Difference between revisions of "Akina, The Kirre Heart"

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(Psionic Summary)
(Psionic Summary)
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Akina may choose between the following attributes of the kirre to activate when calling upon her ''wild talent'':
 
Akina may choose between the following attributes of the kirre to activate when calling upon her ''wild talent'':
  
#1 '''Armor Class''':  Akina grows striped green fur, horns, and thick foot pads, gaining an AC of 7.  This natural armor allows her to negotiate very rough terrain quickly and without harming herself. <br />
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#  '''Armor Class''':  Akina grows striped green fur, horns, and thick foot pads, gaining an AC of 7.  This natural armor allows her to negotiate very rough terrain quickly and without harming herself. <br />
#2 '''Attack Skill''':  Akina fills herself with the raw power of the kirre, gaining a THAC0 of 13, and a -1 bonus to all her initiative rolls.<br />
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#  '''Attack Skill''':  Akina fills herself with the raw power of the kirre, gaining a THAC0 of 13, and a -1 bonus to all her initiative rolls.<br />
#3 '''Strength''':  Akina's muscles bulge and veins pop out as she gains the rippling strength of the kirre, bestowing herself with 18:00 strength.<br />
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#  '''Strength''':  Akina's muscles bulge and veins pop out as she gains the rippling strength of the kirre, bestowing herself with 18:00 strength.<br />
#4 '''Senses''':  Akina's sense of smell, vision and hearing radically improve.<br />
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#  '''Senses''':  Akina's sense of smell, vision and hearing radically improve.<br />
#5 '''Movement''':  Akina's legs grow much more muscular, and her spirit is filled with the speed of the kirre.  She gains the great cat's tough foot pads, clawed toenails, and speed of 15, making her faster than any human.<br />
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#  '''Movement''':  Akina's legs grow much more muscular, and her spirit is filled with the speed of the kirre.  She gains the great cat's tough foot pads, clawed toenails, and speed of 15, making her faster than any human.<br />
#6 '''Attacks''':  Akina's body changes, her muscles and bone mass gaining new strength and form.  A stripe of coarse green fur appears along her spine, and she grows a fine layer of green fur over her whole body.  Her arms separate into six total arms, and she grows the spiked tail of a kirre.  Her face and head transform, becoming larger and sporting great spiked teeth and heavy curved horns.  Her legs also grow strong and sport powerful claws.  Upon her transformation she will assume the position of quadruped, and run on all her limbs.  She will attack with the two foremost claws first, followed by the bite and horns, then by a secondary set of claws and her spiked tail.  It is possible for her to use all her claws upon prone subjects of appropriate size, or creatures large enough for her to jump upon the back of them.  Strength bonuses do not factor into these physical attacks.  It is not possible to use weapons while engaging this version of the power.<br />
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# '''Attacks''':  Akina's body changes, her muscles and bone mass gaining new strength and form.  A stripe of coarse green fur appears along her spine, and she grows a fine layer of green fur over her whole body.  Her arms separate into six total arms, and she grows the spiked tail of a kirre.  Her face and head transform, becoming larger and sporting great spiked teeth and heavy curved horns.  Her legs also grow strong and sport powerful claws.  Upon her transformation she will assume the position of quadruped, and run on all her limbs.  She will attack with the two foremost claws first, followed by the bite and horns, then by a secondary set of claws and her spiked tail.  It is possible for her to use all her claws upon prone subjects of appropriate size, or creatures large enough for her to jump upon the back of them.  Strength bonuses do not factor into these physical attacks.  It is not possible to use weapons while engaging this version of the power.<br />
 
:Attack Order:  claw, claw, bite, horns, claw, claw, (claw), (claw), (claw), (claw),  tail<br />
 
:Attack Order:  claw, claw, bite, horns, claw, claw, (claw), (claw), (claw), (claw),  tail<br />
 
:Damage:  claw (1d4), bite (1d6), horns (1d8), tail (1d6)<br />
 
:Damage:  claw (1d4), bite (1d6), horns (1d8), tail (1d6)<br />
#7 '''Psionics''':  Akina taps into the spiritual and psionic powers of the great cat, gaining the psionic powers, attacks, defenses, and PSPs of a kirre, as listed below.  Note that a kirre's psionic defenses are always considered to be "on," with PSPs only being spent for only the most advantageous psionic defense when an attack is being made against its mind.  Akina gains 100 PSPs by harnessing this attribute of the kirre, but loses any remaining amount of these 100 PSPs upon leaving this attribute of the power.
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#  '''Psionics''':  Akina taps into the spiritual and psionic powers of the great cat, gaining the psionic powers, attacks, defenses, and PSPs of a kirre, as listed below.  Note that a kirre's psionic defenses are always considered to be "on," with PSPs only being spent for only the most advantageous psionic defense when an attack is being made against its mind.  Akina gains 100 PSPs by harnessing this attribute of the kirre, but loses any remaining amount of these 100 PSPs upon leaving this attribute of the power.
  
 
::KIRRE PSIONIC SUMMARY:  Level:  5,  PSPs: 100  Disciplines:  2,  Sciences:  2,  Devotions:  10,  
 
::KIRRE PSIONIC SUMMARY:  Level:  5,  PSPs: 100  Disciplines:  2,  Sciences:  2,  Devotions:  10,  

Revision as of 22:10, 8 January 2018

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