Difference between revisions of "Zeitsulf"

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'''Zeitsulf''', 1st level Priest of Gelberlemthen 1st level Thief NG Male Gnome
 
 
[[File:Gnome1.png|right|400px]]
 
 
==Stats and Proficiencies==
 
Str 17 Dex 17 Con 11 Int 15 Wis 15 Cha 9
 
 
Age: 332 Xp: 0
 
 
Height:3'4" Weight: 82 lbs
 
 
Max Hp: 7 Ac: 5
 
 
'''Saving throws'''
 
 
Poison: 10
 
 
Rods, Staves, Wands: 14 (-3 for gnome) effective 11
 
 
Petrify: 12
 
 
Breath: 16
 
 
Spell: 15 (-3 for gnome) effective 12
 
 
'''Non-Weapon Proficiencies'''
 
 
Secondary: Scribe (Gnomish Mandadorianism Religion, Read, Write)
 
 
Primary: Blind Fighting (2 slot), Riding-Ram (1 slot)
 
 
'''Weapon Proficiencies'''
 
 
Shortsword, Dagger, Horseman's Mace
 
 
'''Languages'''
 
 
Gnomish, Weasel, Orc, Dwarden
 
 
'''Fatigue Calculations'''
 
 
Base = + 10
 
 
AC = - 3
 
 
Average Str/Con = + 14
 
 
Encumbrance = - 0
 
 
Fatigue Points = 10 + 14 - 3 - 0 = 21
 
 
Exhaustion Points = 21/2 = 10
 
 
Death March Points = 21/3 = 7
 
 
==Physical Appearance==
 
 
Zeitsulf stands at 3' 4" tall which makes him a little above average for a gnome. His small pot belly is not quite as predominate as many other gnomes, but he has thin wiry legs resting upon two small feet which hold up the girth on his torso. His arms are of average length and not overtly muscular. His shoulders are rather small compared to his midsection so his body does not create the iconic human V-shape that many men desire. His hands are rather small and delicate on first glance but more careful observation shows callousing on his hands like many of the gnomes who work in artisan crafts.
 
 
Zeitsulf typically has a brooding or sullen look. His eyes are green and focus intently on where his mind is going. He has a larger nose and ears than a human which gives gnomes a distinct appearance. His forehead is somewhat long leading to medium length strands of white hair that look somewhat disheveled to most humans but is quite common in gnomish culture. He has a slightly larger mouth and high cheeks bones which stretch across a wide face. Reaching his second century of life Zeitsulf began being able to grow the iconic facial hair for gnomes, he wears his proudly and grooms it often. His beard is medium length, perhaps 2-3 inches long, white and dull.
 
 
The garb being worn is typically patched together. Brown leather boots, whose sole is stitched together, extend to around the ankle where unique buttons clasp the shoe together. His clothing is rather nice (for gnomish standards) but is a dark brown color. He wears trousers and a long tunic that extends from his shoulders to just above his knees. Fastened to his belt is a brown leather pouch and a book connected by a thin metal linked chain. On the cover of the brown book is a burnt trefoil appearing to be branded. Hanging off his chest is a what would appear to be a child's necklace that has a charm of the trefoil of Mandador.
 
 
==Personal Background==
 
 
===Parents===
 
 
The matching of Agilwardus and Emmegart is truly where Zeitsulf's story begins. For these, his loving parents, were typical gnomes living quiet secluded lives in the forests near the lake by the mountain. Each, through their own interests vested in the beauty of their idyllic surroundings, were one with nature and used different aspects to show their talents. Agilwardus, a carver of wood, made splendid items for all the townsfolk even before reaching maturity. From an innate ability and seemingly au courant of the very fiber of the wood twisting and layering deep behind its bark, he merely stripped away pieces to reveal only the true beauty of what was already there. Emmegart, being quite different, preferred to find the most amazing meat, herbs and vegetables to share with the kin. She, like many other gnomes, had an astute ability to sense where life was burgeoning and bring the gifts of life to the mouths of the ones she loved. Reaching maturity the two knew each other very well, yet, it had never quite crossed the others mind that they could be matched.
 
 
In reality, Agilwardus never thought of being matched, for he grew up somewhat fatherless. His father, Bartschval, was gone for extended periods on grand adventures with the Knight's of the order of the beleaguered shield. Bartschval, a practitioner of illusion and cunning, was a gnome of great character who believed in serving Mandador. His participation in the grand adventure gave much needed help to Dwarden and furthered Mandador's wishes of expunging the area of the undead. Though, none of this meant much to Agilwardus, who only wished he had the loving and tender affection and guidance only a father can bestow. Upon his return, Bartschval had realized how much his son had needed him and like many gnomes how much he needed a match to receive his affection.
 
 
The matching of these two went over rather well. Emmegart's father, Osprant, wished to join his family to Bartschvals and Bartschval could see the tender and loving nature that Agilwardus needed in Emmegart. The two were to be knotted in the gnomish tradition and married in the Mandadorian, so as it was at the time. The two lived a few years gathering, making and finding true love within each other. Once their hearts were filled and open with each other, they decided to welcome a child. The going was rough and it had appeared it was not meant to be, so Bartschval began opening his book with the words of Mandador praying for them every night. Not long after, the seemingly miraculous had happened and Agilwardus eyes grew wide as Emmegart conveyed the feeling of life blossoming in her womb.
 
 
===Juvenility===
 
The childhood of Zeitsulf was very typical of the gnomish culture. Many days were spent learning natures many lessons. The trees blooming year after year with a new season, the gentle waves rocking along the beach show the ebb and flow of life and the mountains strong, stern and unyielding. Many of these traits Zeitsulf inherited from his surroundings, he was relentlessly stubborn when needed yet every year he seemed to blossom anew allowing for more information to take hold in his young mind. This isn't to say that Zeitsulf learned nothing from his parents. Emmegart being a strong purveyor of food showed many tricks to the young gnome. He learned at a young age how to set traps for small animals and where to find the best herbs hidden amongst the forest. Agilwardus showed him the time, effort and patience required to make a masterpiece in woodworking. His father also taught him how to tie special knots for making bundles of wood and other knots for dragging large logs home. They both showed him love and affection, yet pushed him to be the best he could at the tasks he was assigned. Indeed, his parents were almost too nurturing to Zeitsulf, always providing him with the things he needed and all he desired. The first 40 years, as he was coming into what humans define as "teenage years", were spent rather carefree and listless.
 
 
As this transition occurred, Zeitsulf began spending more time with Bartschval, for the master of cunning and intellect saw his gifts mirrored within the young boy. Young Zeitsulf very much admired his grandfather, for he was a hero to Dwarden and was a strong figure. Bartschval knowing the young gnome was burgeoning past his adolescence, began to tell Zeitsulf many of his stories. The stories started off rather unassuming as they were mainly about the human town. However, as time went on Bartschval began telling Zeitsulf of the grand adventures, fighting monsters and undead around the area. As the stories continued, Zeitsulf began asking Bartschval to teach him the ways of cunning and intellect. As Agilwardus didn't care for those ways, Bartschval was reticent to teach the young gnome. The asking turned into begging and the begging to groveling. Eventually the master gave in and so an apprentice was taken in.
 
 
===Carnality===
 
 
At 42 years old, Zeitsulf was not very wise but his quick hands allowed him to understand and perform the minor tasks that Bartschvals apprenticeship required. Simple tasks, like palming a coin were quickly mastered by Zeitsulf but he wasn't quite studious enough to complete the harder tasks like creating a 2-D illusion. Thus, Bartschval knew illusion wasn't Zeitsulf's path. Bartschval decide that Zeitsulf's time would be better spent understanding cunning. Most of his tasks required extreme dexterity which Zeitsulf had just enough. Bartschval insisted Zeitsulf be a well rounded individual and insisted he learn how to read and write. Shortly after his 53rd birthday, Zeitsulf was taken on Bartschvals visit to Dwarden. Zeitsulf learned many things on that trip, including the short sighted nature of the humans. Zeitsulf was very intrigued by the way the humans worship Mandador, for in gnomish culture the being and interacting with Mandadors world is as being one with Mandador, whereas the human Mandadorians believed in worship and strict guidelines. The culture within the human lands was indeed even more drastically different with greed and envy, for the humans have desires to advance their position which the gnomes do not. Murder, jealousy and hatred are rare qualities within the gnomes and Zeitsulf could see it with every action the petty humans made.
 
 
Following the trips to Dwarden, Zeitsulf, mortified with the way humans interact, decided to commune more with Mandador and the gnomish church. His hours spent trying to understand the wisdom of the congregation led to his initiation into the minor orders upon his 74th birthday. During this time Zeitsulf was becoming quite proficient with the use of cunning, he could now open the difficult locks and disarm traps set up by Master Bartschval. They became so well that Bartschval decided to tell the young gnome of other cunning talents like immunity to illusions, though he told Zeitsulf he must become a master himself before such things he could accomplish.
 
 
===Acuity===
 
Now with the full wisdom of 80+ years, Zeitsulf was growing to be not only a smart and mature gnome but also in-tune with Mandador and the needs of the world around him. His many years spent studying the ways of Mandador gave rise to his ability to channel holy spells through Mandador. He knew between his cunning and holy abilities he could really help shape the world for the better. His wisdom also granted him the patience that being a gnome can grant due to their long life. He spent many years perfecting the tricks Bartschval showed him in his carnality. Finally, around the cresting of his first century Zeitsulf had truly been able to use all the spells from Mandador blessed him with and the cunning his grandfather worked so hard to teach him.
 
 
For all the wisdom and knowledge that Zeitsulf had, there was still something missing from his life. He wished to help Dwarden and to fill the hearts of the humans he looked down on long ago with the true spirit of Mandador. Most importantly the family that Bartschval had  connected with so long ago. Just before his 260th year, Zeitsulf set out for Dwarden to help the humans and spread Mandadors love to all in need. However, upon his return Zeitsulf learned of the death of his father from a raid of orcs. The members of the clergy couldn't help as they tore through the gnomish homes. It was then that Zeitsulf decided that perhaps Gelberlemthen's sword use would be better for the gnomes. Only a handful of priests of Saint Gelberlemthen have ever existed but their ability to use different weapons and cunning might just have helped in the orcish raid where his father perished.
 
 
This is when Zeitsulf decided to become a votary of the saint, dedicating his priestly affairs to him. Zeitsulf learned the ways of Gelberlemthen and further excelled in the use of different kinds of weapons like the sword and dagger. Zeitsulf thought it would be a marvelous idea to open an abbey, much the way the humans did with the Brothers-Militant-at-Sword, for training other combatants to defend the gnomish lands. Zeitsulf around his 330th year decided to visit the humans and learn how the Brothers-Militant-at-Sword train and try to learn from them.
 
 
====Visits to Kalestrina====
 
 
Zeitsulf has visited the commandery of Kalestrina three times, coming with his grandfather and other gnomish folk, especially the adventurer Nildremedden.  There his grandfather would be the guest of the Lord Commander, who in Zeitsulf's memory was Lord Kelbion, whom Zeitsulf visited twice in his youth.  Bartschval would always be treated as a guest of honor.
 
 
Among the various personages whom Zeitsulf would meet while at Kalestrina, one of the most memorable would be the family of the House of Talenthar Urbanus.  For their patriarch Trelben, Bartschval enchanted a new sword that can speak, reveals secret passages, and may flash to blind the undead.  The sword however was damaged in the recent wars, being badly burned by fire magic.  Bartschval has repaired the blade and made it even more powerful than before.  In these times Zeitsulf was the friend of young Thalen Talendthar, son of Trelben, who was considered one of the most shining youths at the time.
 
 
==Adventures==
 
 
==Thief Abilities==
 
 
            Open Locks    F/R Traps  Move Silently  Hide in Shadows  Detect Noise  Climb Walls  Tumbling  Jumping
 
Base            0            0            0              0                0              0            0        0
 
 
Racial          5            10            5              5                10            -15          5
 
 
Dex Adj        5            0            0              0                0              0            2
 
 
1st lvl        30            30            0              0                0              0            0        0
 
 
Armor Type    -10          -10          -20            -20              -10            -30          -10
 
 
Effective      30            30          -15            -15              0            -45          -3
 
 
==Priest Abilities==
 
 
===Major Access===
 
All, Astral, Charm, Combat, Creation, Divination, Guardian, Healing, Necromantic, Protection, Summoning, Sun, Wards, Law
 
 
===Minor Access===
 
Elemental, Travelers, War
 
 
==Pertinent Items==
 
===Mount===
 
None
 
 
===Items===
 
Studded Leather Armor, Horseman’s Mace (Gnomish), Dagger, (Gnomish), Shortsword (Gnomish), Holy Symbol, Prayer Book
 
 
===Magical Items===
 
 
''Bright Fire'', magical long sword
 
 
Description:  ''Bright Fire'' is kept in a magical box, set with powerful warding magic that only Zeitsulf knows how to open.  After his recovery, Thalen Talenthar Urbanus is to be given the sword.
 
 
==Goals==
 
 
===Minor Goals===
 
 
Deliver the 'Bright Fire' and check on the Talendthar family
 
 
===Moderate Goals===
 
 
Gain access to 'The Brothers-Militant-at-Sword' to see their training style and use what I can for my own abbey
 
 
===Major Goals===
 
Establish a new abbey in gnomish land dedicated to martial defense like 'The Brothers-Militant-at-Sword'
 
[[Category:Dwarden Player Characters]]
 

Latest revision as of 04:45, 29 December 2019