Difference between revisions of "Demetrius Hammerhand"
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Revision as of 04:41, 29 March 2023
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (18:22) | 16 | 19* | 9 (8) | 11 (8) | 10 (8) |
| Level | Hit Points | Alignment | Age | Height | Weight |
|---|---|---|---|---|---|
| 13th | 124 | NG (NN) | 45 | 4'1" | 147lbs |
Contents
Overview
A founding member of the Triumvirate and ruler of the Fortress Blackstone, he is a young and ambitious Lord.
Early Life
Demetrius was raised in the town of Five Pillars by his father Olgen Hammerhand, a kensofar dwarf of mediocre repute as a weaponsmith and blacksmith.
Description
Demetrius is a sturdy dwarf, now much younger in appearance than when he ventured top world. He is barrel chested with strong arms. His body once covered in scars and tattoos, is now perfect due to his being wished back to life. The fervent scheming once visible in his sharp eyes, has been replaced by a forlorn and dour expression. The absence of all his worldly possessions has changed his resolve from one of boldness to one of reservation.
Personality
Known as a dwarf's dwarf, Demetrius is a rough and tumble fighter who's not afraid to stick his nose in other people's business. He's been known to mix it up with friend and foe alike. His biting sense of humor goes over the head of most common men. While not entertaining dragons with his masterful gymnastics, Demetrius is most likely tending to his griffon, Gurelion, who is the only friend who's never left him. Demetrius has a soft spot for his traveling companions and considers them his family.
Faith
Mandadorianism
Demetrius officially converted to Mandadorianism on September 11th, 873, under the hand of Bishop Nikolos
Mandadorian Pious Support
267 p.p. towards the church at Blackstone
Sept. 873: 245 g.p. for spellcasting at proposed cathedral at Blackstone
Demetrius, Guest of the Master of the Lonely Citadel
While adventuring with Larweiaen upon the heights of Mercuria, the 2nd Mount of Celestia, the two heroes fell in against three Athianist knights of considerable power before the City of the Eagles, Everashka. There, in front of the great gates of the Holy Red City of the Kenku, Demetrius and Larweiaen fought them, and in so doing also protected a band of petitioners monks who sought safety behind the swords of the two warriors. Proving triumphant, due especially to the power of his new Sword of Accounts, the petitioners rejoiced, and Paralion, their abbot, invited Demetrius and Larweiaen to the realm of their god Torm, which was upon the very heights of the Mount of Holy War. Demetrius and Larweiaen accepted, and after a course of some days, discovered the well-guarded realm of Trueheart.
Meeting the spirits of great heroes, and beholding the deceased souls of nobly fallen paladins, crusaders and mighty clerics, Demetrius would have been steeped in the great virtue and honor that lived upon the very stones and stout halls of that realm, and this alone would have ennobled and empowered his being, leaving a mighty stamp upon his soul forever thereafter. For two days he and Larweiaen rested in these halls, and learned mighty lore from the deceased knights and sagely war-priests of the god that dwelt there. They ate of the realm's virtuous food and drink, and breathed the air of goodness, justice and law made manifest.
But on the third day, for their valor against the Athianist knights, Demetrius and Larweiaen were invited to the Lonely Tower itself, where the god Torm personally kept vigil over the lower heights of Mount Celestia, the Eternal Guard of the nobler and holier mounts above. They were given seats at the Table of High Truth, where no lies could be told, even to oneself, and saw the face of Torm the True, the noblest and fairest being Demetrius has ever beheld, and heard his words, which forever ennoble Demetrius' mind.
Torm's gratitude was great, and he awarded to Larweiaen bright gauntlets of power and truth emblazoned with one of Torm's symbols: three crossed arrows, one copper, one silver, one gold. Of this Demetrius remarked in his mind of the similarity of the three crossed arrows to the trefoil of Mandador.
Torm, perceiving Demetrius' mind, spoke in grace, power and state from the Golden Lion Throne, saying that he too was but one of three gods that form what he called the Triad, and that between these three they ruled over justice, endurance and duty. With these three virtues, Torm said, Demetrius would be able to regain his stolen dragon scales, and in so doing accomplish and fulfill things greater than Demetrius himself originally meant to do.
It may be that Demetrius perceived that Torm himself was a manifestation of the incarnate Power of Mandador, seeing that triune persons of the Mandadorian godhead could manifest in infinite ways to the innumerous souls and spirits of the multiverse, and that in that moment, an aspect of Mandador spoke to Demetrius personally.
When asked for what boon he might receive in thanks for his valiant defense of innocent strangers, Demetrius demurred before the god, asking that the gift be stayed, for he could not think of any worthy request. This was granted by the nod of the god, whose blue eyes blazed in Demetrius' deepest being as he stood there before the Throne of Truth Unconquerable.
In-Game Effects of The Stay at Trueheart and Speaking with Torm the Loyal Fury
- Residing three days upon Trueheart, eating its food, drinking its water and breathing its air, has supernaturally improved Demetrius' celestial body (+1 constitution). Dining at the Table of High Truth has only improved upon this (additional +1 constitution). While Demetrius' celestial body lasts, that body's constitution will be an effective 21.
- Demetrius was steeped in the lawfulness, purity, grace and majesty of Trueheart, both the realm itself and its celestial inhabitants. For this his charisma is permanently boosted by +1. After speaking with Torm, his charisma increased yet again by a further +1, permanently.
- Speaking with Torm illuminated Demetrius' soul, and gave him enormous insight into himself, others and the Multiverse at large. His wisdom is permanently boosted by +1.
- A strong, deep and powerful chord of duty, loyalty, obedience, lawfulness and goodness has been awakened in Demetrius, and has been deeply planted in his soul. Demetrius may nurture this lawful good seed or bury it further as he wills, but when the virtues of Trueheart are awakened in him, they may be mightier and more full of lordly grace and bearing should he manifest them. For example, words of duty and loyalty will ring truer and more powerfully to those who hear Demetrius' words, and should one of these virtues (loyalty, duty, obedience) in and of itself become a great matter to Demetrius, the power of Trueheart within Demetrius' own heart may be made manifest with powerful effects. The player in encouraged to advocate for these potential powers, for both words and actions may perhaps be enhanced by Demetrius having beheld the realm of Trueheart and the face of its divine master, Torm Ever-True, should he act in accordance with the premier virtues of that realm.
Pagan Pious Support
Demetrius provided 25,000 g.p. valued shrine to Kel'Bagor to Enskor, a priest of that god in service to Bagras Dragonfriend. Demetrius has the religious support of the clerics of Bagras Dragonfriend, and may ask for favors (other "deal"?)
Adventures
Celestial Campaign to Retrieve the Red Dragon Scales
The Mountain of Love and Strife
Demetrius' Proposal to Telesandra (Part 1)
"I would have your hand instead, my lady, should you not be betrothed to another. Imagine the trouble we could get into together. Many have loved you I'm sure. And while your beauty has captured my spirit, I do not ask on behalf of it. It is the way you handle yourself on the battlefield. I have no grand designs on rulership or lordliness. Adventure is my calling and and my heart leaps at the idea of you by my side."
Demetrius' Proposal to Telesandra (Part 2)
Demetrius looks at Herox and gives him a little wink.
He then stands confidently once more and resolutely claims to Telesandra:
“My lady, I am much less skilled in matters of the heart. I ask for your hand not to claim my divine or lawful right of conquest, but in the purest attempt to convey what has only been recently revealed to me: one of my deepest desires is to find love. Noble love. The love only free will can produce.
I have conquered cities and rescued many, but my heart remained closed to the idea of a companion. A true companion is not an offering for services rendered. Nor is it merely the product of political alliance. For most of my life these were the only circumstances I would even consider for a wife.
That is, my lady, until Trueheart laid my most intimate and private thoughts bare for me to see. At first I could not handle this revelation and it nearly broke me. The Loyal Fury’s blue eyes blazed in the darkest corners of my spirit and brought light to my innermost thoughts and fears. But Torm’s ever bountiful grace and purity lit a beacon of love that cannot be extinguished.
And what I see in you, my lady, is the manifestation of that love brought to life. You have captured my heart in a way that can’t be described. I profess that for all to hear. I do not fear the judgment of my friends, old or new. For I speak not only my truth but the truth that was revealed to me by the True himself.
I do not fear the loss of your majestic beauty, my lady, because it is not why I ask for your hand. I do not long for heirs, or status, or lordly titles. I claim here, on the Mountain of Love and Strife, that my love for you is as unstoppable as the holy light that shines down on us from above.
But only you can measure the sacrifices required for your love to bloom in return, my lady.”
Items/Possessions
Adornments
- Ring of Giant strength (20)
- Ring of Protection (+1)
- Ring of Truth
- Ring of Elemental Command (Fire)
- Burning hands (once per turn)
- Pyrotechnics (twice per day)
- Wall of fire (once per day)
- Flame strike (twice per week)
- Fire resistance
Weapons
Long Sword of Kypherian (+1)
Imanos' short bow (+3)
Adamant Heavy Horse Lance from Gehenna (WC)
Armor
- Dwarven Venerable Copper Dragon Hide Armor +3 (Base AC -6)
- Field Plate of Skyland Halls (+1)
- Shield (+1)
- Small Shield (+4): Taken from Redleaf during raid on Ranger Lord's keep
Magical Items
Magical Tent of the Athianists
Mundane Use: When folded, the tent appears to be a well-made and oiled simple leather contuburnium tent, bound into a roughly 2 x 3 foot square, with stout oak assembly sticks crossed through at the center, a bundle of longer ones that loop through the top, and an internal envelope of wires, cords and iron stakes. Altogether the bundle weighs about 35 lbs. When assembled by mundane means, the tent is some 7 feet high at the center, with 4 foot walls, and a floor base nearly 14 feet long and approximately 10 feet wide. There is a front entrance to the tent, which at 9 feet high is the tallest point of the tent, with both a outer and inner overlapping flaps to keep out the elements. There is a "back door" for the tent, but it is short and harder to find, with a tight flap that overlaps the aperture by 4 1/2 feet. On one of the walls is a small tightly-knitted window, roughly 1 foot in height and 3 feet long. Some 8 warriors with their packs and gear can comfortably fit within this tent.
A detect magic spell will reveal only dim magic from the enchantment and alteration schools.
Magical Use: Upon the utterance of the command words Sambation a Kemmuna the tent will magically unfold and build itself, and appears exactly as it might if erected by hand. This magical assembly takes a full round. Upon entering the tent when erected in this way, it quickly becomes evident that the interior of the tent is far more than it might have seemed from the outside.
- General Layout: The grand pavilion is some 120 feet square, dwarfing by far what the exterior of the tent might indicate lies within. With variously rising and drooping portions, the ceiling is at its highest about 20 feet at inner corners of the master bedroom, the meeting room, the aerial cavalry stalls, and at the stalls of the two innermost land cavalry stalls. The lowest portions of the ceiling are roughly 10 feet high. The median height within the tent is about 15 feet.
- Tent Floor: Regardless of the nature of the ground upon which the tent has been assembled, the floor of the magical pavilion will be flat and seemingly set upon a hard, packed-earth ground. The floor of the tent itself is generally covered with an off-white chamois like leathery material, which is both soft and tough to the touch, but this itself rests upon stout upraised oak wood panel flooring, with ribbed supports beneath the panels. Portions of the floor vary. The sleeping areas and the two bedrooms are on slightly raised wooden platforms, being about one foot above the rest of the flooring. Most of the furniture in the magical pavilion rests upon goatskins of various colors.
- I. Outer Entrance: The outer tent flaps are long and overlap themselves. The flaps are naturally closed, but may be rolled and fastened open or partially open, utilizing the attached heavy ropes and cords. From within the tent, he who commanded the tent to construct itself may likewise command the tent to close itself, using the same command words. Once so commanded, the flaps will unroll and close, and from the outside the tent cannot be entered. Trying to enter into the tent only reveals an endless layer of tent flaps. Effectively, the tent is sealed by a wizard lock spell cast at 30th level. From within the tent, he who commanded the tent to construct itself may reverse the wizard lock by saying the command words backwards: Kemmuna a Sambation.
- II. Antechamber: Once activated by the command words, entering the tent will reveal a 7 foot long and 15 foot wide entry tent area, illuminated solely by the light let in by the main tent. The long flaps that screen the outer entry way remain closed unless tied and or pinned open with the attached ropes and stakes. If closed, these outer tent flaps prevent all inclement weather from entering. This floor of this antechamber area is a stout grated oaken deck, designed for boots and hooves covered with dirt, mud, water, snow or other elements to shake off such dirtiness before entering the tent proper. Along the inner walls are two short wooden tables, one on either side, each with a plain porcelain bowl full of fresh warm or cool water, and two stacks of wash cloths. Two racks for boots and two hangers for heavy cloaks exist. No matter how much water, dirt and other filth falls between the grates of the wooden flooring, it will never accumulate, but will rather disappear beneath the grates.
- III. Athianist Trefoil: Facing the interior of the tent is a large wooden plaque, about 4 feet square, hanging by mounted chains to the high wall at the front of the tent. Upon the plaque are the gold, silver and copper triangles of the Athianist Trefoil, set in subdued colors upon the smooth lacquered plate of wood. The plaque rests atop the front doorway to the tent, at about 12 feet high. Dim golden light, seemingly from the walls of the tent, illuminates the trefoil.
- IV. Entry Area:
- V. The Wash Basin: A great and mighty washing bowl, fashioned of a glass-like rock of a brownish golden color. The outer portion of the bowl is chiseled with strange markings and priestly heroics. The bowl rests on a film ebony frame. Briquettes may be lit beneath it on a bronze brazier to warm these waters as desired. The basin bowl holds roughly ten gallons of fresh water.
- VI. The Cadnum Tree: A small tree with a barkless brown trunk, and small branches that grow rich thick dark leaves, sits here in a large lacquered pot. Gnarled fruit, usually of a deep red color, hang from the tree. The bowl has images of strange priests, scholars and mages conducting investigations into the stars, earth and Nature. Block-like letters run in rows both above and below these images.
- VII. The Grand Table: A mighty table, some 27 feet long and over 6 feet wide, dominates the center of the tent. The table is built so as to easily be separated into nine pieces, each of which has two center panels that may be folded into one side of each panel. When combined, the surface and sides of the table seems to depict a great battle between human forces, carved deep into the wood. The main course of a great meal is always upon the table upon first entering the newly assembled tent, but what this food is varies, and yet often matches the desires and needs of those present. Smaller tables of food are also on either side of the great table. The food there are of side dishes, fruits and deserts, as well as pitchers of drinks. Matching wooden plates, carving knives and various forks are present upon the table. Hanging above the table is a wooden chandelier lit with magical flickering flames upon glass dishes. The wooden chandelier is intricately carved with shapes that appear to be stylized monks, with angelic beings holding the flames.
- VIII. The Master's Chair: This mighty chair of oak depicts some sort of scene of the submission of the gods and heavenly beings to a radiant being at the top of the chair, which is a modified Athianist trefoil, painted in gold. Semi-precious gems stud much of the chair. If he who commanded the tent to assemble sits in the Master's Chair, he seems to gain certain powers. By his will, the lights within the tent may be brightened, dimmed or snuffed out altogether. Perhaps other powers exist.
- IX. The Tripod Fire: Three great iron rods suspend with an iron chain a heavy burnished bronze kettle. Beneath the great kettle is a black metal fire grate, about 4 and a half feet wide, upon which wood is stacked as if for a fire. A locking lever device exists to raise the kettle and shift it out of the flames. Around the fire are four great oaken chairs, shod in bronze, set with semi-precious stones, and carved with unfamiliar mythological beings and ritual scenes. A heavy mass of thick wax sits within the firewood assembled upon the center of the fire grate. A lit candle upon a tin candle stick need only be dipped onto the mass of wax to start the fire. Stacks of wood upon four brass wood stands are available to keep the fire fed. The kettle will usually be filled with a hearty soup or porridge of some sort, or even full of a thick beer. The bronze kettle is set with images of some great martial contest between a series of heroes and gods.
Spells/Abilities
Weapon Proficiencies
Long Sword (Specialized)
Composite Short Bow
Heavy Horse Lance
Hand Axe
Daggers
Non-Weapon Proficiencies
Weaponsmithing (2)
Air-based Riding (Griffon)
Animal Handling
Endurance
Weaponsmithing (secondary)
Languages
- Dwarvish
- Kanosian
Followers
Agerik Essphilon
8th level Neutral human Encyclonian fighter, Captain of Blackstone Infantry, second officer of Blackstone, former spatharios of the Savanfannetsen Army AC: -5 (w/ shield on Mt. Celestia)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (15) | 12 | 16 | 12 | 8 (7) | 12 |
| Level | Hit Points | Alignment | Age | Height | Weight |
|---|---|---|---|---|---|
| 8th | 71 | NN | -- | -- | -- |
Weapons
The Five Bladed Sword of the Modrons (Nirvana)
- Short sword of Speed and Sharpness +1
- Broad sword of Doubling +2
- Long Sword of Defending +3
- Bastard Sword of Wounding +4 (specialized)
- Two-Handed Sword +5
Spear +2 (Prime Material)
Demetrius' Bastard Sword +1 (Prime Material) (specialized)
Dagger x 2
Composite Short Bow
Armor
Xialnato's Full Plate +5 (prime material)
Demetrius' Small Leather Shield (well-crafted)
Agerik is a former retainer for Baron Sastor of Essphilon, a minor vassal of the Savanfannetsen, and he rose with his baron in the army of Count Passalos. After Sastor's death in battle against the Muelestrian general Angar, Agerik was named Baronet of Essphilon in Sastor's place, and named a comital spatharios under Passalos. After the disastrous Battle of Amalos in 872 against the rebellion of the Baromite Kingdom, Agerik abandoned the Savanfannetsen army for a time to explore private adventures. Whetting his appetite for treasures only to have his adventuring party collapse due to deaths and abandonment, Agerik returned to Passalos' dissolute and unpaid army, and took the remnants of Essphilon's Second Column back to Essphilon. Finding Sastor's brother having assumed the baronial title, and unwelcoming and unable to pay to returning imperial soldiers, Agerik heard of Demetrius' accomplishments and wealth in the Furnorkanasos, and boldly marched his soldiers to Castle Blackstone.
Magical Items
- Girdle of Strength (19) - 2 crossed swords: Taken by Demetrius from Belmona in the battle at the 3rd gate on Mount Celestia
- Ring of Fire Resistance: Taken by Demetrius from Athians on Mount Celestia
- Ring of Protection (+2): Taken by Demetrius from Kypherian in attack on the Ranger Lord's keep
Proficiencies
Weapons Profs.: bastard sword (2), short bow, spear, dagger, two-handed sword
Non-Weapon Profs.: (bowyer/fletcher), endurance (2), land-based riding (1), hunting (1), heraldry (1)
Languages: Common Encyclonian (0), High Encyclonian (1), Encish (1), Kanosian (1)
Early Life
Agerik was born in Essphilon, the son the pronoiar Galband, a kind of landed military squire in service to the Baron of Essphilon. Galband, a cruel second generation pronoiar with quarter-Encish blood known for his brutality to his serfs, married a half-Encish woman himself of the Amon people named Hymatia, a dark-souled woman and crypto-pagan who revered her tribal gods in secret ceremonies. In his early youth, Agerik was raised by his maternal grandmother's tribal people, who had notionally converted to Mandadorianism, and through mischance did not return to Essphilon until his tenth year, when his father seized him from their pagan encampment by force.
At Essphilon, Agerik was baptized and educated in the church, living at intervals between his father's townhouse in the city, and his father's estate in the countryside. By his teenage years, the willful Agerik became known for his defiance and mischievous behavior. He continued to participate, from time to time, in his mother's abominable pagan rites, often at night, during which he would often take his best friend, the baronet Sastor, the son of the Baron of Essphilon. As he grew, Agerik became one of the household squires at the baronial castle, and learned the ways of the cavalry warrior from Kameron the marshal. However, when he was 17, Agerik and Sastor were caught at one of Hymatia's pagan ceremonies. Hymatia fled to her Amonite people, but Agerik and Sastor were severely punished, and although due to their rank their shame was not publicized, Agerik was dismissed from castle service.
In his eighteenth year, the old baron died, and Sastor came to the baronial throne. Agerik returned to castle service, and Agerik and Sastor enjoyed the hunt and drink. Agerik was accused of the rape of serf, but he was protected by the baron.
Professional Life
Agerik served Sastor faithfully in war, at first in minor skirmishes with the Encs and orcs, and later in the beginnings of the great Encyclonian Civil War, when Essphilon served the cause of the Savanfannetsen. For most of this, Agerik served in the household cavalry, eventually commanding it, but when he was made spatharios he effectively became Sastor's second in command. Agerik was genuinely aggrieved by Sastor's death in the Battle of Amalos, but was also proud and fulfilled when the commander of their army, Count Passalos, named him baronet of Essphilon, in return for his continued service.
Personality
Agerik has little thought to others, save for himself. He does however respect lordship, hoping himself to be a true lord one day, and therefore will serve Demetrius faithfully, as long as the dwarf remains greater than himself. Agerik however has little regard for titles of any sort, and although he has study titles, noble families, knighthoods, and standards carefully, he only respects power itself, of any sort, although he is suspicious of wizardly and priestly power.
Gluttony: Agerik is also gluttonous. He enjoys food and drink, especially beer, and is fond of taking both to excess, although not to any obscene degree. As such Agerik is usually fairly overweight. Agerik also enjoys physical action. He is fond of riding and hunting, and have a robust constitution, he almost enjoys forced marches, and is very good at them. Given this hardiness and love of physical things, Agerik often gains and loses much weight.
Lust: Agerik's gluttony extends also to women. He has lacked the capacity to love any woman, perhaps due to the cruelty of his father and the esoteric indifference of his pagan mother, nor is he especially sexual, but when lust does strike him, it is often direct and overborne, and although he is not cruel to the women he takes, nor is he kind. The sole exception to this has been the petitioner spirit of the silver dragoness he met. She was of such beauty and grace that she struck him to the core, and in her influence he felt to be a good man, or at least wanted to be so. Yet he knows not even her name. Since her death, his love for her has turned to an obsession to see her restored to life, as his wife, and given the opportunity Agerik will stop at nothing to achieve this. Should Agerik actually achieve this desire, much of his life would change. Until then, he is wounded and bitter, and in his mind will accept no other woman, unless his lustful passion should overwhelm him.
Greed: Agerik is quite greedy. He has a love of gold and jewels, land and castles. He expects what is his and will take it.
Power-Hungry: Save for his ambition to return is beloved dragoness to a mortal existence as his wife, Agerik's presiding character trait is his desire for power. He wishes to be a lord in his own right, with his own men who loyally serve him. He accepts that he may be a vassal of some greater lord who was born into power, or is otherwise beyond him, but he desires to be a master of his own realm. His friend Sastor had thought to make him a lord after their time in the War of the Princes
Goals/Ambitions
Agerik wishes to arise in power and wealth, as much as he may. Agerik was impressed by Count Passalos, the greatest nobleman he has met, and in the chaos of the Encyclonian civil war, Agerik hopes to carve out his own powerbase. Agerik is impressed by Demetrius, and is impressed that an outsider dwarf has garnered a substantial position in the Encyclonian world, of which Agerik considers the Furnorkanasos to be a part. Agerik will continue to serve Demetrius, as long as Demetrius remains greater than he, and as long as he and his veterans are regularly paid. Agerik has also longed to be a great treasure hunter and fortune seeker, believes Demetrius to be both these things par excellence. Agerik therefore will follow his dwarven lord on even the boldest and most dangerous quests, hoping to rise to new levels of power with magical items and great accomplishments to his name, hoping to eventually achieve a reputation such as Demetrius has achieved.
Agerik's Pledge to Nikolos the Archpriest
"Archpriest, you serve this god Mandador, who fails ever to appear to aid us, save from afar. Indeed I doubt him, for I know not his answers to my prayers, but I do know I may supplicate to the old gods and get my due. But I make this oath, Archpriest: if Mandador brings her back a living woman for me to hold and call wife, then I swear I will build a mighty cathedral to Mandador, greater even than the one Demetrius has pledged to build you, and I will convert in truth, and praise Mandador and attend his Church, forsaking all pagan gods, and will pledge that all the folk I govern shall do so. And I will make the priest who grants this wish a Saint upon his death, so that his faith and the power of his God may be known forever as the name of the cathedral that I have built."
Orkhane
Henchmen
Maximum Number of Henchmen: 4
Henchman #1: Sir Agrada, Captain of Blackstone Aerial Cavalry, Lord Deputy of Blackstone
Henchman #2: unfilled slot
Henchman #3: unfilled slot
Henchman #4: unfilled slot
Notes:
- KIA: Byerogart, son of Garret, was slain by the Black Guard of Agruralsh with a spear to the chest while apprenticing as a henchmen.
- Demetrius considers granting henchman status to the bariaur fighter/priest of Tyr, Kandalantas, whom was saved from living death as a statue of silver, by the heroes while in the Courtlands of Lunia, on Mt. Celestia. Kandalantas, while adventuring with Lars and Oruvyn, was caught in a powerful spell and fled in fear for his life. He is no longer under consideration at this time.
Lands and Titles
Lands
Blackstone and Mazarosian Valley
Land: 3,400 arable acres
Income: nil (net loss)
Steward: Armor Ironhaven
Skyland Halls Knighthood Lands
Land: ?
Overlord: King Irdrik of Skyland Halls
Lord: Lord Gethor Dragongem
Gross Income: 50 g.p. per month
Taxes/Expenses: 20 g.p. to the king, 5 g.p. to the lord, and 5 g.p. to a steward, per month
- Net Income: 20 g.p. per month
Thaneship Lands of Lord Gamor Firemaster
Overlord: King Irdrink of Skyland Halls
Lord: Lord Gamor Firemaster
Gross Income: 1,000 g.p. per month
Taxes/Expenses: 200 g.p. to the king, 100 g.p. to the lord, 100 g.p. to the steward
- Net Income: 600 g.p. per month
Titles
Founding member of the Triumvirate of Blackstone
Knight-of-the-Household for King Irdrik of Skyland Halls
Thane of Lord Gamor Firemaster of Skyland Halls
1st Sgt. of the Auxiliary Corps with the Kanosian Army
Rider in the Hathbell Aerial Calvary
Thane of Lord Bagras Dragonfriend
General Notes
Statistics Errata
Ability Score Fractions
Given unique and often heroic circumstances, a character may earn fractions of ability score points.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 0/10 | 0/10 | 1/10 | 0/10 | 6/10 | 0/10 |
Strength Point Catalogue:
Dexterity Point Catalogue:
Constitution Point Catalogue:
Intelligence Point Catalogue:
Wisdom Point Catalogue:
Charisma Point Catalogue:
Note on Constitution: Demetrius has been slain three times, first burned by the fire spells of the druid Svador, second by a pit fiend in the Temple of Sargonnas in Gehenna, and third in the assassination attempt against the Enc leader Agruralsh. He was successively returned to life with a wish from Lars St. Morninglory, was raised by Bishop Nikolos, and once again from a wish. He retains a 19 constitution from an enchanted marshmallow that was discovered in Gehenna. Demetrius may be raised or resurrected up to 16 times further, but his body otherwise retains a 19 constitution, including for resurrection survival rolls.
Quotes
“Much as we have chosen so here and now, these souls willingly entered into a game of chance and suffered the consequence of their choice. Such is the fate I encounter with every stroke of my sword. My punishment awaits me in the queen’s throne room and I do not pretend otherwise. So yes, I would counsel us to leave these souls. If, however, you feel emboldened and the time is right, which I agree that perhaps it is, then I will not stand in your way as you attempt to win love’s freedom and you have my support for as long as it remains useful.” - Demetrius, before the Great Game, on the Patio of Philander's Castle
At this Demetrius takes notice. Badly wounded and seeing (in black and white) the celestial being hold the queen accountable, Demetrius tries something unusual. Even though he’s battered and covered in blood, he takes a labored breath and says a quick prayer to Mandador: “may Your words be heard in what I’m about to say and your judgement laid bare for all to see.” Demetrius then coughs up a little blood and calls out to the giant officer who himself is most likely grievously wounded by the sword of Demetrius. “Enough. Enough! We fight not for ourselves but because the queen cannot accept the truth of what really happened here. She was tricked! And her son paid the price, but I fought him honorably! Honorably, I say! But now she sends us against each other and to our deaths because she refuses to admit she is wrong. Look! Look and see! (Demetrius points his sword to the sky). She has been judged for her actions! But we do not have to partake in this battle any longer. We have been led astray on the back of lies and corruption and now the battlefield is strewn with fallen friends because the queen will not desist. I give you my word, by Mandador, that my sword will not take another swing until we are judged. I call upon the right of the Holy Mount and submit myself to the judgment of Empedocles.” With that Demetrius will sheath his sword and take a position of full parry. - Demetrius, to the Dragon-Queen Polynomia, Queen of the Solanian Cloud Giants

