Difference between revisions of "Thrius"
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Special Abilities: may cast produce flame once a day, immune to almost all normal fires, +2 bonus to fire saving throws | Special Abilities: may cast produce flame once a day, immune to almost all normal fires, +2 bonus to fire saving throws | ||
| − | 8 8 7 7 4 2 (1/0) (1) | + | Spells per Level: 8 8 7 7 4 2 (1/0) (1) |
1st) cure light wounds x 6, command weapon, protection from evil | 1st) cure light wounds x 6, command weapon, protection from evil | ||
Revision as of 07:51, 14 June 2014
Contents
- 1 Youth
- 2 Early Adventures
- 3 Membership with the Gondolas
- 4 High Priesthood
- 5 Adventure to Half-World and the Settlement of the Triune-Deity
- 6 Emergence as a Senior Gondolan, the Zlinian Campaign, and the Fall of the Gondolas
- 7 Recalled to Thorogdenia and the Ordosian War
- 8 Current Activities
- 9 Description
- 10 Personality and Faith
- 11 Items/Possessions
- 12 Spells/Abilities
- 13 Relationships
Youth
Of low status, a dwarven orphan, son of a low warrior named Garwus, born at the settlement of Ashkadror outside of Thorogdenia, his mother was killed in drow raids. Thrius grew up with his paternal uncle and cousins at Thorogdenia itself. Working well under his domineering uncle, he eventually received the “fire of Takron,” his work hammer catching ablaze. This happened at a remarkably early age however. He was taken to a master forger, one named Urgskalis, who taught him well the traditions of a master forger of Takron.
Early Adventures
Membership with the Gondolas
Involvement with the Assassination of Cyrus Glenwill
Founding of Thrius' Forge at Mirsaki and the Invention of the Micro-Link Whip
Battle of the Goblin Hills and the Meeting with Gepsillium
The Final Battle Against Nisiz Tan
High Priesthood
As high priest, Thrius has been elevated by the High King of the Chaldean dwarves Thelloker VIII of House Thelloker. The former high priest, and runner up, is Grandmaster Zaerdok Spent (13th level). Thrius has been given the House of Takron. The high priest is given vast estates managed by various sub-lords earning him an income of 20,000 gold pieces a year (see below). It used to be greater, before the drow city of Anarphatessen grew strong again, taking more lands, (not the imperial capital, Anekstop Denetopholon)
Lord, Benefices, Thanes
Long ago, the great dwarven noble house Bejord, which was without sons, divested their family name and all their wealth and lands to the position of the High Priest of Ta'kron, whomever it might be at any given time. Since then, other families, heroes and even high-kings have added to the High Priest's benefices, raising the titular 'Lordship of House Bejord', a title which the High Priest receives upon his elevation, to one of the most wealthy and powerful of dwarven princes.
There is no official restriction to the use of these lands and incomes, but in all the history of House Bejord, no High Priest has ever sold off landed estates bound under the noble house's monicker. Furthermore, the estates and lands are generally expected to be administered by various lords, thanes, knights and others, who draw upon the High Priest's income. Besides this, a large number of sub-benefices are drawn by subordinate priests and other schools and selected artisans. The vast bulk of the estate's income however is swallowed by the Sevven Rack in Thorogdenia, or Temple of All-Wisdom, the seat of Ta'kron's wisdom on earth, around which an entire temple district is built.
Five thanes and one subordinate lord currently administer the six vast estates of the High Priest of Ta'kron. The current chief administer of these estates, appointed by Grandmaster Forger Zaerdok, is the old dwarf Ebanagen. Although officially in charge of all the High Priest's estates, apanages, thanages and other incomes and lands, as Master Steward Ebanagen is neither lord nor thane, and in general sees mostly to accounting.
Due to the war, the High Priest's personal income has fallen to a mere 20,000 gp a year. This could be appreciably modified by the efforts of the High Priest himself or his servants.
Only two of Thrius' five thanes have survived the Great War against Ordos, namely thane Mashau of Ushwellow and thane Verdin. Recently, Mashau, as thane of Ushwellow, has received Rogaldorn as a subordinate thane, who was given lordship of Ushwellow castle and much of the surrounding lands by Thrius himself. The hero of the Battle of Ushwellow for slaying the drow over-archmage Prince Sentopholous, Rogaldorn may both be the thane of Mashau as well as the direct thane of Thrius, but the High Priest has not yet condescended to clarify Rogaldorn's position as one of the five senior thanes serving Thrius.
Adventure to Half-World and the Settlement of the Triune-Deity
Emergence as a Senior Gondolan, the Zlinian Campaign, and the Fall of the Gondolas
Recalled to Thorogdenia and the Ordosian War
Current Activities
Description
Personality and Faith
Items/Possessions
Adornments
.
Weapons
microlink whip of sharpness +2 (1d8/1d6 sp 2; 1d12/1d8 sp 4, sharpness effect on a natural 20, multiple targets, round ofrecoil )*, well-crafted mythril-edged battle axe, well-crafted steel long sword, mythril footman’s mace, 2 adamant well-made daggers, 4 steel daggers
Note: Thrius’ whip extends when taught 30 feet, with a usual range of 20 feet. The whip may be wrapped around creatures. To do this, an attack roll is made ignoring actual armor but including magical armor bonuses and other magic, including dexterity. If he wishes to, Thrius may pull the whip hard, causing 1d4+2/1d4 damage to the entrapped target. The entrapped target may attempt to free himself, but this requires a paralyzation saving throw with dexterity bonuses, with a -2 penalty. .
Armor
shield of the golden goose +2, well-crafted dwarven field plate (specially made for Thrius), troll-lord great helm (+1 to AC) .
Spells/Abilities
Priestly Powers
Priestly Abilities Spheres: all, combat, creation, forge, healing *, guardian, numbers, divination *, fire, law, protection, summoning, war, wards Bonus Proficiencies: engineering, blacksmithing, weaponsmithing Special Abilities: may cast produce flame once a day, immune to almost all normal fires, +2 bonus to fire saving throws
Spells per Level: 8 8 7 7 4 2 (1/0) (1)
1st) cure light wounds x 6, command weapon, protection from evil
2nd) moderate healing x 3, adamantine resilience, draw upon holy might, flame blade, hurl rock
3rd) greater command weapon, vision of fire x 2, heat wave, dispel magic x 2, prayer
4th) dimensional folding x 3, return to the forge, smiting x 2, produce fire,
5th) protection from fiends 10’ radius, hold spell, flame strike, brazen arms of the master forger
6th) mail of srvengnor, focus entropy
7th) (none possible while quest spell is available), spacewarp
Quest) elemental swarm
Spells Currently in Effect
Mantlet Protection from Fire (180 hp value against fire)
Suggested Spells: metal shape-dwarf (3rd), hold metal, hurl rock, inner sanctum, iron vigil, major ward, master rune, protection from fiends, rage, rockburst, rune of impregnable defense, rune chant, rune of power, sacrosanct, scribe, watchfire (6th)
Psionic Summary
Level Dis/Sci/Dev Attack/Defense MTHACO MAC PSPs Wild Talent: ? 15th 1/1/0 -/- 13 5 75
Weapon Proficiencies
battle axe, long sword, footman’s mace, whip, dagger
Non-Weapon Proficiencies
Languages
(East Chaldean dwarf), Common Pompiersian, Danian, High Pompiersian, goblin, south-eastern orc, drow, Common Encyclonian