Difference between revisions of "Lars St. Morning Glory"
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''As far as what Mandador wanted, I saw his trefoil cover my soul in protection from what I imagine was a full and complete death at gazing upon the princess' true form. From then on I had no doubt that Mandador was with me. When I sat her down upon her pillows, when she touched me, and then in the following days of celebration, my heart grew sad that Mandador did not make himself known. One more sign from him would have cured my soul completely. So in short, no, I never questioned that I was serving Mandador."'' | ''As far as what Mandador wanted, I saw his trefoil cover my soul in protection from what I imagine was a full and complete death at gazing upon the princess' true form. From then on I had no doubt that Mandador was with me. When I sat her down upon her pillows, when she touched me, and then in the following days of celebration, my heart grew sad that Mandador did not make himself known. One more sign from him would have cured my soul completely. So in short, no, I never questioned that I was serving Mandador."'' | ||
| + | |||
| + | '''Lars fully embraces Mandador as his guiding force''' | ||
| + | Lars has vacillated between his destiny and his free will. He has for, many years, resisted his father's tradition and though Nikolos is his teacher, Lars has always found conflict between his given religion and the powers which he thought came purely from himself. He was convinced that the power which he studied in places far removed from prayer, and the experiences in heaven, which he now incurs could never be connected. Yet his tribulations have led him to see something else. Lars has struggled with guilt, he has faced the shadows of his past and he has been swallowed by his promises to Mandador and to Demetrius. Lars will not break these two oaths. One is a debt of worldly matters, and the other is an eternal mandate. | ||
== Early Life == | == Early Life == | ||
| Line 283: | Line 286: | ||
-Wraithform, Espanto (smoke) | -Wraithform, Espanto (smoke) | ||
| + | |||
| + | -Featherweight, Pulmatas | ||
| Line 380: | Line 385: | ||
8 (1) | 8 (1) | ||
- Air Boat | - Air Boat | ||
| + | |||
| + | ===Researched Spells=== | ||
| + | |||
| + | '''''Feather Weight''''' | ||
| + | |||
| + | Level: 3 | ||
| + | |||
| + | Range: 10 yards/level | ||
| + | |||
| + | Components: V | ||
| + | |||
| + | Duration: 1 round/level | ||
| + | |||
| + | Casting Time: 1 | ||
| + | |||
| + | Area of Effect: special | ||
| + | |||
| + | Saving Throw: Neg. | ||
| + | |||
| + | When this spell is cast. the creature(s) or | ||
| + | object(s) affected immediately assumes the | ||
| + | mass of a piece of down. Rate of falling is instantly | ||
| + | changed to a mere two feet per second (120 feet per round), and no damage is incurred upon landing while the spell is in effect. However, when the spell duration ceases, normal rate of fall occurs. The spell can be cast upon the wizard or some other creature or object up to the maximum range and lasts for one round for each level of the wizard. The ''feather fall'' affects one or more objects or creatures in a 10-foot cube, as long as the maximum weight of the creatures or objects does not exceed a combined total of 200 pounds plus 200 pounds per level of the spellcaster. For example, a 2nd-level wizard has a range of 20 yards, a duration of two round, and a weight limit of 600 pounds when casting this spell. | ||
| + | |||
| + | Unlike the 1st level ''feather fall'' spell, this the improved version of that magic does not require the objects or creatures affected to be "free-falling, flying, or propelled objects (such as missiles)." Instead, the objects or creatures affected may be completely stationary. For example, a 10th level wizard may cast this spell upon a 1-ton boulder, and a slight wind will cause it to be carried away. However, because of the loss of its mass, should such a nearly weightless boulder be thrown upon a target, it would cause little or no damage. | ||
| + | |||
| + | The loss of nearly all mass to affected creatures must be carefully adjudicated by the DM. Successful physical blows will likely indicate an affected creature is buffeted away (with consequences as determined by the DM) unless a saving throw vs. breath weapon is made. As all the equipment of affected creatures is likewise affected by ''featherweight'', physical missile attacks, if they hit their targets at all, will cause at most 1 point of damage (due to sharpness, for example), but having all but no weight, will likely cause no damage at all if the target has any kind of armor. Having no mass, all melee attack damage will be halved (rounded down), for although weightless, the physicality of the affected being still has force (damage bonuses due to magic are ''not'' halved). A form of flight or levitation generally cannot be achieved by the ''featherweight'' spell, for unless the object or creature is extremely aerodynamic, the slightest affects of air density and other considerations will cause the object to founder in mid-air, and thereafter slowly settle to the ground again (usually after one full round). The near weightless granted by this spell can greatly assist a rogue in attempting to ''move silently'', providing him with at least a 25% bonus to his percentile roll. Once the DM rules the affected rogue is experienced with the effects of this spell (usually after experimenting for the full duration of the spell or at least one turn), the bonus may increase to 50%. Even creatures normally not able to ''move silently'' gain at least a 10% chance to MS, and even a 25% if they become experienced at it. | ||
| + | |||
| + | The effect of the ''featherweight'' spell is inherently magical, and does not change any other physical nature of an object aside from its apparent ''mass'' (a 2-ton steel door will not become less hard, or melt at a lower temperature for example). Once affected by the spell, creatures and objects may move away from the caster and still be affected. The caster can end the spell at any time by uttering a single magical word. | ||
==Current Adventuring Gear== | ==Current Adventuring Gear== | ||
| Line 1,466: | Line 1,500: | ||
| − | |||
| − | + | In study at the Citadel of Unconquerable Flame, Lars analyzes the peculiar githyanki spellbook given to him by Demetrius Hammerhand. Lars defeats a not un-powerful ward spell, a type of psychic attack spell. The alien magical script is deciphered by read magic, and Lars discovers the following spells:1st) read magic, detect magic, hypnotism, chromatic orb, magic fist, living link, metamorphose liquid, shield. | |
| + | 2nd) Agannazer's scorcher, lightning strike, warp sense, mirror image, detect psionics | ||
| + | 3rd) fireball, ice lance, iron mind, mental transport, Melf's minute meteors | ||
| + | 4th) psionic dampener, psionic tracer, psychic protection, despair | ||
| − | + | Magical item: frost giant magical bracelets | |
| + | 6/25 | ||
| − | + | I get news of Oruvyn's meeting with Nelba | |
| − | + | I choose to touch the princess and meditate on Kumari | |
| − | + | I see different temples, different people, but the same god | |
| + | After some unimpressive meditations | ||
| + | I gain in skill using this ability | ||
| + | The scenes I see seem super real | ||
| + | The sights and feelings are hyper real | ||
| − | + | Brad rolled on the dot | |
| + | -1 +1 +1 lol | ||
| + | I see the palace | ||
| + | I see the girl - the real princess sitting on the floor | ||
| + | She is with a man and they are playing some sort of game | ||
| + | He is a fat king or lord wearing great locks of gold and gems and stuff | ||
| + | He gestures for her to take dice and roll them for the game | ||
| + | She rolls the dice | ||
| + | The king is not pleased at her lackluster gameplay | ||
| + | He snaps his fingers and the guards leave | ||
| + | He rolls the dice and moves his piece and then gives her the dice | ||
| + | He suddenly grabs her hand and takes her glove off and says something in a strange language | ||
| + | She is about to roll and he grabs her and molests her. He's trying to rape her. | ||
| + | She becomes a super nasty demon that almost kills me just for seeing it and curses the king and all things and she has black blades in her many hands. | ||
| + | He began for his life and says he wil erect the greatest temples and will protect such girls for all time | ||
| + | She spins away in a black cyclone | ||
| + | Lars ends up in absolute darkness | ||
| + | I see three circles about me one copper one silver one gold - Mandador protecting me!! | ||
| + | The gargantuan monster stares and glares at me - | ||
| + | Then I pass out | ||
| − | + | Chaldemane comes and Oruvyn fills him in on what Lars was doing | |
| + | He examines me | ||
| + | Sayeen and Oruvyn fight | ||
| + | Sayeen takes me away from the princess | ||
| + | Oruvyn stays with the princess | ||
| − | + | I get healed by Arband the archpriest general | |
| + | I wake up | ||
| − | + | +1 permanent wisdom increase | |
| + | 17 total now | ||
| − | + | Lars will leave the princess with oruvyn | |
| − | + | Lars and Sayeen will themselves back to the prime material | |
| + | Lars will get gear and teleport without error back to mt celestia | ||
| − | + | 6/26 | |
| − | + | Oruvyn and Sayeen Sleep | |
| + | Lars seeks the archpriest general Arband for news of the inspections of the lake | ||
| + | I attempt to learn Despair 4th level | ||
| + | I meet Eudaeus | ||
| + | I ask him what he knows of the princess and her realm | ||
| + | He gives me one day | ||
| + | - an archon shows up with bad news | ||
| + | Wearing upper plane steel | ||
| + | Has no arms but wings instead | ||
| + | He has captained the effort to search the lake | ||
| + | He saw the ship at war with an invisible ship and saw the halfling woman thief there | ||
| + | The archon Arturian pushed dark spirits away but the commodore's ship seemed to be engaged by a rammed attack from the invisible ship | ||
| + | The archon tried to cast true seeing but he could not see the ship | ||
| + | He carried survivors and saw the halfling run on the fire lake to presumably the invisible ship. | ||
| + | Lord Eudaeus can see anything from his throne, so he looks into the lake and commands that all the ships return to port. He thinks the invisible ship is only interested in the celestial princess. | ||
| + | He saw an invisible enemy beneath the lake, hovering near the surface | ||
| + | New Archon is here wearing steel instead of platinum | ||
| − | + | Decision time | |
| + | Lars suggests that all ships set out at the same time as Lars is carried by the archon kathalambras a sword archon | ||
| − | + | Archon cannot carry me | |
| − | + | I tried teleporting her but she didn't go | |
| − | + | We seek the deal at the island | |
| − | + | Chaldemane provides a ship and we get | |
| − | + | 1875000XPs to 15th level | |
| + | 6/2021 | ||
| + | After reaching 15th | ||
| + | Since arriving at mt Celestia | ||
| + | 18,150 | ||
| + | 6/27/2021 | ||
| + | Total running XPs | ||
| + | 1893150 | ||
| − | + | Lars must learn about Saint Baudraine and Asteves mace with elven skull dipped in bronze | |
| − | + | 2 sects | |
| − | |||
| − | |||
| + | 7/9/2021 | ||
| + | We leave girrus realm on phoenixes | ||
| + | Sayeen gets a feather of a phoenix | ||
| + | We climb bug boulders in order to leave girrus realm and step into a different cold place with royal blue skies | ||
| + | I pick a healing celestial cactus fruit | ||
| + | Will heal all mortal ails | ||
| + | Kandalantas is now addicted to the cactus fruit but resists gathering more | ||
| + | Krazuth keeps watch over our slumber because he doesn't need to sleep | ||
| − | + | We are walking too slow but it makes sense because not all of our party is pure | |
| + | Lars sings one of Tharonds songs about Demetrius | ||
| + | 5 days pass and Sayeen had an encounter with invisible wings flapping | ||
| + | My spiritual path gives me an 18 wisdom for the moment | ||
| + | Sayeen battles an undead wizard | ||
| − | + | We go to a celestial garden with fishes and a fisherman who is likely taldean with a katana and wakizashi | |
| + | Serves Oruvyn and I tea of jade color | ||
| + | I gain +1 intelligence and a crystaline clarity | ||
| + | He invites us to stay at his place | ||
| + | I stay here trying to evade further scrying and he feeds us dinner made of poetry consisting of knowledge and wisdom. | ||
| + | I play a game of chess with the JADE FISHERMAN and enjoy a big spiritual battle with him - I have a narrow moment of introspection - I realize that the whole thing is counterintuitive so when I think I should capture, I sacrifice instead. | ||
| − | + | Three great questions | |
| + | Archpriest Nikolos comes up and the question of abandoning him comes up - how can I be neutral good? I answer because it was a greater good | ||
| − | + | Why Sayeen rather than Shilane | |
| − | + | Why abandon Shilane | |
| + | I complete my cosmic unity path. | ||
| + | The jade man is pleased and congratulates me. | ||
| + | Offers me a wish | ||
| + | I ask for Demetrius armor but he explains that because it is in the treasury of a god, that he cannot retrieve it. | ||
| + | I get all of the spell keys for my spellbook on Mt. Celestia. | ||
| + | Add another 10th wisdom | ||
| + | Actual 16 1/10 int and 17 2/10 wisdom | ||
| + | 7/25/2021 | ||
| − | + | Talk to fish and give them lore of our travels here and I get another 10th wisdom | |
| + | I'm actual 16-1/10 Int and 17-3/10 wisdom | ||
| + | Someone is scrying me so I leave the garden | ||
| − | + | We are climbing the waterfall | |
| + | Something pulls my hair out | ||
| + | I look back and see nothing but see water moving | ||
| + | I cast dispell and hit a lucky 20 | ||
| + | LOTS of spells get cancelled | ||
| + | The jade fisherman and the archon from the waterfall jump into action and one of the gatekeepers. Big spells go off and the archon uses holy word and mayben and his simulacrum go away. We ask the jade man for a katana or aid but he says no. We ask for advice to return the princess to the emperor of heaven. He gives us nothing. Oruvyn pick pockets the jade man and gets a stone turtle with magical properties that helps us get under the waterfall without climbing it. | ||
| + | We resurface in a new realm but keep getting scryed, we start walking and have to keep night watch and one night just before I get to bed I hear a loud thwack. I teleport out of my tent and ask the Azer and Kandalantas what the noise was but they didn't hear anything, I go to look at the entrance of the tent and my Spidey sense goes off so I tear the tent down and burn it. | ||
| + | Neil asks to stop. | ||
| + | We can see the spire of domiel and the mountain of the princess but we are stuck because so many of the party members are crappy people, mostly Oruvyn and Sayeen. Nathander was given a fake message from his god that nearly sent him back to his home realm, but I asked him to double check with his god, and after a while he received a sign from an archon, so he decided that his mind was being messed with. | ||
| + | 6000 for dispel magic 🪄 | ||
| + | 13330xps + 1333 total up to this point since last XP dump = 14663 | ||
| − | + | 8/8/2021 | |
| + | Lars battles insane odds | ||
| + | Invisible dragons | ||
| + | Lars returns the princess with oruvyn's help | ||
| + | Lars gets +1 int for full 18 | ||
| + | Gets one more slot in meditation | ||
| + | Mayben may have wanted me to return the princess | ||
| + | Mayben only wanted to feed the princess to his own god | ||
| + | Lars escaped from evil Oruvyn and the horsemen on his griffon and almost made it to the palace but an invisible dragon blew up the griffon and knocked Lars down, Lars had to go into shadow walk with the princess in order to avoid a prismatic wall, and then he had to avoid massive fire breath weapons while running down the corridor into the princess' throne room. Lars basically barely made it to her seat of power before Mayben murdered me and the princess finally moved and banished him.. Oruvyn helped distract the giant invisible dragon version of Oruvyn with magic and by calling for the aid of a steel dragon who was ultimately useless. Lars and Oruvyn were transported to a new place where Lars was given full 18 wisdom and that huge XPs dump..... | ||
| + | 101340 + 10134 | ||
| − | + | Total new xps | |
| + | 144287 | ||
| − | + | Running XP Count | |
| + | 2019287 | ||
| − | + | Lars is now at full 18 wisdom and spends 3 days in heavy meditation | |
| − | + | I understand how her worship works and how it applies to mt. Celestia. Living worshippers on the prime materials use child girls as avatars of Kumari. | |
| + | Soul followers don't die. They are reincarnated. Some of the monastic leaders are trying to become immortal kings. | ||
| − | + | Lars is currently covered in leis and special robes as if to honor me. At the height of 3 days, a grand procession of petitioner spirits come to pay reverence to the princess and | |
| − | + | Declare free 8th level spell | |
| − | + | I talk to the steel dragon | |
| + | He had true sight | ||
| − | + | Orthosian the steel dragon and I converse a lot | |
| + | Orthosian is the servant of Chronepsis | ||
| + | The book that Nelda had belongs to this god | ||
| + | The book of chronepsis | ||
| + | The book of faith | ||
| + | Orthosian becomes super lusty over the book and threatened us | ||
| − | + | I teleport to the jade fisherman and then back | |
| + | |||
| + | Agerik and I have words but he calms down and then he tells the tale of how he got the book | ||
| + | Agerik was peeping on some bathing chic who turned into a dragon and then he stole a griffon and forced the bishop to help him chase the girl but when he arrived and after fighting golems, he got to the girl but she rejected him but also gave him a token that would summon her if he needed help. | ||
| + | |||
| + | 8/21/2021 | ||
| + | Oruvyn fucks up a lock pick roll and releases a stone bone dragon from the book. Agerik lands the kill blow | ||
| + | |||
| + | 2019287 | ||
| + | +5000 for this stone bone dragon | ||
| + | Running total ::. 2024287 | ||
| + | +45775 for reuniting with Demetrius | ||
| − | + | 8/28/2021 | |
| + | 2000 xps for giving the book back to Orthia | ||
| − | + | Identify for Demetrius | |
| − | + | Girdle with 2 crossed swords | |
| + | Strength | ||
| + | Will adjust automatically | ||
| + | Ring of gold | ||
| + | Ring of invisibility | ||
| + | Potion of growing root oak | ||
| + | High strength, good AC, and regeneration | ||
| + | Shield with horned rabbit | ||
| + | Magical +2 | ||
| + | "Mackaloo" - releases a big rabbit to be | ||
| + | ridden like a horse. | ||
| + | Halfling size field plate | ||
| + | Field plate +4 but +3 here | ||
| + | Aligned to concordant opposition | ||
| + | Tuned to the neutral plane | ||
| + | Very Handsome short sword | ||
| + | +1 enchanted on Mt. Celestia | ||
| + | Sentient - pleasant voice "bearer of the | ||
| + | blade - what is your wish" | ||
| − | ' | + | Lars' golden robes |
| + | Not magical but it is spiritual instead | ||
| + | Ring of invisibility for Oruvyn | ||
| + | 4000 xps for wish making | ||
| + | 11025 personal | ||
| + | +10% from the last big dump | ||
| − | |||
| − | + | Demetrius’ time at the 3rd gate | |
| − | + | Question (to halfling): Do you know the answer to the riddles at the Mountain of Love and Strife? | |
| − | + | Answer: Upon Mercuria where the Prophetess of Love and Strife sings, a token of the end, the last word of a friend, bring to me the end of all things. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | Larweiaen trades for potions | |
| − | + | Potion of Regeneration - used | |
| − | + | Oil of disenchantment (dispels enchantment) | |
| − | Intelligence Point Catalogue: | + | |
| + | Battle with Fayben and Belmona at the 3rd gate (charity gate) | ||
| + | |||
| + | Belmona | ||
| + | |||
| + | Girdle with 2 crossed swords | ||
| + | |||
| + | Ring of Gold | ||
| + | |||
| + | Potion of growing roots | ||
| + | |||
| + | Shield (horned rabbit) | ||
| + | |||
| + | Halfing sized field plate (considerable enchantment) | ||
| + | |||
| + | Very handsome short sword (finely wrought, enchanted shiny steel) | ||
| + | |||
| + | Cash | ||
| + | |||
| + | Damage | ||
| + | |||
| + | 23 | ||
| + | |||
| + | 25 | ||
| + | |||
| + | 21 | ||
| + | |||
| + | Belmona dead | ||
| + | |||
| + | |||
| + | Random Old Guy | ||
| + | |||
| + | 20 | ||
| + | |||
| + | 20 | ||
| + | |||
| + | Flees from battle | ||
| + | |||
| + | |||
| + | Mr. Wayfair aka Mayben | ||
| + | |||
| + | 22 | ||
| + | |||
| + | 22 | ||
| + | |||
| + | 20 | ||
| + | |||
| + | Fayben dead | ||
| + | |||
| + | |||
| + | Demetrius (+11 hp) | ||
| + | |||
| + | 1 | ||
| + | |||
| + | |||
| + | Unceasing Vigilance of the Holy Sentinel (Alteration) | ||
| + | |||
| + | ==Experience Points== | ||
| + | |||
| + | '''1,893,150''' (27 June, 2021) | ||
| + | |||
| + | '''1,994,390''' (08 August, 2021) | ||
| + | |||
| + | ===XP Catalogue=== | ||
| + | |||
| + | 08/28/2021 | ||
| + | +6,000 (reaching Mt. Celstia and the Courtlands) | ||
| + | OFFICIALLY Reached 16th level = 2,000,390 xps | ||
| + | XPs needed for 17th level: 2,250,000 | ||
| + | +4,490 (personal XPs at Mercuria, Mt. Celestia) | ||
| + | +5,000 (battle with the "Mole") | ||
| + | +2,660 (upon the Citadel of Unconquerable Flame) | ||
| + | +101,240 (the Celestial Princess returned to her Holy Mountain) | ||
| + | |||
| + | 9/20/2021 | ||
| + | +5,500 for stopping dragon from killing palo + 10% = 6,050 | ||
| + | |||
| + | 11/7/2021 | ||
| + | +11,000 +10% = 12,100 | ||
| + | LUMP: 131,540 | ||
| + | |||
| + | LARS BECOMES 16th LEVEL | ||
| + | CURRENT TOTAL: 2,381,540 | ||
| + | |||
| + | |||
| + | 12/30/2021 | ||
| + | - 2,381,540 | ||
| + | |||
| + | |||
| + | 01/23/2022 | ||
| + | +71,744 + 10% = 78,918.4 (after defeat of Prince of the Cloud Giants) | ||
| + | CURRENT TOTAL: 2,460,458.4 | ||
| + | |||
| + | |||
| + | (3/2/2023) | ||
| + | +69,104 for supporting Demetrius, saving the princess of light and helping her escape | ||
| + | +23,483 for monsters and victories | ||
| + | +27,747 individual, for helping everyone else do cool stuff to level up beyond their individual abilities. | ||
| + | + 10% = 12,034. | ||
| + | |||
| + | Total for this arc = 132,368 | ||
| + | |||
| + | '''2,592,826.4''' | ||
| + | |||
| + | ==General Notes== | ||
| + | |||
| + | ===Statistics Errata=== | ||
| + | |||
| + | ''Ability Score Fractions'' | ||
| + | |||
| + | Given unique and often heroic circumstances, a character may earn fractions of ability score points. | ||
| + | |||
| + | {| class="wikitable floatright" | ||
| + | |+ '''Ability Score Fraction Points''' | ||
| + | |- | ||
| + | ! STR !! DEX !! CON !! INT !! WIS !! CHA | ||
| + | |- | ||
| + | | 0/10 || 0/10 || 0/10 || 0/10 || 1/10 || 0/10 | ||
| + | |} | ||
| + | |||
| + | Strength Point Catalogue: | ||
| + | |||
| + | Dexterity Point Catalogue: | ||
| + | |||
| + | Constitution Point Catalogue: | ||
| + | |||
| + | Intelligence Point Catalogue: | ||
| + | |||
| + | *1/10: Lars drinks of the Well of Shadows | ||
Wisdom Point Catalogue: | Wisdom Point Catalogue: | ||
| + | |||
| + | *1/10: A fraction of a wisdom point is granted while the party is upon the Mountain of Love and Strife, when Lars begins to associate potential divinity in all beings: | ||
| + | |||
| + | ''"Lars in his wild imagination ponders if Mandador was once human and obtained Godhood in a fashion like empedocles did and zaalbuk is attempting. Lars concedes that only one so pure could create such a wonder. Soon he shames himself for believing that Mandador was once a man, as Mandador has ALWAYS been.... he asks himself..."'' | ||
| + | |||
| + | Lars has long made such contemplations and considerations, especially regarding the Celestial Princess, and now between mortals and the Supreme Godhead of Mandador. Lars' contemplation of the nature of the divine earns him the fraction of a point. | ||
| + | |||
| + | *1/10: Lars drinks of the Well of Shadows | ||
Charisma Point Catalogue: | Charisma Point Catalogue: | ||
Latest revision as of 06:41, 25 September 2023
Lars St. Morninglory, 16th level human – Wizard – S:12, D:12, C:12, I:17, W:18, Ch:12
Contents
Core Statistics
Prime Ability Scores
S 13
D 13
C 13
I 17
W 18
Ch 12
Mount Celestia Astral Body (Chaotic Good) – AC 5; otherwise, as a normal Prime Material body, but appears as mental age of 24 years old
Alignment
Alignment: Neutral Good
Previous Alignments: Neutral Good (with strong chaotic neutral/chaotic evil tendencies); {Lars was recently de facto Chaotic Neutral, but not de jure}
Alignment Discussion
Lars leaned radically towards chaotic neutral when in frustration of the quest to return the Celestial Princess, Lars abruptly left the party, summoning a griffon, and while flying away lost his temper with his party and the Laiguir people who were his host. Using Sayeen's ring of water elemental command, Lars summoned a storm of magical hail, striking his companions and the outlying camp of the Laiguir, killing 37 of them.
In the aftermath of this, Lars' astral body turned weaker and grainy [chaotic neutral]. In prayers that night on a mountain cleft, Lars repented earnestly of this heinous deed, but continued on his quest. After successfully returning the Princess to her celestial throne, risking his life for this, Lars' body returned to an improved state, but only slightly [chaotic good].
DM's Ruling After Murder of Laiguir People: Lars' attack on his companions and the murder of the innocent Laiguir people was a violent and chaotic act, as well as one of capricious malice and even evil, venting his anger and frustration as he did on lawful good innocent living souls and petitioners. Although Lars has repented, the act is of great consequence to Lars' alignment. Although balanced by his potential self-sacrifice in returning the Princess to her throne, especially given the potentially extraordinary importance of doing so, this good act does not in itself expunge the evil act, nor lessen its gravity. A second "severe" act of this gravity, especially if it occurs precipitously and outside of Lars' intended Neutral Good alignment, will shift Lars' alignment permanently to chaotic neutral or even to an evil alignment, depending upon the act. If Lars does switch alignment in this manner, the required number of XPs to earn his next level (16th) will be doubled.
DM's Way Forward/Suggestion After Death of Laiguir People: As a Mandadorian, Lars should seek formal atonement for his violent and chaotic act from a suitable religious figure, and vigorously pursue acts of contrition. He should also role-play his recognition of the gravity of his acts, and his morale decision to control such chaotic and evil impulses in the future, especially as he grows in power.
Lars Regains Full Neutral Good Status: While on the 3rd Mount of Celestia, Lars exerted great will to protect a stranger, a halfling planar, from the wrath of the dragoness Maevix. This was an act of peace and goodness, meant in part it seems to balance Lars' sense of guilt regarding the Laiguir people's death. The DM rules this as a significant (although not total) act of contrition. Full neutral good status however has been restored by this action. Lars' four unselfish wishes were also taken into consideration to support this.
Alignment Notes
After concluding the quest of the Celestial Princess, Lars partially appeals for the forgiveness of his party-members, but retains a degree of defiance. His mood however seems mollified by the accounts of his fellows, especially that of Archpriest Nikolos, who explains the actions of the dark Oruvyn, and thereby seems to cool somewhat Lars' anger.
Lars Speaks with Larweiaen Over the Princess: Lars will open one eye in the middle of a half hearted meditation attempt "the only trouble that I found was that my fellows around me became jealous of her. Everyone began casting doubt upon her being, upon her position, upon her worthiness of my help, upon her goodness overall. With so much antagonism from my own party, I began to think that she was keeping me sane while all of my compatriots went quietly mad in our mission. Evil Oruvyn and Sayeen in particular were quite bent on torturing me with their suggestions that I should abandon my mission.
As far as what Mandador wanted, I saw his trefoil cover my soul in protection from what I imagine was a full and complete death at gazing upon the princess' true form. From then on I had no doubt that Mandador was with me. When I sat her down upon her pillows, when she touched me, and then in the following days of celebration, my heart grew sad that Mandador did not make himself known. One more sign from him would have cured my soul completely. So in short, no, I never questioned that I was serving Mandador."
Lars fully embraces Mandador as his guiding force Lars has vacillated between his destiny and his free will. He has for, many years, resisted his father's tradition and though Nikolos is his teacher, Lars has always found conflict between his given religion and the powers which he thought came purely from himself. He was convinced that the power which he studied in places far removed from prayer, and the experiences in heaven, which he now incurs could never be connected. Yet his tribulations have led him to see something else. Lars has struggled with guilt, he has faced the shadows of his past and he has been swallowed by his promises to Mandador and to Demetrius. Lars will not break these two oaths. One is a debt of worldly matters, and the other is an eternal mandate.
Early Life
Written in the hand of Lars St. Morning Glory
"As I awoke, I wondered if I had ever wanted to remain within the heat of my bed as much as I did that morning. It was too early, and cold enough inside of my room that my nose was at the point before going numb. I retreated under my covers and at least for the moment, denied myself to wonder what the outside felt like.
As I pretended to sleep, I could hear sounds coming through my bedroom's tall and slim windows. I discerned that they were from workers clearing out rubble from the pit where the dark thing came from. I was curious about the pit, but I couldn't focus on it any longer once I heard my father calling to me.
My father[Inosus] earned his place in the city through his military service and is well known for his exploits during the wars. The City had awarded him one of the four towers above the main castle complex and a post in the Department of Strategy and Defense. My room sits at the tower's base where it meets the castle.
He doesn’t have much help, so every man in his service works twice as hard for him as they would for any other lord in the castle and they do it gladly. He expected nothing less from me.
Despite their apparent rush, the staff was in a slightly better spirit than usual. They were loud and my room was not fit to ignore the sounds of labor as its door opened into the main room. The castle stones would have been more than enough to drown out my father’s peons, but my room was fashioned at the base of the tower and had wooden interior walls that held no sound in or out.
My father paid for my studies and asked to see progress, but had little else to do with me that I thought being a father should entail. He had volunteered me for the mission setting out that morning at a meeting the week before but waited to tell me until the night before I was to depart.
I wouldn’t have cared that he volunteered me for service, except he forgot that I was scheduled to graduate the following day. I figured out later that he didn’t forget, he was too young to be senile and most likely had me miss my final exams on purpose. He often spoke against the tests calling them a waste of energy, but I saw little difference from what I would do for my teacher and what he asked me to demonstrate for him.
Father hated laziness more than he despised showoffs and he would do all that he could to keep me from forgetting it. Although my teacher was lenient, I could see that my father had cautioned him against letting me rely on my skills, as limited as they were. For example, instead of creating light, I was ordered to light candles. I was forbidden practical use of my knowledge, which made no sense to me since I would need much practice if I were to be of any help to the city after finishing my studies.
I found solace in thinking that I had studied under the only teacher in Ka’apasart worth learning anything from, therefore had more to show than most students. He was the most knowledgeable teacher, but above that, Simondaeal was the most willing to teach. He taught in short, clear lessons that always held more than one key idea, allowing me to learn much faster. His many obligations in our city prevented Simondaeal from taking on more apprentices, so I felt almost guilty for the privilege.
I came under his instruction because he and my father had been friends for longer than I had lived. My classmate Kiolus, a high spirited youth with a fiery mane counted on strong sponsorship to keep him in our master’s care. Kiolus was a good classmate and an even better friend, we had only minimal disagreements and he was the only other person I knew could hold a meaningful conversation about meaningless things.
I roused myself after sleeping the extra five minutes my father normally allowed. That morning I figured he could allow ten, but I hadn’t made a pack the night before so I would do so then. As the student of a duel champion, I learned quickly to be ready for anything, so my backpack was always at hand with my book and supplies. I was not sure what to take so I gathered only socks and a change of clothes a bit warmer than I would normally wear, we wouldn’t be gone long so I didn’t worry about much else. My packs made, I took a look around my room. It was Spartan. But I did nothing other than sleep there, so I walked out without regretting anything left behind save my warm bed, yet that was most likely cold by now.
I was nineteen and had none of the ambitions that others my age did, even Kiolus showed more drive in his studies than I, and he spent half of his days chasing girls. In contrast, I was glad to be done with the endless memory exercises and research. I would not miss the painstaking preparations Simondaeal had us do for him in his study. I felt as if I would lash out against anyone who asked me to grind powder or collect pollen after this week. I had thought about what I would do after my studies ended, but came up with few ideas. Perhaps I’d take a post preparing others to help keep our homeland safe from the foreign threats that the elders spent days warning about. Though I was thankful for my education, and for the fact that my father hadn’t enlisted me in the military itself, it was hard not to be cynical of the elders and their fears that I never saw reasons for. Ka’apasart had known battle, but had never been attacked itself.
Ka'apasart is on the side of a cold mountain looking out to the steppe of kaanastad from where we can see all threats before they reach our walls. The buildings were constructed close together so the citizens themselves can fend off any foreign military that finds a way to penetrate our gates. But besides our city’s strange visitor, no one had gotten past our guards, and even this sad whelp had died after reaching the inner walls.
I walked out to the main room and found myself alone. The workers I had heard earlier must have finished and moved on with their tasks as the corridors were now quiet. I started to head up the stair case toward my father’s chambers at the height of the tower only to hear his voice call me back down and toward the main hallway. I reached the staircase where I could see my master looking out, but no doubt, my father was waiting for us to meet him. When he turned, I gave Sammondael a happy salute to which he smiled. I hadn’t noticed that my posture was lacking, but it only took my teacher a second to correct my stance and straighten my back with one word and a slight motion. His smile grew even more.
-fair morn, Lars- he said.
-fair morn, Master, Father- I replied.
Sammondael commented -your pack looks light-
-I won’t be gone long- I said questioningly as I smiled
-In that case you won’t need what I have for you-
My eyes opened in question and widened further when I noticed the elongated case in his right hand. Scrolls!
-you will most likely fare well without these, but as you’ll miss the ceremony tomorrow, I thought I’d give them to you now.-
he said, - I won’t have my student go unprepared.-
He held the leather case out to me and I reached for it, always conscious of my father’s gaze on me, thankful that if I were ever to take a shortcut in his presence, this would be the time. Sammondael smiled and put a hand on my shoulder as if to say…I didn’t know what he wanted to say, but it felt good. Father cleared his throat and waited a second to begin speaking.
-I also have something for you Lars.-
My mind ran wild with ideas of what my father had for me. I knew a few stories of him and Sammondael in the wars, but they fought so long ago that I could only wonder if my father’s gift was of that origin. He held out a small rectangular leather pouch with a belt looped through it. It was heavy and well made, more durable than ornate. I looked in with great expectations, and held back a cringe when I saw that he had given me a set of daggers. Four plain blades made of steel with short hilts wrapped in thin leather. The gift was useless to me, I didn’t know how to wield daggers, much less throw them, which I figured was their intended purpose by their streamline make. I was thankful, however, that father had shown affection to me, or at least worry for me and smiled at him as a soldier might smile at his commanding officer.
-Thank you, father.-
I wanted to comment on their make, or compliment the case the daggers were fastened inside, but neither happened. Instead I did the best I could to seem eager to wrap the belt around my waist. Once I had buckled the belt, I stood straight and looked at my father standing next to my teacher. I hadn’t noticed how similar in height we all were, and I got the slightest feeling that I was standing among peers. But it faded when father said
-It’s time, Lars-
We made our way down the spiraling steps until we reached the bottom floor, bypassing the floors where some of the best and some of the dirtiest work was done. When we reached the front exit, the doors were open and guards were watching our approach. They nodded to my father and teacher and looked at me questioningly for a half-second that felt like eternal judgment. We walked past the guards to feel the spring air tax our faces and bring tears to our eyes.
The city council was gathered there and some of the citizens that stood around seemed eager to learn about recent events. I followed my teacher toward the main group of officials and listened to the Chairman begin his speech.
-Ah! Here comes our newest graduate now,- my insecurity exploded, muffling my ears.- to join his team on this urgent mission to the caves of the under dark.-
He explained - Our subsurface 'friends' have been careless and have allowed one of their convicts to escape and bring worry to our women. -
This guy was a maniac, no doubt, but he was winning the crowd over. He kicked at a lump of charred and crusted material at his feet that until then, I had discounted as being completely earthen"
- the last known entry in the collegiate journal of Lars St. Morning Glory.
Description
A handsome young man, showing only 14 years of age, with dark brown, ear length hair. He rarely removes his steel helm, but when he does, his unkept and regularly burnt or bloodied mop of hair spills over his brooding dark brown eyes and sharp features. This does not take away from his expression of unruly confidence.
Leather sandals, well worn pants, a woven shirt with patterns made in Masaros, in the fashion of the stones at Blackstone castle.
He wears a purple flannel robe with a thriple pronged clasp.
He wears a plain steel helm and a golden amulet around his neck.
He wears one large ring of silver wire with a dirty lapiz stone, and one plain steel band.
He wears old and cracked leather bracers.
He carries a backpack and a small rolled up mat.
Personality
Lars always suspects some treachery. He inherited this grim sensibility from his father. Though Lars is a pleasant boy, he remains quiet when he thinks. His actions usually serve his interests in some fashion. His obsessions with magic and the multi-verse have shaped his attitude with a hint of greed. His magic lust is only equal to his need to ensure his own survival.
Wizard Spells
Memorized Wizard Spells
1st) (5)
2nd) (5)
3rd) (5)
4th) (5)
5th) (5)
6th) (3)
7th) (2)
8th) (1)
Known Wizard Spells
At his current intelligence of 15, Lars may know a maximum of 11 spells per spell level. Lars' chance to learn spells is 65%.
1st) (11/11) Magic Missile, Feather Fall
2nd) (?/11)
3rd) (11/11) Lightning Bolt
4th) (8/11) Wall of Ice, Sun spell, Monster Summoning II, Plant Growth, Stoneskin, Improved Invisibility, Magic Mirror, Play the Flute
5th) (?/11) Lars' Caustic Fulguration
6th) (?/11)
7th) (?/11)
Spell Keys
Mt. Celestial Spell Keys
1st) Read Magic (a perfectly unblemished silver lens, which appears translucent during casting), Magic Missile (five small copper balls, perfectly clean and polished), Feather Fall (a tiny scale of paper thin and fragile gold, kept in a small paper box for safekeeping)
2nd)
3rd)
4th)
5th)
6th)
7th)
Lars' Personal Spell Notes
OWN SPELLBOOK 10 minutes per spell level of memorization 1d6 -1 + spell level pages from the book To learn: 1d2 days per spell level 13 hours to rememorize whole repertoir 73 Pages (3 left) 100 Pages Notepaper (10 left) Plus 4 Volumes of Traveling Spellbook
1 (5)
-Magic Missile, Mesjaplet’octa
-Light, Illimani (Firefly or Phosphorescent Moss)
-Erase, Qar’ocula
-Feather Fall, Pulmacal
-Charm Person, Amiconono
-Chromatic Orb, Deste destotro 3d8
-Mount, Turcreat Opra Vatgium (Bit of Hair From Creature to be Summoned)
-Detect Magic, Invenio Draiocta
-Read Magic, Escrompbii Draiocta (Quartz)
-Identify, Invenium Dractoca Malabarat (Pearl Owl Feather and Wine)
-Protection From Evil, Lei Inculquiamo
2 (5/10)
-Ray of Enfeeblement, Yo Debril
-Pyrotechnics, Derahum et Tescoh
-Invisibility, Aparn’ocula (Eyelash and Gum Arabic)
-Deny Cold or Fire, Remig Fornos et Sperol (Fire:Paper Fan, Cold:Animal Fur)
-Wizard Lock, Encad Vindum
-Knock, Orpetus Encade
-Continual Light, Fortern Illimani et Nadis Illimani
-Darkness 15' radius
-Locate Object, Busquencontre mat
3 (5) -Lightning Bolt, Plet Luzerno (Glass and Fur)
-Fireball, Fornesplet (Bat Guano and Sulphur)
-Fly, Foltapulm (Wing Feather)
-Dispel Magic, Qarco Draiocta
-Haste, Apres (Licorice Root)
-Slow, Derpa (Molasses)
-Clairvoyance, Oculachiar (Pineal Gland)
-Tongues, Simbabel (Small Model of a Ziggurat)
-Leomund’s Tiny Hut, Cuotodinos (Crystal Bead)
-Protection From Normal Missiles, Incridian
-Wraithform, Espanto (smoke)
-Featherweight, Pulmatas
4 (5) -Wall of Ice, Dehrap Geltorma(Quartz)
-Theron’s Sun Spell, Poterate Illimani (10+10yds per level, CT 4,
30’ radius, 1d4 per level of caster, Double Damage No Save for undead, Sunstone)
-Acid Bolt, Sivcorrplet (60 yds + 10 yds/lvl - 4d4 DMG on 2 targets or 8d4 on 1.
follows around corners
-Monster Summoning II, Tegu Turcreat (Bag and Candle)
-Stoneskin, Epedumis Poterate (Diamond Dust)
-Invisibility 3, Poteridi Aparn’ocula
-Plant Growth, Entrom Velate
-Minor Globe of invulnerability, Pletpoter Meno (glass bead)
-Magic Mirror, Gosperef Draiocid (Eye of a Hawk or Eagle, Nitric Acid, Copper, Zinc)
-Play the flute, Mentistrum
- Despair, Rindete (v,s, neg, 2d4 creatures in 20' cube)
-Turn Pebble to Boulder, Pedradon
5 (5) -Morning Glory’s Caustic Fulguration, Mesja Sivcorrzerno (Glass Rod, Fur, Lemon)
-Advanced Illusion, Despe Poterida (Fleece and Sand)
-Teleport, Loh
-Lightning curtain, Petresta Zerna
-Wall of Iron, Dehrap Rro (Small Sheet Iron)
-Fabricate, Siguimac
-Magic Jar, Daiurnus castigus (gem or small crystal)
-Monster Summoning 3, Threii Turcreat
-Wall of Force, Muroforza (5k gp diamond)
-Conjure Elemental, Pancall Etherium
-Domination
6 (3) -Disintegrate, Qarcomat (Lodestone and Dust)
-Legend’s Lore, Invenius Storahi Escambo
-Demi Shadow Magic, Qasdraiocta Menluz
-Permanent Illusion, Despe Fortoros (Fleece)
-Anti-Magic Shell, Rodespa Draiocta
-Glassee (Glass), Vitrumente
-Chain Lightning, Moltos Yai Luzeres (Fur, Amber, Glass Rod,
One Silver Pin Per Level of Caster)
-Contingency, Yssino (100gp silver and eyelash of spell weilding creature)
-Nimbus of Lightning, Yo Cumulino
-Spell Mirror (magic mirror), Blancanieves
7 (2) -Teleport without error, Ahi
-Shadow walk, Entumba Sonambula
-Spell Turning, Latuya
-Finger of Death, Muére
8 (1)
- Air Boat
Researched Spells
Feather Weight
Level: 3
Range: 10 yards/level
Components: V
Duration: 1 round/level
Casting Time: 1
Area of Effect: special
Saving Throw: Neg.
When this spell is cast. the creature(s) or object(s) affected immediately assumes the mass of a piece of down. Rate of falling is instantly changed to a mere two feet per second (120 feet per round), and no damage is incurred upon landing while the spell is in effect. However, when the spell duration ceases, normal rate of fall occurs. The spell can be cast upon the wizard or some other creature or object up to the maximum range and lasts for one round for each level of the wizard. The feather fall affects one or more objects or creatures in a 10-foot cube, as long as the maximum weight of the creatures or objects does not exceed a combined total of 200 pounds plus 200 pounds per level of the spellcaster. For example, a 2nd-level wizard has a range of 20 yards, a duration of two round, and a weight limit of 600 pounds when casting this spell.
Unlike the 1st level feather fall spell, this the improved version of that magic does not require the objects or creatures affected to be "free-falling, flying, or propelled objects (such as missiles)." Instead, the objects or creatures affected may be completely stationary. For example, a 10th level wizard may cast this spell upon a 1-ton boulder, and a slight wind will cause it to be carried away. However, because of the loss of its mass, should such a nearly weightless boulder be thrown upon a target, it would cause little or no damage.
The loss of nearly all mass to affected creatures must be carefully adjudicated by the DM. Successful physical blows will likely indicate an affected creature is buffeted away (with consequences as determined by the DM) unless a saving throw vs. breath weapon is made. As all the equipment of affected creatures is likewise affected by featherweight, physical missile attacks, if they hit their targets at all, will cause at most 1 point of damage (due to sharpness, for example), but having all but no weight, will likely cause no damage at all if the target has any kind of armor. Having no mass, all melee attack damage will be halved (rounded down), for although weightless, the physicality of the affected being still has force (damage bonuses due to magic are not halved). A form of flight or levitation generally cannot be achieved by the featherweight spell, for unless the object or creature is extremely aerodynamic, the slightest affects of air density and other considerations will cause the object to founder in mid-air, and thereafter slowly settle to the ground again (usually after one full round). The near weightless granted by this spell can greatly assist a rogue in attempting to move silently, providing him with at least a 25% bonus to his percentile roll. Once the DM rules the affected rogue is experienced with the effects of this spell (usually after experimenting for the full duration of the spell or at least one turn), the bonus may increase to 50%. Even creatures normally not able to move silently gain at least a 10% chance to MS, and even a 25% if they become experienced at it.
The effect of the featherweight spell is inherently magical, and does not change any other physical nature of an object aside from its apparent mass (a 2-ton steel door will not become less hard, or melt at a lower temperature for example). Once affected by the spell, creatures and objects may move away from the caster and still be affected. The caster can end the spell at any time by uttering a single magical word.
Current Adventuring Gear
Apparel/Clothing
Weapons
Blade of Banishing
Description:
Powers: This dagger twists any magical barriers, protections, and illusions that it touches. Whenever it grazes a being or an area under an illusion, protective magic, or magical barrier, there is a percentage chance that the dagger will destroy the magic. The weapon has a base 60% chance of success, plus a random bonus of 1 d20%, minus 10% per level of the magic contacted (a shield spell is a 1 st-level spell and gives a modifier of -10%). Percentile dice are rolled. If the roll is less than or equal to the modified chance of success, the dagger destroys the magic. If the roll is higher than the modified chance of success, the dagger has no effect (note that spells of 8th level or greater can never be affected). Consider all magical item effects to have the level of the item's creator, if known; otherwise, use one level greater than the level of any equivalent spell. The DM may choose to consider all unknown defensive magic to be 7th or 8th level, and all artifacts to be 12th level or greater. To act, the dagger need not be drawn or wielded. Its destructive nature is constant, regardless of the caster's wishes, and need not be activated or invoked. If thrown or thrust through a barrier that it does not bring down, the blade (and wielder, if in contact with it) suffers the magic's full normal effects. If the blade destroys the barrier, no damage is done to the wielder.
Magical Items On Person
Bag of Holding Contents
Travel Pack Contents
Traveling Spellbook
Mount's Gear
Treasure On Hand
Mystical Possessions (Complete Catalogue)
Golden Robe of Honor of the Chosen of the Kumari
Description: A dazzling and shimmering vestment of the finest weave, woven of an unknown material. It has no patterns or symbols, but is lightly hemmed along the edges. The robe is very light in weight, and yet seems to provide warmth in the cold, and coolness in the heat. The cloth does seem fragile, and should be handled with care.
Powers: As yet, not known with certainty. Lars may attempt to gain some mastery of its powers by first settling into a meditative trance, followed by a wisdom check -6.
Hell Jailer’s Instant fortress (overlooking Masaros and Blackstone)
1” cube
Helm of Teleportation
Sostace’s cloak
Purple Protection +3 Has mandadorian symbol on it
Lava mage Bracers
-Protection -Lowers AC to 4
Gold necklace
Pandora's box
1 scroll
6 worm juices
Hate for Neil
Backpack with mat comps and SB
Bag of Holding
500 lb limit 70 cubic feet of volume Always weighs 15 pounds
Pixie queen dust 33 charges (second bag with 30 charges)
Gaiwedai wizard ring of wizardry
-doubles memorization slots of second level spells
Ioun stone of protection from gasses lava mage
Red Leaf's Mirror
"Savatian"
Dipturn’s Cloak
Of blending Grayish colored Blends into any rock or natural setting
Elven Chain Mail from redleaf
Lava mage cloak of many colors
Red most of the time but changes colors in the light Protection from all prismatic spells Can cast light at caster’s will
Prism from first dungeon
-acts as tongues spell, always -read three times faster
Cuminao Staff +1
Light spell cast on staff’s tip, wrapped in cloth to control light effect
Ranger Lord’s Stone
Grumbar- Summon earth elemental Barrow- become impervious to all physical attacks
Amulet of Life Preserving
Silver lightning bolt wand
Strong
Functions:
shocking grasp
star touch
Staff of elemental control
12 charges remain Earth elemental spirit is trapped inside and linked to the powers of the staff Used as +2 weapon Can trap any elemental by touch Charges in staff depend on elemental’s hit dice Do not take charges- affect normal fire, detect elemental, wall of fog Take 1 charge- stinking cloud Take 3 charges- passwall, transmute rock to mud Take 4 charges- flesh to stone
Beceetle’s Daemon’s Wand
(Hear this LSMG, to weild it, all fire goes to it, souls that go for it end sealed in the tower amongst chamada’s fire)
12 level effects Fully charged Saenerome- burning hands Keskatura- pyrotechnics Zahaskamen- fireball Vashashoren- wall of fire Haspen zez- lesser calling
(conjure lesser fiend from nether planes)
Voren zez- spirit wrack
(tortures spirit until the affected performs wielder’s will, becomes more powerful with tortured being’s true name, in addition to spell by the same name)
Nezen zez- conjure greater fiend with fiend’s true name
Hell jailer’s golden book
Mythril and gold with artistic flares Pages are made of tin Names of those in baron boro’s tomb Abjuration, conjugation overwhelming, enchantment, alteration overwhelming
Barathu Traitor Wizard Staff
Silver staff with gold tip Read magic Protection from glyphs Transfer enemy spell from their book to mine (touch tip) True seeing
Flute of kanos A son of arnul and enthal will become high king Brace yourself against kostchtchie the cold one with this song Find the son of two sons These gifts alone are his
SCROLLS
Skyland hall scrolls
First scroll
4th Minor globe of invulnerability
4th Thunder lance
4th spider shape
second scroll
8th death spider
Cuminao Scroll Case L1 Fist Of Stone
INCRIDIAN’S
Scroll 1 12th level Tensor’s transformation 7th level Polymorph self 4th Telekinesis spell 5th 3X lower magic resistance 4th fireball spell 3rd iron GUARD fiend form
Scroll 2
1 Dispel magic
LAVA MAGE 4th Fire shield 4th Improved invisibility From Lava Mage
Gear scrollcase 2nd scrollcase warded
Ranger lord’s Temple scrolls
Blessings -1 sealed -1 way cool scroll
Zanimer scrolls
Protection from red dragons
Manbearpig Scrolls
1-paper 1-w symbol of kal kaot? leather and gold
Red Leaf scrolls
I-1 conjure elemental
-2 conjure fire elemental kin
II-5th level safeguard 15’ radius sphere
III-2 minor spell turning
-2 stoneskin
IV minor spell turning
Beceetle scrolls
1(to comm. via eyepiece noted in mat comps)
Alabiel Scrolls
I -1 9th level, enchant item
II -2 6th level, nimbus of lightning absorption
III -1 6th level, control weather
Turvin Scrolls
-1 9th level, contingency -1 5th level, throbbing bones -1 8th level, sertens spell immunity
Lava Mage Scrolls
I - 7th level, phase door - 6th level permanent illusion(learned) - 4th level improved invisibility - 8th level maze - 4th level fire shield - 7th seven eyes
II - Diffuse Damage
III - Diffuse Damage
POTIONS
Ranger lord potions
-copper with serpent
Control copper dragon
-clear vile pink fluid
Invisibility
-ceramic with screw top
Impervious to fire (given to Dimitrius)
-potion of extra healing (given to Dimitrius)
-2 dark potions of clairaudience (1 given to Dimitrius)
White dragon potions
-bubbling pink liquid
Invisibility
-2yellow potion (1 given to Dimitrius)
Haste
-freesing (frost all over)
Failed to read
Jailer Potions
-Control white dragons
Man bear pig potions
-1 oil of slipperiness -1 extra healing
From lava mage potions
-clear glass with cork
healing
-deep green acorn cork potion
Failed to read
Saeen potions
-1 animal control -3 potent heroism -2 viles of invulerability (1 given to Dimitrius)
Hell Minotaur priest potions
-red condor cap with black webbing
Potion of fire resistance
Growing people Potions
-1 black wooden vile
Potion of extra healing
From Avish
-potion in jewel case
Treasure finding
From ranger lord temple
-gray liquid potion
Stone giant strength
Complete Library
Drow Library Drow Translation From Lab Cuminao’s Library Incridian’s small library of notes Lava Mage’s notebooks Turvin’s 4 volumes on saint Savatian
BLACKSTONE NOTES and SCROLLS
Power symbol
Strange fancy wood tied together
Black clothlike paper
I. Incomplete
The art of spirit walking
II. Complete
On shadow fire
9th Shadow soul
9th Black typhoon
9th Tomb of shadows
HELL GIRL’S SPELLBOOK
1st 2nd
CUMINAO SPELLBOOK
1stread magic, detect magic, magic missile, burning hands, audible glamour, alarm, chill touch, friends, light, protection from evil 2nddarkness 15’, continual light, knock, locate object, scare, whispering wind, pyrotechnics, cuminaos mirror step 3rd clairaudience, fireball, lightning bolt, monster summoning1, wind wall, Leomund’s Tiny Hut 4thfire shield, minor globe of invulnerability, minor spell turning
40 extra pages supplies to make 25 more pages
INCRIDIAN’S SPELLBOOK 32 extra pages
1ST read magic, detect magic, identify, hold portal, light, erase, feather fall, charm person, affect normal fires, chromatic orb, mount, wall of fog 2nd detect evil, alter self, levitate, strength, invisibility, blade leap, blur, blind, 3rd flame arrow, suggestion, delude, protection from normal missiles, wraith form, 4th improved invisibility, stone skin
FROLOBUS’ SPELLBOOK 14 extra pages 1st magic missile, read magic, detect magic, chromatic orb, color, cantrip 2nd alter self, strength, ride the wind, continual light, 3rd fireball, fly, dilude, item
TURVIN’S SPELLBOOK
1st read magic, detect magic, cantrip, identify, burning hands, hypnotism, gaze reflection, hold portal, mount, magic missile, chromatic orb, armor, troll repellant 2nd alter self, detect invisibility, glitterdust, hypnotic pattern, irritation, knock, locate, bind, object, mirror image, whispering wind, strength, run, deny cold or fire, 3rd blink, clairvoyance, delude, dispel magic, lightning bolt, item, water breathing, sepia snake sigil, animate fire, oprotection from fire, 4th confusion, minor globe of invulnerability, plant growth, vacancy, wall of ice, turn pebble to boulder, acid bolt 5th advanced illusion, domination 6th chain lightning, legend’s lore
MODRONDOS’ BOOK
1st 2nd ice knife, lightning strike 3rd flame arrows, tongues, non detection, blink 4th wizard eye, solid fog, magic mirror, enchanted weapon, polymorph self, detect scrying, leomund’s secure shelter, dimension door, play the flute 5th chaos, extension II, leomunds lamentable belaborment, shadow door, wall of ice, stone shape, lower resistance, lightning curtain, wall of iron 6th antimagic shell, demi shadow magic, morderkeiken’s lucubration, tenser’s transformation, geas 7th finger of death, forecase, spell turning, tenser’s transformation,
MOM SPELLBOOK
5th Fabricate (took 10 days) 6th Odiluke’s freesing sphere 6th Glassee (took 8 days) 6th Spell mirror (like magic mirror)
Range, 20’ per level, casting time 6, material component is a reflective surface, lasts 1 turn after 4th level or less
GITHYANKI SPELLBOOK
Level : 4
Range : 5 yds./level
Components : V, S, M
Casting Time : 4
Duration : Concentration +1d4 rds .
Area of Effect : 1 individual
Saving Throw : Neg.
Use of this spell allows the caster to disrupt
the psionic activities of one individual . It has no
effect on a nonpsionic individual . A psionic individual
is allowed a saving throw vs . spell to
negate the effect . Whether successful or not, a
psionic individual immediately knows that the
spell was cast and who cast it .
If the spell is successful, the individual is
unable to expend psionic strength points (PSPs)
for the spell's duration. The spell lasts for l d4
rounds after the wizard stops concentrating . The
affected psionic individual can otherwise function
normally. If the individual moves beyond
the caster's range, the spell is broken and PSPs
can be used, even if the individual later comes
within the caster's range .
Psychic Protection
(Abjuration)
(Mentalism)
Level : 4
Range: 0
Components: V, S, M
Casting Time : 4
Duration : 3 rds ./level
Area of Effect : The caster
Saving Throw : None
This spell provides the caster a +6 bonus to
saving throws (or allows a saving throw if one is
not normally allowed) against spells or effects
that command or destroy the mind . These include
command, domination, feeblemind, hold,
magic jar, insanity, possession, and the psionic
powers of domination, mass domination, and
switch personality. These fail if the saving throw
is successful .
The wizard is still vulnerable to spells or effects
that influence his actions indirectly . Attacks
that simply encourage the victim to act in
a certain way or influence his perceptions do
not trigger the spell . A partial list of effects that
are not defended against is : charm, suggestion,
emotion, confusion, hypnotism, fear, antipathy,
beguiling, Otto's irresistible dance, a mind
flayer's mental blast, and most psionic attacks .
The material component for this spell is a
tiny figurine of the wizard, cast in iron .
Notes : Uncommon spell (PO: SM) .
Psionic Tracer (Divination) (Mentalism) Level : 4 Range : 5 ft./level Components : V, S, M Casting Time : Special Duration : Special (1 rd ./level maximum) Area of Effect : 1 creature Saving Throw : Special When the spell is cast upon an individual currently receiving of any form of psionic contact, the individual instantly becomes aware of the location of the psionic creature initiating the contact . The psionic creature receives a saving throw vs . spell and, if unsuccessful, its identity is revealed (see spell components) . If successful, its identity is not revealed, and it becomes aware ofthe tracer. If the psionic creature maintains contact, its location can be monitored until contact is broken. If contact is not broken first, the tracer lasts a maximum of one round per level of the caster. Note that the range is for the wizard's initial casting ; the psionic tracing has no distance limit . Only one contact can be traced or monitored at a time . Tracing a contact requires concentration . The tracing individual can move at half speed and converse, but cannot attack or cast other spells while actively tracing ; moving at full rate, casting spells, engaging in melee, or receiving damage prevents tracing but does not end the spell . The tracer allows a tracing wizard to teleport to the psionic creature's location as if it was a place "studied carefully ." A wizard with this spell memorized can cast it instantly in response to a psionic attack, as if using a psionic defense mode . A previously declared action can be changed to the casting of this spell . An immediate initiative roll is made. If the caster wins, the spell succeeds . If thecaster loses, the incoming psionic attack disrupts the spell . The material component of this spell is a small, platinum mirror . The image of the psionic creature is revealed in the mirror if its saving throw fails ; a silhouette appears if save is successful . Notes : Uncommon for mentalists, rare for diviners; otherwise, very rare . Optionally uncommon in the DARK SUN setting . (Updated from DRAGON Magazine.)
TATTOO SPELL
Infernal Shield 3rd level
1 Lower duration, more powerful, creates a fireshield to protect against 1-3 level fire spells, lasts 1 round per level, +2 bonus to fire saves 2 Simulates priest spell resist fire, lasts 1 turn per level, range touch, material component are ashes of a devil.
Worldly Possessions
Anderis Krusak booty
Charcoal rubbing materials
Metal cross bow
Jeweled necklace
Black opal
Amethyst
Chrome ring
2 orc shoulder pieces
Lantern
Ninja-to
from under blackstone
From Ranger lord keep
Well crafted suit Arrows and multiple quivers Adamant mortar and pestel
Gear from start of campaign
Spell Component Satchel
Griffin Feather bracelet
20 feathers
Gloves
2 Blankets
1 Oil jar
2 Canteens
2 Daggers
4 Darts
Medium Shield
New embroidered robe
Extra Socks, Gloves
3 barrels of oil
0 charges on self
0 Barrels In Party
2 days food + water
30 leather bags 2 fairy blankets(from Saeen)
Hostrine mine:
iron lock box key + papers 33 arrows (incridian lab)
3empty greater healing potions
(silver lattice case) 2 layers of potions 0x healing magic
TREASURE
3 crates taken from Iristit caravan on river floats
Treasure taken from large table
Three platinum long swords from Rabal dungeon (one per PC)
Old Group treasure 31693 gp – 400 for jeff to take to veris
House in Voldus
2 stories 2 keys(keep with D’s chest key) modern looking, with a barn, hard oak doors, stone chimney, wooden shutters over GLASS windows, note: “you’ll find all you need upstairs”
From undead dungeon
Golden griffin- 1400gp Golden arrow- 100gp Opals – 14000gp Golden horse- 2000gp Gems -5000gp Soudox gems -8000gp
Fire opal 5000 Sapphire necklace 1000 man scorpion necklace 10 gp
Fortress Treasury
10200 cp
3012 sp
654 ep
1592 gp
-500 for forge
92 pp
SPENT FOR FORGE AND COTTAGES
4760 gp GROUP TREASURE AT HOME
Troll gems 3 blue quartz crystals-(given away)10GP EA column of azurite stone 10GP leather necklace, exquisite peridot-500GP un-carved white onyx stone 50GP chip of iagate5GP dark green malachite stone25GP red brown spinnel stone (dull red)500GP aqua marine tear drop earring 500GP chunk of rock crystal10GP graphite looking hematite stone10GP clear pale aqua colored zircon stone50GP
INCRIDIAN’S COLLECTION
12 stone rose quartz 50 gp ea
avish took 3 for sword
-8
16 moon stones 100gp ea
-10
garnet brooch 400 gp
brilliant fire opal 1000 gp
3 red spinnels 300 gp ea
-2
own wooden case opal brooch 1000gp
189 gp
60gp each
jeff took 50gp
amp 20 for clothes
39pp
From Demetrius:
4 opal stones 6 iron rods 5 amber
From first dungeon
-Drau Rock Crystal5GP -Drau Star Rose Quartz 350GP EA -Bracken Necklace 10P -2 Quartz50GP EA
-Black Opal Necklace500GP -Amethyst Necklace100GP -Cobol Chief Bronze Ring
-Mase Gate Stone10GP
-Hematite Stone (Ogre Leader)10GP xxx-Amber Necklace (Ogre Leader)50GP
Colossus
3p 12g blue opal necklace 1000gp bag 20 zircon stones 10gp ea
Lesser Drau Gem Collection (Dwarf Fortress)
aquamarine necklace700gp
Ranger Lord’s temple Loot
2 longswords, non magical but bejeweled Non magical ring Elven chain - worn in secret
Hell Jailer’s chest booty
Jailer log book Amulet of fire opal 7000 gp Diamond ring 4000 gp Scabbard(falchon) faint magic Luckstone
Gaiwedai Encs
Chief’s sword Ring of wizardry Semcore Broadsword
Aguralsh Priest stuff
Long sword Pouch
Aguralsh treasure keep in temple complex
65b long swords Metal bow Leather quiver with 12 arrows 70d red jewel dagger Books 70f ink 70h ink bottle Blocky gold ring, heavy
Lands/Real Estate
Home in Voldus, near Hathbel Groundskeeper - Sirsosan 12 years old
.
Proficiencies
Weapon Proficiencies
(1 + 1 EVERY 6 LEVELS) -
1 - IN THE ¼ STAFF Staff
2 - Long sword
Non-Weapon Proficiencies
NON-WEAPON PROFICIENCIES (4 +1 EVERY 3 LEVELS) – READING/WRITING (FREE), SPELLCRAFT (INT -2), ETIQUETTE, ENGINEERING (STONE MASONRY), APPRAISING (NEIL APPROVED, 2 SLOTS), HERBALISM, SOMATIC CONCEALMENT (-1 DEX)
Languages
LANGUAGES: (5) - COMMON ENCYCLONIAN, ENC, KANOSIAN, DANIAN, EAST TRAUDIAN DWARVEN
Politics
July 26, 872
To the Care of:
the Officers of Hathbell
to be Delivered to:
the Wizard Lars St. Morninglory
Dear Lars St. Morninglory,
We write to you in invitation, in recognition of your renown and accomplishments, to the hospitality of the wizards of the Shoshowin families of Twelve Towers, so that we may meet and honor you. It would delight us to make your acquaintance as soon as convenience allows.
This letter will give you safe passage to our city
Best regards,
Orthion, Son of Trensvixtus
President of the Council
The Wizard Council of Kadglatta Tower
Relationships
Boon Companion: Demetrius Hammerhand
Boon Companion: Avish Shandar
Wife: Sayeen
Adventure Notes
Adventure to Recover Dimitrius' Armor
After astral plane cave battle
Imprisoned by worms
They took my items
One is dead - I cut out the eyes and the mawl
I got from them:
6 Bottles of power increasing liquid - seemed to lose vitality in the bottles but still gleaming
From the rock it was dazzling.
ALSO RECOVERED ITEMS:
Flute - not recovered (per DM)
Helm - recovered
Amulet - not recovered
Ring of wizardry - recovered
Ring - water elemental ring
Cloak of protection - recovered
Backpack recovered
And MORE because the worms have random magical items
1- Pink crystal vile
1- Golden Ornate Chain and Talisman with Symbols
1- super cool astral alien raider sword - jagged pieces of steel
11 GP
38 Platinum Pieces
4 Diamonds (used for material components)
1- alien metal armlet with alien carvings
The dragon was not very large but it was an unrecognizable but not as scary as Xilnato.
Had huge claws for its size and had dark brownish scales. It could camouflage with trees.
Dnd 5/26/2021
Identified treasure from worms.
Gold worm liquid Cure critical wounds Restore from madness or mental afflictions Restores lost levels or ability scores 1d4+4 turns gives 18 intelligence 10% magic resistance Read detect magic Infravision Boost level plus 1 Will grant one secret ability
Pink vile Potion of domination Possibly everyone Very powerful
White ornate box with skeleton claw
Sucks souls at 12' radius
Simple golden talisman w golden chain
Unadorned with runes on one side
Has possibly dangerous priest magic
Could evoke tremendous power in a 60' circle
No evil magic may work
Anyone trying to cast evil magic will fail.
Magical items will fail and curses may be fooled
It is mobile
Will last 1 turn with the magic word
It has been used before
Can hold 3 charges but only has 2
You can impose it on others
Evil spell effects stop working
Protects from evil intent
Command word Rehejio
Leather male for an elf's form Spiked Based on prime material +2 So +0 here
Sayeen and Kandalantus Items
Staff turns into snake
WE ARRIVE IN MT. CELESTIA
Spellbook -
Chromatic orb
Shield
Armor
Alarm
Color spray
Detect psionics
Dispel magic
Lightning bolt
LARS POWERS ON MT CELESTIA
AC3
Infravision
+1 Strength, Constitution, Dexterity
Regenerate 1hp/hour
5% magic resistance
Resist Fire Cold and Lightning AT 20TH LEVEL EFFECT
Healing magic will fully recharge
Need ¼ water air and food
Saeen loot
Quarter scythe
20 platinum
Acorns
Demetrius’ battle against Githyanki
2-handed sword (elegant but disturbing pictures)
Magical
Includes sheath
Dim magical value (2-handed sword +1 on Astral plane)
Bag with Githyanki spellbook (given to Lars)
Dagger
Solid gold coins 17, 28 platinum, 3 gems, broken ruby
Small porcelain mirror (not magical)
Fine gold bracelet (not magical)
Handsome ring with purple jewel (not magical)
Demetrius’ Sword - 1/day powers
Distingrate
Wall of Stone
Transmute Metal to Wood (and reverse Transmute Wood to Metal)
Demetrius’ battle against Aethians
Horn of Blasting - Horse
2 potions of Healing - 1 potion ea to Demetrius and Laerweian
2 unknown potions
Fire Giant Strength - Laerweain
Superheroism - Demetrius (used)
Magical tent - Laerweain
Field tent for a party (10 mounted men, 10 mounts)
Cots, watered down wine, water basin, wash stuff, basic soap, towels
Food of basic quality (bread, meat)
Temperature controlled
Command word to lock the tent (endless flaps)
Partition for mounts (feed)
No time limit, but food is only restocked via resetting the tent
60 seconds to return to leather pouch (weighs 10 lbs)
Magically connected to Astral (gateway to border Astral from 1st level of Mt. Celestial)
2 full-plates +1
3 scrolls (magical protection)
Protection from Fire - Unused
Protection from Evil - Unused
Protection from Possession - Larweiaen
Ring of Fire Resistance - Larweiaen
Ring of Spell Storing (priests charge it up) - Larweiaen
5th (1) - Rainbow
3rd (1) - Call Lightning
1st (1) - Cure Light Wounds
2 small shields +1
1 small shield +2 (Mount Celestia enchantment) - Larweiaen
Protection from Alignment Change - Larweiaen
Weird, pagan icons
Center adorned by Aethenist trefoil
In study at the Citadel of Unconquerable Flame, Lars analyzes the peculiar githyanki spellbook given to him by Demetrius Hammerhand. Lars defeats a not un-powerful ward spell, a type of psychic attack spell. The alien magical script is deciphered by read magic, and Lars discovers the following spells:1st) read magic, detect magic, hypnotism, chromatic orb, magic fist, living link, metamorphose liquid, shield. 2nd) Agannazer's scorcher, lightning strike, warp sense, mirror image, detect psionics 3rd) fireball, ice lance, iron mind, mental transport, Melf's minute meteors 4th) psionic dampener, psionic tracer, psychic protection, despair
Magical item: frost giant magical bracelets
6/25
I get news of Oruvyn's meeting with Nelba
I choose to touch the princess and meditate on Kumari
I see different temples, different people, but the same god
After some unimpressive meditations I gain in skill using this ability The scenes I see seem super real The sights and feelings are hyper real
Brad rolled on the dot -1 +1 +1 lol I see the palace I see the girl - the real princess sitting on the floor She is with a man and they are playing some sort of game He is a fat king or lord wearing great locks of gold and gems and stuff He gestures for her to take dice and roll them for the game She rolls the dice The king is not pleased at her lackluster gameplay He snaps his fingers and the guards leave He rolls the dice and moves his piece and then gives her the dice He suddenly grabs her hand and takes her glove off and says something in a strange language She is about to roll and he grabs her and molests her. He's trying to rape her. She becomes a super nasty demon that almost kills me just for seeing it and curses the king and all things and she has black blades in her many hands. He began for his life and says he wil erect the greatest temples and will protect such girls for all time She spins away in a black cyclone Lars ends up in absolute darkness I see three circles about me one copper one silver one gold - Mandador protecting me!! The gargantuan monster stares and glares at me - Then I pass out
Chaldemane comes and Oruvyn fills him in on what Lars was doing He examines me Sayeen and Oruvyn fight Sayeen takes me away from the princess Oruvyn stays with the princess
I get healed by Arband the archpriest general I wake up
+1 permanent wisdom increase 17 total now
Lars will leave the princess with oruvyn
Lars and Sayeen will themselves back to the prime material Lars will get gear and teleport without error back to mt celestia
6/26
Oruvyn and Sayeen Sleep Lars seeks the archpriest general Arband for news of the inspections of the lake I attempt to learn Despair 4th level I meet Eudaeus I ask him what he knows of the princess and her realm He gives me one day - an archon shows up with bad news Wearing upper plane steel Has no arms but wings instead He has captained the effort to search the lake He saw the ship at war with an invisible ship and saw the halfling woman thief there The archon Arturian pushed dark spirits away but the commodore's ship seemed to be engaged by a rammed attack from the invisible ship The archon tried to cast true seeing but he could not see the ship He carried survivors and saw the halfling run on the fire lake to presumably the invisible ship. Lord Eudaeus can see anything from his throne, so he looks into the lake and commands that all the ships return to port. He thinks the invisible ship is only interested in the celestial princess. He saw an invisible enemy beneath the lake, hovering near the surface New Archon is here wearing steel instead of platinum
Decision time Lars suggests that all ships set out at the same time as Lars is carried by the archon kathalambras a sword archon
Archon cannot carry me
I tried teleporting her but she didn't go
We seek the deal at the island
Chaldemane provides a ship and we get
1875000XPs to 15th level 6/2021 After reaching 15th Since arriving at mt Celestia 18,150
6/27/2021 Total running XPs 1893150
Lars must learn about Saint Baudraine and Asteves mace with elven skull dipped in bronze
2 sects
7/9/2021 We leave girrus realm on phoenixes Sayeen gets a feather of a phoenix We climb bug boulders in order to leave girrus realm and step into a different cold place with royal blue skies I pick a healing celestial cactus fruit Will heal all mortal ails Kandalantas is now addicted to the cactus fruit but resists gathering more Krazuth keeps watch over our slumber because he doesn't need to sleep
We are walking too slow but it makes sense because not all of our party is pure Lars sings one of Tharonds songs about Demetrius 5 days pass and Sayeen had an encounter with invisible wings flapping My spiritual path gives me an 18 wisdom for the moment Sayeen battles an undead wizard
We go to a celestial garden with fishes and a fisherman who is likely taldean with a katana and wakizashi Serves Oruvyn and I tea of jade color I gain +1 intelligence and a crystaline clarity He invites us to stay at his place I stay here trying to evade further scrying and he feeds us dinner made of poetry consisting of knowledge and wisdom. I play a game of chess with the JADE FISHERMAN and enjoy a big spiritual battle with him - I have a narrow moment of introspection - I realize that the whole thing is counterintuitive so when I think I should capture, I sacrifice instead.
Three great questions Archpriest Nikolos comes up and the question of abandoning him comes up - how can I be neutral good? I answer because it was a greater good
Why Sayeen rather than Shilane
Why abandon Shilane I complete my cosmic unity path. The jade man is pleased and congratulates me. Offers me a wish I ask for Demetrius armor but he explains that because it is in the treasury of a god, that he cannot retrieve it. I get all of the spell keys for my spellbook on Mt. Celestia. Add another 10th wisdom Actual 16 1/10 int and 17 2/10 wisdom
7/25/2021
Talk to fish and give them lore of our travels here and I get another 10th wisdom I'm actual 16-1/10 Int and 17-3/10 wisdom Someone is scrying me so I leave the garden
We are climbing the waterfall Something pulls my hair out I look back and see nothing but see water moving I cast dispell and hit a lucky 20 LOTS of spells get cancelled The jade fisherman and the archon from the waterfall jump into action and one of the gatekeepers. Big spells go off and the archon uses holy word and mayben and his simulacrum go away. We ask the jade man for a katana or aid but he says no. We ask for advice to return the princess to the emperor of heaven. He gives us nothing. Oruvyn pick pockets the jade man and gets a stone turtle with magical properties that helps us get under the waterfall without climbing it. We resurface in a new realm but keep getting scryed, we start walking and have to keep night watch and one night just before I get to bed I hear a loud thwack. I teleport out of my tent and ask the Azer and Kandalantas what the noise was but they didn't hear anything, I go to look at the entrance of the tent and my Spidey sense goes off so I tear the tent down and burn it. Neil asks to stop. We can see the spire of domiel and the mountain of the princess but we are stuck because so many of the party members are crappy people, mostly Oruvyn and Sayeen. Nathander was given a fake message from his god that nearly sent him back to his home realm, but I asked him to double check with his god, and after a while he received a sign from an archon, so he decided that his mind was being messed with.
6000 for dispel magic 🪄 13330xps + 1333 total up to this point since last XP dump = 14663
8/8/2021 Lars battles insane odds Invisible dragons Lars returns the princess with oruvyn's help Lars gets +1 int for full 18 Gets one more slot in meditation Mayben may have wanted me to return the princess Mayben only wanted to feed the princess to his own god Lars escaped from evil Oruvyn and the horsemen on his griffon and almost made it to the palace but an invisible dragon blew up the griffon and knocked Lars down, Lars had to go into shadow walk with the princess in order to avoid a prismatic wall, and then he had to avoid massive fire breath weapons while running down the corridor into the princess' throne room. Lars basically barely made it to her seat of power before Mayben murdered me and the princess finally moved and banished him.. Oruvyn helped distract the giant invisible dragon version of Oruvyn with magic and by calling for the aid of a steel dragon who was ultimately useless. Lars and Oruvyn were transported to a new place where Lars was given full 18 wisdom and that huge XPs dump..... 101340 + 10134
Total new xps 144287
Running XP Count 2019287
Lars is now at full 18 wisdom and spends 3 days in heavy meditation
I understand how her worship works and how it applies to mt. Celestia. Living worshippers on the prime materials use child girls as avatars of Kumari. Soul followers don't die. They are reincarnated. Some of the monastic leaders are trying to become immortal kings.
Lars is currently covered in leis and special robes as if to honor me. At the height of 3 days, a grand procession of petitioner spirits come to pay reverence to the princess and
Declare free 8th level spell
I talk to the steel dragon He had true sight
Orthosian the steel dragon and I converse a lot Orthosian is the servant of Chronepsis The book that Nelda had belongs to this god The book of chronepsis The book of faith Orthosian becomes super lusty over the book and threatened us
I teleport to the jade fisherman and then back
Agerik and I have words but he calms down and then he tells the tale of how he got the book Agerik was peeping on some bathing chic who turned into a dragon and then he stole a griffon and forced the bishop to help him chase the girl but when he arrived and after fighting golems, he got to the girl but she rejected him but also gave him a token that would summon her if he needed help.
8/21/2021 Oruvyn fucks up a lock pick roll and releases a stone bone dragon from the book. Agerik lands the kill blow
2019287 +5000 for this stone bone dragon Running total ::. 2024287 +45775 for reuniting with Demetrius
8/28/2021 2000 xps for giving the book back to Orthia
Identify for Demetrius Girdle with 2 crossed swords
Strength
Will adjust automatically
Ring of gold
Ring of invisibility
Potion of growing root oak
High strength, good AC, and regeneration
Shield with horned rabbit
Magical +2
"Mackaloo" - releases a big rabbit to be
ridden like a horse.
Halfling size field plate
Field plate +4 but +3 here
Aligned to concordant opposition
Tuned to the neutral plane
Very Handsome short sword
+1 enchanted on Mt. Celestia
Sentient - pleasant voice "bearer of the
blade - what is your wish"
Lars' golden robes
Not magical but it is spiritual instead
Ring of invisibility for Oruvyn 4000 xps for wish making 11025 personal +10% from the last big dump
Demetrius’ time at the 3rd gate
Question (to halfling): Do you know the answer to the riddles at the Mountain of Love and Strife?
Answer: Upon Mercuria where the Prophetess of Love and Strife sings, a token of the end, the last word of a friend, bring to me the end of all things.
Larweiaen trades for potions
Potion of Regeneration - used
Oil of disenchantment (dispels enchantment)
Battle with Fayben and Belmona at the 3rd gate (charity gate)
Belmona
Girdle with 2 crossed swords
Ring of Gold
Potion of growing roots
Shield (horned rabbit)
Halfing sized field plate (considerable enchantment)
Very handsome short sword (finely wrought, enchanted shiny steel)
Cash
Damage
23
25
21
Belmona dead
Random Old Guy
20
20
Flees from battle
Mr. Wayfair aka Mayben
22
22
20
Fayben dead
Demetrius (+11 hp)
1
Unceasing Vigilance of the Holy Sentinel (Alteration)
Experience Points
1,893,150 (27 June, 2021)
1,994,390 (08 August, 2021)
XP Catalogue
08/28/2021 +6,000 (reaching Mt. Celstia and the Courtlands) OFFICIALLY Reached 16th level = 2,000,390 xps XPs needed for 17th level: 2,250,000 +4,490 (personal XPs at Mercuria, Mt. Celestia) +5,000 (battle with the "Mole") +2,660 (upon the Citadel of Unconquerable Flame) +101,240 (the Celestial Princess returned to her Holy Mountain)
9/20/2021 +5,500 for stopping dragon from killing palo + 10% = 6,050
11/7/2021 +11,000 +10% = 12,100 LUMP: 131,540
LARS BECOMES 16th LEVEL CURRENT TOTAL: 2,381,540
12/30/2021
- 2,381,540
01/23/2022
+71,744 + 10% = 78,918.4 (after defeat of Prince of the Cloud Giants)
CURRENT TOTAL: 2,460,458.4
(3/2/2023)
+69,104 for supporting Demetrius, saving the princess of light and helping her escape
+23,483 for monsters and victories
+27,747 individual, for helping everyone else do cool stuff to level up beyond their individual abilities.
+ 10% = 12,034.
Total for this arc = 132,368
2,592,826.4
General Notes
Statistics Errata
Ability Score Fractions
Given unique and often heroic circumstances, a character may earn fractions of ability score points.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 0/10 | 0/10 | 0/10 | 0/10 | 1/10 | 0/10 |
Strength Point Catalogue:
Dexterity Point Catalogue:
Constitution Point Catalogue:
Intelligence Point Catalogue:
- 1/10: Lars drinks of the Well of Shadows
Wisdom Point Catalogue:
- 1/10: A fraction of a wisdom point is granted while the party is upon the Mountain of Love and Strife, when Lars begins to associate potential divinity in all beings:
"Lars in his wild imagination ponders if Mandador was once human and obtained Godhood in a fashion like empedocles did and zaalbuk is attempting. Lars concedes that only one so pure could create such a wonder. Soon he shames himself for believing that Mandador was once a man, as Mandador has ALWAYS been.... he asks himself..."
Lars has long made such contemplations and considerations, especially regarding the Celestial Princess, and now between mortals and the Supreme Godhead of Mandador. Lars' contemplation of the nature of the divine earns him the fraction of a point.
- 1/10: Lars drinks of the Well of Shadows
Charisma Point Catalogue: