Difference between revisions of "Lars St. Morning Glory"

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(XP Catalogue)
(XP Catalogue)
Line 1,611: Line 1,611:
  
  
2,279,818 (23 January, 2022)
+
(23 January, 2022)
  
+71,744 (after defeat of Prince of the Cloud Giants)
+
+71,744 + 10% = 78918.4 (after defeat of Prince of the Cloud Giants)
  
2,351,562 (3/2/2023
+
2,460,458.4
 +
 
 +
(3/2/2023)
  
 
+69,104 for supporting Demetrius, saving the princess of light and helping her escape
 
+69,104 for supporting Demetrius, saving the princess of light and helping her escape

Revision as of 05:52, 25 September 2023

Lars St. Morninglory, 16th level human – Wizard – S:12, D:12, C:12, I:17, W:18, Ch:12


Lars St. Morninglory

Core Statistics

Prime Ability Scores

S 13

D 13

C 13

I 17

W 18

Ch 12

Mount Celestia Astral Body (Chaotic Good) – AC 5; otherwise, as a normal Prime Material body, but appears as mental age of 24 years old

Alignment

Alignment: Neutral Good

Previous Alignments: Neutral Good (with strong chaotic neutral/chaotic evil tendencies); {Lars was recently de facto Chaotic Neutral, but not de jure}

Alignment Discussion

Lars leaned radically towards chaotic neutral when in frustration of the quest to return the Celestial Princess, Lars abruptly left the party, summoning a griffon, and while flying away lost his temper with his party and the Laiguir people who were his host. Using Sayeen's ring of water elemental command, Lars summoned a storm of magical hail, striking his companions and the outlying camp of the Laiguir, killing 37 of them.

In the aftermath of this, Lars' astral body turned weaker and grainy [chaotic neutral]. In prayers that night on a mountain cleft, Lars repented earnestly of this heinous deed, but continued on his quest. After successfully returning the Princess to her celestial throne, risking his life for this, Lars' body returned to an improved state, but only slightly [chaotic good].

DM's Ruling After Murder of Laiguir People: Lars' attack on his companions and the murder of the innocent Laiguir people was a violent and chaotic act, as well as one of capricious malice and even evil, venting his anger and frustration as he did on lawful good innocent living souls and petitioners. Although Lars has repented, the act is of great consequence to Lars' alignment. Although balanced by his potential self-sacrifice in returning the Princess to her throne, especially given the potentially extraordinary importance of doing so, this good act does not in itself expunge the evil act, nor lessen its gravity. A second "severe" act of this gravity, especially if it occurs precipitously and outside of Lars' intended Neutral Good alignment, will shift Lars' alignment permanently to chaotic neutral or even to an evil alignment, depending upon the act. If Lars does switch alignment in this manner, the required number of XPs to earn his next level (16th) will be doubled.

DM's Way Forward/Suggestion After Death of Laiguir People: As a Mandadorian, Lars should seek formal atonement for his violent and chaotic act from a suitable religious figure, and vigorously pursue acts of contrition. He should also role-play his recognition of the gravity of his acts, and his morale decision to control such chaotic and evil impulses in the future, especially as he grows in power.

Lars Regains Full Neutral Good Status: While on the 3rd Mount of Celestia, Lars exerted great will to protect a stranger, a halfling planar, from the wrath of the dragoness Maevix. This was an act of peace and goodness, meant in part it seems to balance Lars' sense of guilt regarding the Laiguir people's death. The DM rules this as a significant (although not total) act of contrition. Full neutral good status however has been restored by this action. Lars' four unselfish wishes were also taken into consideration to support this.

Alignment Notes

After concluding the quest of the Celestial Princess, Lars partially appeals for the forgiveness of his party-members, but retains a degree of defiance. His mood however seems mollified by the accounts of his fellows, especially that of Archpriest Nikolos, who explains the actions of the dark Oruvyn, and thereby seems to cool somewhat Lars' anger.

Lars Speaks with Larweiaen Over the Princess: Lars will open one eye in the middle of a half hearted meditation attempt "the only trouble that I found was that my fellows around me became jealous of her. Everyone began casting doubt upon her being, upon her position, upon her worthiness of my help, upon her goodness overall. With so much antagonism from my own party, I began to think that she was keeping me sane while all of my compatriots went quietly mad in our mission. Evil Oruvyn and Sayeen in particular were quite bent on torturing me with their suggestions that I should abandon my mission.

As far as what Mandador wanted, I saw his trefoil cover my soul in protection from what I imagine was a full and complete death at gazing upon the princess' true form. From then on I had no doubt that Mandador was with me. When I sat her down upon her pillows, when she touched me, and then in the following days of celebration, my heart grew sad that Mandador did not make himself known. One more sign from him would have cured my soul completely. So in short, no, I never questioned that I was serving Mandador."

Lars fully embraces Mandador as his guiding force Lars has vacillated between his destiny and his free will. He has for, many years, resisted his father's tradition and though Nikolos is his teacher, Lars has always found conflict between his given religion and the powers which he thought came purely from himself. He was convinced that the power which he studied in places far removed from prayer, and the experiences in heaven, which he now incurs could never be connected. Yet his tribulations have led him to see something else. Lars has struggled with guilt, he has faced the shadows of his past and he has been swallowed by his promises to Mandador and to Demetrius. Lars will not break these two oaths. One is a debt of worldly matters, and the other is an eternal mandate.

Early Life

Written in the hand of Lars St. Morning Glory

"As I awoke, I wondered if I had ever wanted to remain within the heat of my bed as much as I did that morning. It was too early, and cold enough inside of my room that my nose was at the point before going numb. I retreated under my covers and at least for the moment, denied myself to wonder what the outside felt like.

As I pretended to sleep, I could hear sounds coming through my bedroom's tall and slim windows. I discerned that they were from workers clearing out rubble from the pit where the dark thing came from. I was curious about the pit, but I couldn't focus on it any longer once I heard my father calling to me.

My father[Inosus] earned his place in the city through his military service and is well known for his exploits during the wars. The City had awarded him one of the four towers above the main castle complex and a post in the Department of Strategy and Defense. My room sits at the tower's base where it meets the castle.

He doesn’t have much help, so every man in his service works twice as hard for him as they would for any other lord in the castle and they do it gladly. He expected nothing less from me.

Despite their apparent rush, the staff was in a slightly better spirit than usual. They were loud and my room was not fit to ignore the sounds of labor as its door opened into the main room. The castle stones would have been more than enough to drown out my father’s peons, but my room was fashioned at the base of the tower and had wooden interior walls that held no sound in or out.

My father paid for my studies and asked to see progress, but had little else to do with me that I thought being a father should entail. He had volunteered me for the mission setting out that morning at a meeting the week before but waited to tell me until the night before I was to depart.

I wouldn’t have cared that he volunteered me for service, except he forgot that I was scheduled to graduate the following day. I figured out later that he didn’t forget, he was too young to be senile and most likely had me miss my final exams on purpose. He often spoke against the tests calling them a waste of energy, but I saw little difference from what I would do for my teacher and what he asked me to demonstrate for him.

Father hated laziness more than he despised showoffs and he would do all that he could to keep me from forgetting it. Although my teacher was lenient, I could see that my father had cautioned him against letting me rely on my skills, as limited as they were. For example, instead of creating light, I was ordered to light candles. I was forbidden practical use of my knowledge, which made no sense to me since I would need much practice if I were to be of any help to the city after finishing my studies.

I found solace in thinking that I had studied under the only teacher in Ka’apasart worth learning anything from, therefore had more to show than most students. He was the most knowledgeable teacher, but above that, Simondaeal was the most willing to teach. He taught in short, clear lessons that always held more than one key idea, allowing me to learn much faster. His many obligations in our city prevented Simondaeal from taking on more apprentices, so I felt almost guilty for the privilege.

I came under his instruction because he and my father had been friends for longer than I had lived. My classmate Kiolus, a high spirited youth with a fiery mane counted on strong sponsorship to keep him in our master’s care. Kiolus was a good classmate and an even better friend, we had only minimal disagreements and he was the only other person I knew could hold a meaningful conversation about meaningless things.

I roused myself after sleeping the extra five minutes my father normally allowed. That morning I figured he could allow ten, but I hadn’t made a pack the night before so I would do so then. As the student of a duel champion, I learned quickly to be ready for anything, so my backpack was always at hand with my book and supplies. I was not sure what to take so I gathered only socks and a change of clothes a bit warmer than I would normally wear, we wouldn’t be gone long so I didn’t worry about much else. My packs made, I took a look around my room. It was Spartan. But I did nothing other than sleep there, so I walked out without regretting anything left behind save my warm bed, yet that was most likely cold by now.

I was nineteen and had none of the ambitions that others my age did, even Kiolus showed more drive in his studies than I, and he spent half of his days chasing girls. In contrast, I was glad to be done with the endless memory exercises and research. I would not miss the painstaking preparations Simondaeal had us do for him in his study. I felt as if I would lash out against anyone who asked me to grind powder or collect pollen after this week. I had thought about what I would do after my studies ended, but came up with few ideas. Perhaps I’d take a post preparing others to help keep our homeland safe from the foreign threats that the elders spent days warning about. Though I was thankful for my education, and for the fact that my father hadn’t enlisted me in the military itself, it was hard not to be cynical of the elders and their fears that I never saw reasons for. Ka’apasart had known battle, but had never been attacked itself.

Ka'apasart is on the side of a cold mountain looking out to the steppe of kaanastad from where we can see all threats before they reach our walls. The buildings were constructed close together so the citizens themselves can fend off any foreign military that finds a way to penetrate our gates. But besides our city’s strange visitor, no one had gotten past our guards, and even this sad whelp had died after reaching the inner walls.

I walked out to the main room and found myself alone. The workers I had heard earlier must have finished and moved on with their tasks as the corridors were now quiet. I started to head up the stair case toward my father’s chambers at the height of the tower only to hear his voice call me back down and toward the main hallway. I reached the staircase where I could see my master looking out, but no doubt, my father was waiting for us to meet him. When he turned, I gave Sammondael a happy salute to which he smiled. I hadn’t noticed that my posture was lacking, but it only took my teacher a second to correct my stance and straighten my back with one word and a slight motion. His smile grew even more.

-fair morn, Lars- he said.

-fair morn, Master, Father- I replied.

Sammondael commented -your pack looks light-

-I won’t be gone long- I said questioningly as I smiled

-In that case you won’t need what I have for you-

My eyes opened in question and widened further when I noticed the elongated case in his right hand. Scrolls!

-you will most likely fare well without these, but as you’ll miss the ceremony tomorrow, I thought I’d give them to you now.-

he said, - I won’t have my student go unprepared.-

He held the leather case out to me and I reached for it, always conscious of my father’s gaze on me, thankful that if I were ever to take a shortcut in his presence, this would be the time. Sammondael smiled and put a hand on my shoulder as if to say…I didn’t know what he wanted to say, but it felt good. Father cleared his throat and waited a second to begin speaking.

-I also have something for you Lars.-

My mind ran wild with ideas of what my father had for me. I knew a few stories of him and Sammondael in the wars, but they fought so long ago that I could only wonder if my father’s gift was of that origin. He held out a small rectangular leather pouch with a belt looped through it. It was heavy and well made, more durable than ornate. I looked in with great expectations, and held back a cringe when I saw that he had given me a set of daggers. Four plain blades made of steel with short hilts wrapped in thin leather. The gift was useless to me, I didn’t know how to wield daggers, much less throw them, which I figured was their intended purpose by their streamline make. I was thankful, however, that father had shown affection to me, or at least worry for me and smiled at him as a soldier might smile at his commanding officer.

-Thank you, father.-

I wanted to comment on their make, or compliment the case the daggers were fastened inside, but neither happened. Instead I did the best I could to seem eager to wrap the belt around my waist. Once I had buckled the belt, I stood straight and looked at my father standing next to my teacher. I hadn’t noticed how similar in height we all were, and I got the slightest feeling that I was standing among peers. But it faded when father said

-It’s time, Lars-

We made our way down the spiraling steps until we reached the bottom floor, bypassing the floors where some of the best and some of the dirtiest work was done. When we reached the front exit, the doors were open and guards were watching our approach. They nodded to my father and teacher and looked at me questioningly for a half-second that felt like eternal judgment. We walked past the guards to feel the spring air tax our faces and bring tears to our eyes.

The city council was gathered there and some of the citizens that stood around seemed eager to learn about recent events. I followed my teacher toward the main group of officials and listened to the Chairman begin his speech.

-Ah! Here comes our newest graduate now,- my insecurity exploded, muffling my ears.- to join his team on this urgent mission to the caves of the under dark.-

He explained - Our subsurface 'friends' have been careless and have allowed one of their convicts to escape and bring worry to our women. -

This guy was a maniac, no doubt, but he was winning the crowd over. He kicked at a lump of charred and crusted material at his feet that until then, I had discounted as being completely earthen"

- the last known entry in the collegiate journal of Lars St. Morning Glory.


Description

A handsome young man, showing only 14 years of age, with dark brown, ear length hair. He rarely removes his steel helm, but when he does, his unkept and regularly burnt or bloodied mop of hair spills over his brooding dark brown eyes and sharp features. This does not take away from his expression of unruly confidence.

Leather sandals, well worn pants, a woven shirt with patterns made in Masaros, in the fashion of the stones at Blackstone castle.

He wears a purple flannel robe with a thriple pronged clasp.

He wears a plain steel helm and a golden amulet around his neck.

He wears one large ring of silver wire with a dirty lapiz stone, and one plain steel band.

He wears old and cracked leather bracers.

He carries a backpack and a small rolled up mat.

Personality

Lars always suspects some treachery. He inherited this grim sensibility from his father. Though Lars is a pleasant boy, he remains quiet when he thinks. His actions usually serve his interests in some fashion. His obsessions with magic and the multi-verse have shaped his attitude with a hint of greed. His magic lust is only equal to his need to ensure his own survival.

Wizard Spells

Memorized Wizard Spells

1st) (5)

2nd) (5)

3rd) (5)

4th) (5)

5th) (5)

6th) (3)

7th) (2)

8th) (1)

Known Wizard Spells

At his current intelligence of 15, Lars may know a maximum of 11 spells per spell level. Lars' chance to learn spells is 65%.

1st) (11/11) Magic Missile, Feather Fall

2nd) (?/11)

3rd) (11/11) Lightning Bolt

4th) (8/11) Wall of Ice, Sun spell, Monster Summoning II, Plant Growth, Stoneskin, Improved Invisibility, Magic Mirror, Play the Flute

5th) (?/11) Lars' Caustic Fulguration

6th) (?/11)

7th) (?/11)

Spell Keys

Mt. Celestial Spell Keys

1st) Read Magic (a perfectly unblemished silver lens, which appears translucent during casting), Magic Missile (five small copper balls, perfectly clean and polished), Feather Fall (a tiny scale of paper thin and fragile gold, kept in a small paper box for safekeeping)

2nd)

3rd)

4th)

5th)

6th)

7th)

Lars' Personal Spell Notes

OWN SPELLBOOK 10 minutes per spell level of memorization 1d6 -1 + spell level pages from the book To learn: 1d2 days per spell level 13 hours to rememorize whole repertoir 73 Pages (3 left) 100 Pages Notepaper (10 left) Plus 4 Volumes of Traveling Spellbook


1 (5) -Magic Missile, Mesjaplet’octa

-Light, Illimani (Firefly or Phosphorescent Moss)

-Erase, Qar’ocula

-Feather Fall, Pulmacal

-Charm Person, Amiconono

-Chromatic Orb, Deste destotro 3d8

-Mount, Turcreat Opra Vatgium (Bit of Hair From Creature to be Summoned)

-Detect Magic, Invenio Draiocta

-Read Magic, Escrompbii Draiocta (Quartz)

-Identify, Invenium Dractoca Malabarat (Pearl Owl Feather and Wine)

-Protection From Evil, Lei Inculquiamo



2 (5/10) -Ray of Enfeeblement, Yo Debril

-Pyrotechnics, Derahum et Tescoh

-Invisibility, Aparn’ocula (Eyelash and Gum Arabic)

-Deny Cold or Fire, Remig Fornos et Sperol (Fire:Paper Fan, Cold:Animal Fur)

-Wizard Lock, Encad Vindum

-Knock, Orpetus Encade

-Continual Light, Fortern Illimani et Nadis Illimani

-Darkness 15' radius

-Locate Object, Busquencontre mat




3 (5) -Lightning Bolt, Plet Luzerno (Glass and Fur)

-Fireball, Fornesplet (Bat Guano and Sulphur)

-Fly, Foltapulm (Wing Feather)

-Dispel Magic, Qarco Draiocta

-Haste, Apres (Licorice Root)

-Slow, Derpa (Molasses)

-Clairvoyance, Oculachiar (Pineal Gland)

-Tongues, Simbabel (Small Model of a Ziggurat)

-Leomund’s Tiny Hut, Cuotodinos (Crystal Bead)

-Protection From Normal Missiles, Incridian

-Wraithform, Espanto (smoke)

-Featherweight, Pulmatas



4 (5) -Wall of Ice, Dehrap Geltorma(Quartz)

-Theron’s Sun Spell, Poterate Illimani (10+10yds per level, CT 4,

   30’ radius, 1d4 per level of caster, Double Damage No Save for undead, Sunstone) 

-Acid Bolt, Sivcorrplet (60 yds + 10 yds/lvl - 4d4 DMG on 2 targets or 8d4 on 1.

follows around corners

-Monster Summoning II, Tegu Turcreat (Bag and Candle)

-Stoneskin, Epedumis Poterate (Diamond Dust)

-Invisibility 3, Poteridi Aparn’ocula

-Plant Growth, Entrom Velate

-Minor Globe of invulnerability, Pletpoter Meno (glass bead)

-Magic Mirror, Gosperef Draiocid (Eye of a Hawk or Eagle, Nitric Acid, Copper, Zinc)

-Play the flute, Mentistrum

- Despair, Rindete (v,s, neg, 2d4 creatures in 20' cube)

-Turn Pebble to Boulder, Pedradon


5 (5) -Morning Glory’s Caustic Fulguration, Mesja Sivcorrzerno (Glass Rod, Fur, Lemon)

-Advanced Illusion, Despe Poterida (Fleece and Sand)

-Teleport, Loh

-Lightning curtain, Petresta Zerna

-Wall of Iron, Dehrap Rro (Small Sheet Iron)

-Fabricate, Siguimac

-Magic Jar, Daiurnus castigus (gem or small crystal)

-Monster Summoning 3, Threii Turcreat

-Wall of Force, Muroforza (5k gp diamond)

-Conjure Elemental, Pancall Etherium

-Domination



6 (3) -Disintegrate, Qarcomat (Lodestone and Dust)

-Legend’s Lore, Invenius Storahi Escambo

-Demi Shadow Magic, Qasdraiocta Menluz

-Permanent Illusion, Despe Fortoros (Fleece)

-Anti-Magic Shell, Rodespa Draiocta

-Glassee (Glass), Vitrumente

-Chain Lightning, Moltos Yai Luzeres (Fur, Amber, Glass Rod,

   One Silver Pin Per Level of Caster)

-Contingency, Yssino (100gp silver and eyelash of spell weilding creature)

-Nimbus of Lightning, Yo Cumulino

-Spell Mirror (magic mirror), Blancanieves


7 (2) -Teleport without error, Ahi

-Shadow walk, Entumba Sonambula

-Spell Turning, Latuya

-Finger of Death, Muére


8 (1) - Air Boat

Researched Spells

Feather Weight

Level: 3

Range: 10 yards/level

Components: V

Duration: 1 round/level

Casting Time: 1

Area of Effect: special

Saving Throw: Neg.

When this spell is cast. the creature(s) or object(s) affected immediately assumes the mass of a piece of down. Rate of falling is instantly changed to a mere two feet per second (120 feet per round), and no damage is incurred upon landing while the spell is in effect. However, when the spell duration ceases, normal rate of fall occurs. The spell can be cast upon the wizard or some other creature or object up to the maximum range and lasts for one round for each level of the wizard. The feather fall affects one or more objects or creatures in a 10-foot cube, as long as the maximum weight of the creatures or objects does not exceed a combined total of 200 pounds plus 200 pounds per level of the spellcaster. For example, a 2nd-level wizard has a range of 20 yards, a duration of two round, and a weight limit of 600 pounds when casting this spell.

Unlike the 1st level feather fall spell, this the improved version of that magic does not require the objects or creatures affected to be "free-falling, flying, or propelled objects (such as missiles)." Instead, the objects or creatures affected may be completely stationary. For example, a 10th level wizard may cast this spell upon a 1-ton boulder, and a slight wind will cause it to be carried away. However, because of the loss of its mass, should such a nearly weightless boulder be thrown upon a target, it would cause little or no damage.

The loss of nearly all mass to affected creatures must be carefully adjudicated by the DM. Successful physical blows will likely indicate an affected creature is buffeted away (with consequences as determined by the DM) unless a saving throw vs. breath weapon is made. As all the equipment of affected creatures is likewise affected by featherweight, physical missile attacks, if they hit their targets at all, will cause at most 1 point of damage (due to sharpness, for example), but having all but no weight, will likely cause no damage at all if the target has any kind of armor. Having no mass, all melee attack damage will be halved (rounded down), for although weightless, the physicality of the affected being still has force (damage bonuses due to magic are not halved). A form of flight or levitation generally cannot be achieved by the featherweight spell, for unless the object or creature is extremely aerodynamic, the slightest affects of air density and other considerations will cause the object to founder in mid-air, and thereafter slowly settle to the ground again (usually after one full round). The near weightless granted by this spell can greatly assist a rogue in attempting to move silently, providing him with at least a 25% bonus to his percentile roll. Once the DM rules the affected rogue is experienced with the effects of this spell (usually after experimenting for the full duration of the spell or at least one turn), the bonus may increase to 50%. Even creatures normally not able to move silently gain at least a 10% chance to MS, and even a 25% if they become experienced at it.

The effect of the featherweight spell is inherently magical, and does not change any other physical nature of an object aside from its apparent mass (a 2-ton steel door will not become less hard, or melt at a lower temperature for example). Once affected by the spell, creatures and objects may move away from the caster and still be affected. The caster can end the spell at any time by uttering a single magical word.

Current Adventuring Gear

Apparel/Clothing

Weapons

Blade of Banishing

Description:

Powers: This dagger twists any magical barriers, protections, and illusions that it touches. Whenever it grazes a being or an area under an illusion, protective magic, or magical barrier, there is a percentage chance that the dagger will destroy the magic. The weapon has a base 60% chance of success, plus a random bonus of 1 d20%, minus 10% per level of the magic contacted (a shield spell is a 1 st-level spell and gives a modifier of -10%). Percentile dice are rolled. If the roll is less than or equal to the modified chance of success, the dagger destroys the magic. If the roll is higher than the modified chance of success, the dagger has no effect (note that spells of 8th level or greater can never be affected). Consider all magical item effects to have the level of the item's creator, if known; otherwise, use one level greater than the level of any equivalent spell. The DM may choose to consider all unknown defensive magic to be 7th or 8th level, and all artifacts to be 12th level or greater. To act, the dagger need not be drawn or wielded. Its destructive nature is constant, regardless of the caster's wishes, and need not be activated or invoked. If thrown or thrust through a barrier that it does not bring down, the blade (and wielder, if in contact with it) suffers the magic's full normal effects. If the blade destroys the barrier, no damage is done to the wielder.

Magical Items On Person

Bag of Holding Contents

Travel Pack Contents

Traveling Spellbook

Mount's Gear

Treasure On Hand

Mystical Possessions (Complete Catalogue)

Golden Robe of Honor of the Chosen of the Kumari

Description: A dazzling and shimmering vestment of the finest weave, woven of an unknown material. It has no patterns or symbols, but is lightly hemmed along the edges. The robe is very light in weight, and yet seems to provide warmth in the cold, and coolness in the heat. The cloth does seem fragile, and should be handled with care.

Powers: As yet, not known with certainty. Lars may attempt to gain some mastery of its powers by first settling into a meditative trance, followed by a wisdom check -6.

Hell Jailer’s Instant fortress (overlooking Masaros and Blackstone)

   1” cube


Helm of Teleportation


Sostace’s cloak

   Purple    
   Protection +3
   Has mandadorian symbol on it


Lava mage Bracers

   -Protection
   -Lowers AC to 4


Gold necklace

Pandora's box

1 scroll

6 worm juices

Hate for Neil

Backpack with mat comps and SB






Bag of Holding

   500 lb limit
   70 cubic feet of volume
   Always weighs 15 pounds

Pixie queen dust 33 charges (second bag with 30 charges)


Gaiwedai wizard ring of wizardry -doubles memorization slots of second level spells


Ioun stone of protection from gasses lava mage


Red Leaf's Mirror

   "Savatian"

Dipturn’s Cloak

   Of blending
   Grayish colored
   Blends into any rock or natural setting

Elven Chain Mail from redleaf


Lava mage cloak of many colors

   Red most of the time but changes colors in the light
   Protection from all prismatic spells
   Can cast light at caster’s will


Prism from first dungeon

   -acts as tongues spell, always
   -read three times faster


Cuminao Staff +1

   Light spell cast on staff’s tip, wrapped in cloth to control light effect


Ranger Lord’s Stone

   Grumbar- Summon earth elemental
   Barrow- become impervious to all physical attacks

Amulet of Life Preserving


Silver lightning bolt wand

   Strong
   Functions:
   shocking grasp
       star touch



Staff of elemental control

   12 charges remain
   Earth elemental spirit is trapped inside and linked to the powers of the staff
   Used as +2 weapon
   Can trap any elemental by touch
   Charges in staff depend on elemental’s hit dice
   
   Do not take charges- affect normal fire, detect elemental, wall of fog
   Take 1 charge- stinking cloud
   Take 3 charges- passwall, transmute rock to mud
   Take 4 charges- flesh to stone




Beceetle’s Daemon’s Wand (Hear this LSMG, to weild it, all fire goes to it, souls that go for it end sealed in the tower amongst chamada’s fire)

   12 level effects
   Fully charged
   Saenerome- burning hands
   Keskatura- pyrotechnics
   Zahaskamen- fireball
   Vashashoren- wall of fire
   Haspen zez- lesser calling

(conjure lesser fiend from nether planes)

   Voren zez- spirit wrack 

(tortures spirit until the affected performs wielder’s will, becomes more powerful with tortured being’s true name, in addition to spell by the same name)

   Nezen zez- conjure greater fiend with fiend’s true name


Hell jailer’s golden book

   Mythril and gold with artistic flares
   Pages are made of tin
   Names of those in baron boro’s tomb
   Abjuration, conjugation overwhelming, enchantment, alteration overwhelming


Barathu Traitor Wizard Staff

   Silver staff with gold tip
   Read magic
   Protection from glyphs
   Transfer enemy spell from their book to mine (touch tip)
   True seeing

Flute of kanos A son of arnul and enthal will become high king Brace yourself against kostchtchie the cold one with this song Find the son of two sons These gifts alone are his



SCROLLS Skyland hall scrolls

   First scroll    
       4th Minor globe of invulnerability
       4th Thunder lance
       4th spider shape
   second scroll
       8th death spider
   

Cuminao Scroll Case L1 Fist Of Stone

INCRIDIAN’S

   Scroll 1    12th level
   Tensor’s transformation 7th level
   Polymorph self 4th 
   Telekinesis spell 5th
   3X lower magic resistance 4th
   fireball spell 3rd
   iron GUARD
   fiend form

Scroll 2

   1 Dispel magic

LAVA MAGE 4th Fire shield 4th Improved invisibility From Lava Mage

   Gear scrollcase
   2nd scrollcase warded

Ranger lord’s Temple scrolls

       Blessings
   -1 sealed
   -1 way cool scroll

Zanimer scrolls

   Protection from red dragons

Manbearpig Scrolls

   1-paper
   1-w symbol of kal kaot? leather and gold

Red Leaf scrolls

   I-1 conjure elemental
     -2 conjure fire elemental kin
   II-5th level safeguard 15’ radius sphere 
   III-2 minor spell turning
        -2 stoneskin
   IV minor spell turning

Beceetle scrolls

   1(to comm. via eyepiece noted in mat comps)


Alabiel Scrolls

   I -1 9th level, enchant item
   II -2 6th level, nimbus of lightning absorption
   III -1 6th level, control weather

Turvin Scrolls

   -1 9th level, contingency
   -1 5th level, throbbing bones
   -1 8th level, sertens spell immunity

Lava Mage Scrolls

   I
   - 7th level, phase door
   - 6th level permanent illusion(learned)
   - 4th level improved invisibility
   - 8th level maze
   - 4th level fire shield
   - 7th seven eyes
   II
   - Diffuse Damage
   III
   - Diffuse Damage






POTIONS

Ranger lord potions

   -copper with serpent
       Control copper dragon
   -clear vile pink fluid
       Invisibility
   -ceramic with screw top
       Impervious to fire (given to Dimitrius)
   -potion of extra healing (given to Dimitrius)
   -2 dark potions of clairaudience (1 given to Dimitrius)

White dragon potions

   -bubbling pink liquid
       Invisibility
   -2yellow potion (1 given to Dimitrius)
       Haste
   -freesing (frost all over)
       Failed to read

Jailer Potions

   -Control white dragons

Man bear pig potions

   -1 oil of slipperiness
   -1 extra healing

From lava mage potions

   -clear glass with cork
       healing
   -deep green acorn cork potion
       Failed to read

Saeen potions

   -1 animal control
   -3 potent heroism 
   -2 viles of invulerability (1 given to Dimitrius)

Hell Minotaur priest potions

   -red condor cap with black webbing
       Potion of fire resistance

Growing people Potions

   -1 black wooden vile
       Potion of extra healing

From Avish

   -potion in jewel case
       Treasure finding

From ranger lord temple

   -gray liquid potion 
       Stone giant strength 

Complete Library

Drow Library Drow Translation From Lab Cuminao’s Library Incridian’s small library of notes Lava Mage’s notebooks Turvin’s 4 volumes on saint Savatian

BLACKSTONE NOTES and SCROLLS

   Power symbol
   Strange fancy wood tied together
       Black clothlike paper
   I. Incomplete
       The art of spirit walking
   II. Complete
       On shadow fire
           9th Shadow soul
           9th Black typhoon
           9th Tomb of shadows


   HELL GIRL’S SPELLBOOK

1st 2nd

CUMINAO SPELLBOOK

1stread magic, detect magic, magic missile, burning hands, audible glamour, alarm, chill touch, friends, light, protection from evil 2nddarkness 15’, continual light, knock, locate object, scare, whispering wind, pyrotechnics, cuminaos mirror step 3rd clairaudience, fireball, lightning bolt, monster summoning1, wind wall, Leomund’s Tiny Hut 4thfire shield, minor globe of invulnerability, minor spell turning

40 extra pages supplies to make 25 more pages

INCRIDIAN’S SPELLBOOK 32 extra pages

1ST read magic, detect magic, identify, hold portal, light, erase, feather fall, charm person, affect normal fires, chromatic orb, mount, wall of fog 2nd detect evil, alter self, levitate, strength, invisibility, blade leap, blur, blind, 3rd flame arrow, suggestion, delude, protection from normal missiles, wraith form, 4th improved invisibility, stone skin

FROLOBUS’ SPELLBOOK 14 extra pages 1st magic missile, read magic, detect magic, chromatic orb, color, cantrip 2nd alter self, strength, ride the wind, continual light, 3rd fireball, fly, dilude, item

TURVIN’S SPELLBOOK

1st read magic, detect magic, cantrip, identify, burning hands, hypnotism, gaze reflection, hold portal, mount, magic missile, chromatic orb, armor, troll repellant 2nd alter self, detect invisibility, glitterdust, hypnotic pattern, irritation, knock, locate, bind, object, mirror image, whispering wind, strength, run, deny cold or fire, 3rd blink, clairvoyance, delude, dispel magic, lightning bolt, item, water breathing, sepia snake sigil, animate fire, oprotection from fire, 4th confusion, minor globe of invulnerability, plant growth, vacancy, wall of ice, turn pebble to boulder, acid bolt 5th advanced illusion, domination 6th chain lightning, legend’s lore

MODRONDOS’ BOOK

1st 2nd ice knife, lightning strike 3rd flame arrows, tongues, non detection, blink 4th wizard eye, solid fog, magic mirror, enchanted weapon, polymorph self, detect scrying, leomund’s secure shelter, dimension door, play the flute 5th chaos, extension II, leomunds lamentable belaborment, shadow door, wall of ice, stone shape, lower resistance, lightning curtain, wall of iron 6th antimagic shell, demi shadow magic, morderkeiken’s lucubration, tenser’s transformation, geas 7th finger of death, forecase, spell turning, tenser’s transformation,

MOM SPELLBOOK

5th Fabricate (took 10 days) 6th Odiluke’s freesing sphere 6th Glassee (took 8 days) 6th Spell mirror (like magic mirror)

   Range, 20’ per level, casting time 6, material component is a reflective surface, lasts 1 turn after 4th level or less


GITHYANKI SPELLBOOK


Level : 4 Range : 5 yds./level Components : V, S, M Casting Time : 4 Duration : Concentration +1d4 rds . Area of Effect : 1 individual Saving Throw : Neg. Use of this spell allows the caster to disrupt the psionic activities of one individual . It has no effect on a nonpsionic individual . A psionic individual is allowed a saving throw vs . spell to negate the effect . Whether successful or not, a psionic individual immediately knows that the spell was cast and who cast it . If the spell is successful, the individual is unable to expend psionic strength points (PSPs) for the spell's duration. The spell lasts for l d4 rounds after the wizard stops concentrating . The affected psionic individual can otherwise function normally. If the individual moves beyond the caster's range, the spell is broken and PSPs can be used, even if the individual later comes within the caster's range .


Psychic Protection (Abjuration) (Mentalism) Level : 4 Range: 0 Components: V, S, M Casting Time : 4 Duration : 3 rds ./level Area of Effect : The caster Saving Throw : None This spell provides the caster a +6 bonus to saving throws (or allows a saving throw if one is not normally allowed) against spells or effects that command or destroy the mind . These include command, domination, feeblemind, hold, magic jar, insanity, possession, and the psionic powers of domination, mass domination, and switch personality. These fail if the saving throw is successful . The wizard is still vulnerable to spells or effects that influence his actions indirectly . Attacks that simply encourage the victim to act in a certain way or influence his perceptions do not trigger the spell . A partial list of effects that are not defended against is : charm, suggestion, emotion, confusion, hypnotism, fear, antipathy, beguiling, Otto's irresistible dance, a mind flayer's mental blast, and most psionic attacks . The material component for this spell is a tiny figurine of the wizard, cast in iron . Notes : Uncommon spell (PO: SM) .

Psionic Tracer (Divination) (Mentalism) Level : 4 Range : 5 ft./level Components : V, S, M Casting Time : Special Duration : Special (1 rd ./level maximum) Area of Effect : 1 creature Saving Throw : Special When the spell is cast upon an individual currently receiving of any form of psionic contact, the individual instantly becomes aware of the location of the psionic creature initiating the contact . The psionic creature receives a saving throw vs . spell and, if unsuccessful, its identity is revealed (see spell components) . If successful, its identity is not revealed, and it becomes aware ofthe tracer. If the psionic creature maintains contact, its location can be monitored until contact is broken. If contact is not broken first, the tracer lasts a maximum of one round per level of the caster. Note that the range is for the wizard's initial casting ; the psionic tracing has no distance limit . Only one contact can be traced or monitored at a time . Tracing a contact requires concentration . The tracing individual can move at half speed and converse, but cannot attack or cast other spells while actively tracing ; moving at full rate, casting spells, engaging in melee, or receiving damage prevents tracing but does not end the spell . The tracer allows a tracing wizard to teleport to the psionic creature's location as if it was a place "studied carefully ." A wizard with this spell memorized can cast it instantly in response to a psionic attack, as if using a psionic defense mode . A previously declared action can be changed to the casting of this spell . An immediate initiative roll is made. If the caster wins, the spell succeeds . If thecaster loses, the incoming psionic attack disrupts the spell . The material component of this spell is a small, platinum mirror . The image of the psionic creature is revealed in the mirror if its saving throw fails ; a silhouette appears if save is successful . Notes : Uncommon for mentalists, rare for diviners; otherwise, very rare . Optionally uncommon in the DARK SUN setting . (Updated from DRAGON Magazine.)




TATTOO SPELL

   Infernal Shield
   3rd level

1 Lower duration, more powerful, creates a fireshield to protect against 1-3 level fire spells, lasts 1 round per level, +2 bonus to fire saves 2 Simulates priest spell resist fire, lasts 1 turn per level, range touch, material component are ashes of a devil.

Worldly Possessions

Anderis Krusak booty

   Charcoal rubbing materials
   Metal cross bow
   Jeweled necklace
       Black opal
       Amethyst
   Chrome ring
   2 orc shoulder pieces
   Lantern 

Ninja-to

   from under blackstone

From Ranger lord keep

   Well crafted suit
   Arrows and multiple quivers
   Adamant mortar and pestel 

Gear from start of campaign

   Spell Component Satchel
   Griffin Feather bracelet
       20 feathers
   Gloves 
   2 Blankets
   1 Oil jar
   2 Canteens
   2 Daggers
   4 Darts
   Medium Shield
   New embroidered robe
   Extra Socks, Gloves
   3 barrels of oil
       0 charges on self 
       0 Barrels In Party
   2 days food + water
   30 leather bags
   2 fairy blankets(from Saeen)

Hostrine mine:

   iron lock box key + papers
   33 arrows (incridian lab)

3empty greater healing potions

(silver lattice case) 2 layers of potions 0x healing magic


TREASURE


3 crates taken from Iristit caravan on river floats


Treasure taken from large table


Three platinum long swords from Rabal dungeon (one per PC)


Old Group treasure 31693 gp – 400 for jeff to take to veris

House in Voldus

   2 stories
   2 keys(keep with D’s chest key)
   modern looking, with a barn, hard oak doors, stone chimney, wooden shutters     over GLASS windows, note: “you’ll find all you need upstairs”

From undead dungeon

   Golden griffin- 1400gp
   Golden arrow- 100gp
   Opals – 14000gp
   Golden horse- 2000gp
   Gems -5000gp
   Soudox gems -8000gp

Fire opal 5000 Sapphire necklace 1000 man scorpion necklace 10 gp

Fortress Treasury

   10200 cp
   3012 sp
   654 ep
   1592 gp
       -500 for forge
   92 pp

SPENT FOR FORGE AND COTTAGES

   4760 gp
   GROUP TREASURE
   AT HOME
   Troll gems
   3 blue quartz crystals-(given away)10GP EA
   column of azurite stone 10GP
   leather necklace, exquisite peridot-500GP
   un-carved white onyx stone 50GP
   chip of iagate5GP
   dark green malachite stone25GP
   red brown spinnel stone (dull red)500GP
   aqua marine tear drop earring 500GP
   chunk of rock crystal10GP
   graphite looking hematite stone10GP
   clear pale aqua colored zircon stone50GP

INCRIDIAN’S COLLECTION

   12 stone rose quartz 50 gp ea
       avish took 3 for sword
       -8
   16 moon stones 100gp ea
       -10
   garnet brooch 400 gp
   brilliant fire opal 1000 gp
   3 red spinnels 300 gp ea
       -2
   own wooden case opal brooch 1000gp
   189 gp
       60gp each
       jeff took 50gp
       amp 20 for clothes
   39pp

From Demetrius:

   4 opal stones
   6 iron rods
   5 amber

From first dungeon

   -Drau Rock Crystal5GP 
   -Drau Star Rose Quartz 350GP EA
   -Bracken Necklace 10P
   -2 Quartz50GP EA
   -Black Opal Necklace500GP 
   -Amethyst Necklace100GP
   -Cobol Chief Bronze Ring
   -Mase Gate Stone10GP
   -Hematite Stone (Ogre Leader)10GP
   xxx-Amber Necklace (Ogre Leader)50GP
   

Colossus

   3p 12g 
   blue opal necklace 1000gp
   bag 20 zircon stones 10gp ea

Lesser Drau Gem Collection (Dwarf Fortress)

   aquamarine necklace700gp
   

Ranger Lord’s temple Loot

   2 longswords, non magical but bejeweled
   Non magical ring
   Elven chain - worn in secret

Hell Jailer’s chest booty

   Jailer log book
   Amulet of fire opal 7000 gp
   Diamond ring 4000 gp
   Scabbard(falchon) faint magic
   Luckstone
   

Gaiwedai Encs

   Chief’s sword
   Ring of wizardry
   Semcore 
   Broadsword 

Aguralsh Priest stuff

   Long sword
   Pouch

Aguralsh treasure keep in temple complex

   65b long swords
   Metal bow
   Leather quiver with 12 arrows
   70d red jewel dagger 
   Books
   70f ink
   70h ink bottle
   Blocky gold ring, heavy

Lands/Real Estate

Home in Voldus, near Hathbel Groundskeeper - Sirsosan 12 years old

.

Proficiencies

Weapon Proficiencies

(1 + 1 EVERY 6 LEVELS) -

1 - IN THE ¼ STAFF Staff

2 - Long sword

Non-Weapon Proficiencies

NON-WEAPON PROFICIENCIES (4 +1 EVERY 3 LEVELS) – READING/WRITING (FREE), SPELLCRAFT (INT -2), ETIQUETTE, ENGINEERING (STONE MASONRY), APPRAISING (NEIL APPROVED, 2 SLOTS), HERBALISM, SOMATIC CONCEALMENT (-1 DEX)


Languages

LANGUAGES: (5) - COMMON ENCYCLONIAN, ENC, KANOSIAN, DANIAN, EAST TRAUDIAN DWARVEN


Politics

July 26, 872


To the Care of: the Officers of Hathbell to be Delivered to: the Wizard Lars St. Morninglory


Dear Lars St. Morninglory,


We write to you in invitation, in recognition of your renown and accomplishments, to the hospitality of the wizards of the Shoshowin families of Twelve Towers, so that we may meet and honor you. It would delight us to make your acquaintance as soon as convenience allows.

This letter will give you safe passage to our city


Best regards, Orthion, Son of Trensvixtus President of the Council The Wizard Council of Kadglatta Tower

Relationships

Boon Companion: Demetrius Hammerhand

Boon Companion: Avish Shandar

Wife: Sayeen

Adventure Notes

Adventure to Recover Dimitrius' Armor

After astral plane cave battle


Imprisoned by worms

They took my items

One is dead - I cut out the eyes and the mawl


I got from them:

6 Bottles of power increasing liquid - seemed to lose vitality in the bottles but still gleaming

From the rock it was dazzling.


ALSO RECOVERED ITEMS:

Flute - not recovered (per DM)

Helm - recovered

Amulet - not recovered

Ring of wizardry - recovered

Ring - water elemental ring

Cloak of protection - recovered

Backpack recovered


And MORE because the worms have random magical items

1- Pink crystal vile

1- Golden Ornate Chain and Talisman with Symbols

1- super cool astral alien raider sword - jagged pieces of steel

11 GP

38 Platinum Pieces

4 Diamonds (used for material components)

1- alien metal armlet with alien carvings


The dragon was not very large but it was an unrecognizable but not as scary as Xilnato.

Had huge claws for its size and had dark brownish scales. It could camouflage with trees.



Dnd 5/26/2021

Identified treasure from worms.

Gold worm liquid Cure critical wounds Restore from madness or mental afflictions Restores lost levels or ability scores 1d4+4 turns gives 18 intelligence 10% magic resistance Read detect magic Infravision Boost level plus 1 Will grant one secret ability

Pink vile Potion of domination Possibly everyone Very powerful


White ornate box with skeleton claw Sucks souls at 12' radius


Simple golden talisman w golden chain Unadorned with runes on one side Has possibly dangerous priest magic Could evoke tremendous power in a 60' circle No evil magic may work Anyone trying to cast evil magic will fail. Magical items will fail and curses may be fooled It is mobile Will last 1 turn with the magic word It has been used before Can hold 3 charges but only has 2 You can impose it on others Evil spell effects stop working Protects from evil intent Command word Rehejio

Leather male for an elf's form Spiked Based on prime material +2 So +0 here

Sayeen and Kandalantus Items

Staff turns into snake


WE ARRIVE IN MT. CELESTIA


Spellbook -

Chromatic orb

Shield

Armor

Alarm

Color spray

Detect psionics

Dispel magic

Lightning bolt


LARS POWERS ON MT CELESTIA

AC3

Infravision

+1 Strength, Constitution, Dexterity

Regenerate 1hp/hour

5% magic resistance


Resist Fire Cold and Lightning AT 20TH LEVEL EFFECT

Healing magic will fully recharge

Need ¼ water air and food


Saeen loot

Quarter scythe

20 platinum

Acorns


Demetrius’ battle against Githyanki


2-handed sword (elegant but disturbing pictures)

Magical

Includes sheath

Dim magical value (2-handed sword +1 on Astral plane)

Bag with Githyanki spellbook (given to Lars)

Dagger

Solid gold coins 17, 28 platinum, 3 gems, broken ruby

Small porcelain mirror (not magical)

Fine gold bracelet (not magical)

Handsome ring with purple jewel (not magical)


Demetrius’ Sword - 1/day powers

Distingrate

Wall of Stone

Transmute Metal to Wood (and reverse Transmute Wood to Metal)


Demetrius’ battle against Aethians

Horn of Blasting - Horse

2 potions of Healing - 1 potion ea to Demetrius and Laerweian

2 unknown potions

Fire Giant Strength - Laerweain

Superheroism - Demetrius (used)

Magical tent - Laerweain

Field tent for a party (10 mounted men, 10 mounts)

Cots, watered down wine, water basin, wash stuff, basic soap, towels

Food of basic quality (bread, meat)

Temperature controlled

Command word to lock the tent (endless flaps)

Partition for mounts (feed)

No time limit, but food is only restocked via resetting the tent

60 seconds to return to leather pouch (weighs 10 lbs)

Magically connected to Astral (gateway to border Astral from 1st level of Mt. Celestial)

2 full-plates +1

3 scrolls (magical protection)

Protection from Fire - Unused

Protection from Evil - Unused

Protection from Possession - Larweiaen

Ring of Fire Resistance - Larweiaen

Ring of Spell Storing (priests charge it up) - Larweiaen

5th (1) - Rainbow

3rd (1) - Call Lightning

1st (1) - Cure Light Wounds

2 small shields +1

1 small shield +2 (Mount Celestia enchantment) - Larweiaen

Protection from Alignment Change - Larweiaen

Weird, pagan icons

Center adorned by Aethenist trefoil


Demetrius’ time at the 3rd gate

Question (to halfling): Do you know the answer to the riddles at the Mountain of Love and Strife?

Answer: Upon Mercuria where the Prophetess of Love and Strife sings, a token of the end, the last word of a friend, bring to me the end of all things.


Larweiaen trades for potions

Potion of Regeneration - used

Oil of disenchantment (dispels enchantment)


Battle with Fayben and Belmona at the 3rd gate (charity gate)

Belmona

Girdle with 2 crossed swords

Ring of Gold

Potion of growing roots

Shield (horned rabbit)

Halfing sized field plate (considerable enchantment)

Very handsome short sword (finely wrought, enchanted shiny steel)

Cash

Damage

23

25

21

Belmona dead


Random Old Guy

20

20

Flees from battle


Mr. Wayfair aka Mayben

22

22

20

Fayben dead


Demetrius (+11 hp)

1


Unceasing Vigilance of the Holy Sentinel (Alteration)

Experience Points

1,893,150 (27 June, 2021)

1,994,390 (08 August, 2021)

XP Catalogue

Aug 2021

+6,000 (reaching Mt. Celstia and the Courtlands)

OFFICIALLY Reached 16th level = 2,000,390 xps

XPs needed for 17th level: 2,250,000


+4,490 (personal XPs at Mercuria, Mt. Celestia)

+5,000 (battle with the "Mole")

+2,660 (upon the Citadel of Unconquerable Flame)

+101,240 (the Celestial Princess returned to her Holy Mountain)

9/20/2021

+5,500 for stopping dragon from killing palo + 10% = 6,050

11/7/2021

+11,000 +10% = 12,100

CURRENT: 131,540 CURRENT TOTAL: 2,381,540


12/30/2021 - 2,381,540


(23 January, 2022)

+71,744 + 10% = 78918.4 (after defeat of Prince of the Cloud Giants)

2,460,458.4

(3/2/2023)

+69,104 for supporting Demetrius, saving the princess of light and helping her escape

+23,483 for monsters and victories

+27,747 individual, for helping everyone else do cool stuff to level up beyond their individual abilities.

+ 10% = 12,034.

Total for this arc = 132,368

2,483,930

General Notes

Statistics Errata

Ability Score Fractions

Given unique and often heroic circumstances, a character may earn fractions of ability score points.

Ability Score Fraction Points
STR DEX CON INT WIS CHA
0/10 0/10 0/10 0/10 1/10 0/10

Strength Point Catalogue:

Dexterity Point Catalogue:

Constitution Point Catalogue:

Intelligence Point Catalogue:

  • 1/10: Lars drinks of the Well of Shadows

Wisdom Point Catalogue:

  • 1/10: A fraction of a wisdom point is granted while the party is upon the Mountain of Love and Strife, when Lars begins to associate potential divinity in all beings:

"Lars in his wild imagination ponders if Mandador was once human and obtained Godhood in a fashion like empedocles did and zaalbuk is attempting. Lars concedes that only one so pure could create such a wonder. Soon he shames himself for believing that Mandador was once a man, as Mandador has ALWAYS been.... he asks himself..."

Lars has long made such contemplations and considerations, especially regarding the Celestial Princess, and now between mortals and the Supreme Godhead of Mandador. Lars' contemplation of the nature of the divine earns him the fraction of a point.

  • 1/10: Lars drinks of the Well of Shadows

Charisma Point Catalogue: