages

Physical Description

Early Life

Personality

Adventures

Items/Possessions

Adornments

(Leave one space at the top of a section)

Wands,rings, amulets and other non-weapon and armor items

the description should be indented with a colon and the title should be italicized


(leave two spaces at the end of a section)

Weapons

(sub sections need only one space above and below) Weapons

formatted the same as above.

Armor

(sub sections need only one space above and below) Armor and cloaks

formatted the same as above.

Spells/Abilities

Thieving Abilities

Pick Pockets: Starting 15 Dex 0 1st 0 Total 15

Open Locks: Starting 10 Dex 5 1st 0 Total 15

Find/Remove Traps: Starting 5 Dex 0 1st 15 Total 20

Move Silently: Starting 10 Dex 0 1st 10 Total 20

Hide in Shadows: Starting 5 Dex 0 1st 15 Total 20

Detect Noise: Starting 15 Dex 0 1st 15 Total 30

Climb Walls: Starting 60 Dex 0 1st 0 Total 60

Read Languages: Starting 0 Dex 0 1st 5 Total 5

Relationships

For groups political organizations and party members

Can be sub grouped