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	<entry>
		<id>http://dantareth.org/index.php?title=Elendas&amp;diff=1490</id>
		<title>Elendas</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Elendas&amp;diff=1490"/>
				<updated>2015-02-08T00:34:34Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Elendas Thanomere, Ranger and Acolyte of Mandador (Danian Rite)'''&lt;br /&gt;
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[[File:1000x643 7647 The inquisitor 2d illustration castle medieval monk tower village inquisitor hanged man picture image.jpg|thumb|right|400px|A depiction of Reader Elendas in Mirsaki upon the execution of Chadwick Merriweather Harding in 888. Elendas is known to have had the influence with the city council to spare Harding, but due to the nature and degree of his evils, chose not to do so.]]&lt;br /&gt;
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==Family History and Background==&lt;br /&gt;
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'''Father''':  Sir Zathial Thanomere of Zlin, Paladin of the Order of the Lake&lt;br /&gt;
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'''Mother''':  Elissis, wood elfess of Manlen Grove, daughter of Eletheniel&lt;br /&gt;
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'''The Story of Sir Zathial and Elissis, and the Birth of Elendas'''&lt;br /&gt;
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Elissis is the wood elf mother of Elendas, a maiden of the wood elves of Manlen Grove.  Zathial is Elendas’ father, a paladin and member of the Order of the Lake.  Born in Zlin in Erin Dale, he was a knight-errant of Aber-Zlin, and was famous for righting many wrongs and defeating goblins.  After adventures, he road to Manlen Grove in the Forest of Osholan to slay the green dragon Keshelaness, who had been eating halflings.  There, he passed into the boundaries of the Grove upon hearing a beautiful elven song, and experienced the beauty of Elissis swimming with nymphs.  He was instantly entranced, but the rangers of the Grove soon caught him for violating the sanctity of the Grove.  Eletheniel, the father of Elissis, called upon the protection of the Grove against Zathial.  Zathial on the other hand appealed to the druids of the Grove for the chance to court the wood elf maiden.  They decreed nine challenges or quests as dictated by Eletheniel.&lt;br /&gt;
&lt;br /&gt;
1)	Defeat of the Trispine troll&lt;br /&gt;
&lt;br /&gt;
2)	Answer the three riddles of Tribbleplacer the Gnome&lt;br /&gt;
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3)	Tame the Restless Unicorn&lt;br /&gt;
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4)	Defeat Kanlis the Strong, strongest of the elves of the Grove, in a joust&lt;br /&gt;
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5)	Seal off the kingdom of the unseelie faeries&lt;br /&gt;
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After the fifth quest, Zathial was nearly killed.  The other four tests were never revealed.  Barely returning to the Grove, Elissis rushed to care for him, and ignoring her father, took the injured paladin to Olten’s Post, a small human village.  In his weakness, they shared a night together, and Elendas was conceived.  Ashamed of himself for not fulfilling all nine of Eletheniel’s quests, he returned to the elf to continue the quests, but the father refused, and cursed the paladin.  Zathial road away, ashamed, but arranged for Elissis to give birth at the bailiwick lodge of the Holding, whilst he atoned.  Upon returning, he challenged Eletheniel himself to a joust for the right to marry his daughter, which the elf accepted.  The two warriors threw each other down, and so a draw was declared by the druids, and so for half the year, Zathial could see his wife and child, and for the other half the paladin must depart.&lt;br /&gt;
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Zathial thus had the boy raised at the Bailiwick of the Holding, where he was educated by the priest Ultas.  In the spring and summer he would stay at Manlen Grove with his mother, but as a half elf was not permitted to enter into its inner secrets.  He was trained there by the Rangers of the Grove, and by his father, in the arts of war.  In the fall and winter, he stayed with his father and guardians at the bailiwick.  Upon advanced youth, his father took him north, and as per his son’s request, he was initiated into the minor orders by Athis, the Archbishop of Tharkin himself.  His father being beckoned to the War of the Siblings, and his mother assenting, Elendas was sent to assist the troubled archbishopric of Dantareth.&lt;br /&gt;
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==Early Life of Elendas==&lt;br /&gt;
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'''Mentors, Teachers and Instructors of Elendas'''&lt;br /&gt;
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Sir Zathial:  basic instruction in the warrior way, and in matters of faith, perseverance &lt;br /&gt;
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==Important Locations in the Life of Elendas==&lt;br /&gt;
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'''Manlen Grove'''&lt;br /&gt;
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In early Mandadorian Empire, a paladin named Nimrel (Nimrelius Avanius Conthine), a warrior of invincible power, came to the great grove, which had long been the home of faerie folk, with a spritely king and queen.  Chasing forest elves to the sanctity of the grove, as they would not convert, Nimrel bade his knights wait so that he might reason with the Queen and King of the grove, where he meant to use his terrible sword the Tolobranus to inflict his will.  Instead, the spritely forest god Manlen appeared, and held a great contest of riddles.  If Manlen lost the contest, the demigod staked conversion of all the in the grove.  If Manlen won, Nimrel was to defend the grove with his sword for all time.  Although directly divinely inspired, Nimrel still lost the contest due to a “dark trick”.  Furious, he was changed into a great tree spirit of stone and wood.  He guards the forest still, its ultimate protector, but rarely manifests, and his holy sword Tolobranus is embedded idly into changing stones about the magical wood.&lt;br /&gt;
&lt;br /&gt;
==The Quest to Save Sir Zathial==&lt;br /&gt;
&lt;br /&gt;
On the 8th day of the Festivals of Change (October) 888, while the party guarded the home of Atham Tiluvian Half-Elven against attack from Killithane druids and their gnolls, and while Elendas was watching and guarding House Tiluvian in the dark woods of night, Elendas was approached by Cornelius, a mage turned druid whom Elendas recognized as a member of the Nine, from the college or circle of druids at Manlen Grove.  Now however, Cornelius bore the Staff of Stars, once held by the Great Druid of the Circle of Manlen Grove, old Wythircar, whom was kindly to Elendas when he was still very young.  Elendas, remembering these rarely seen but powerful and important people, and recognizing the staff of office, concluded that Cornelius was now Great Druid.  Knowing that his territory stretched throughout the whole of the Eastern Kingdom and beyond, Elendas knew that there was an important reason why the Great Druid had used his magic to pass the distance and come to him.  Indeed, Cornelius told Elendas the following news:&lt;br /&gt;
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''The Wounding of Sir Zathial, as told by Cornelius''&lt;br /&gt;
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-that although a major victory was won by the Crown at a battle at the border of Polydidus and Quadrain, which has pushed the Empire back west and out of eastern Pompiers, a large force of Encyclonian cavalry, under an imperial guard hypo-myriarch named Count Solonochos, has taken much of the Holding&lt;br /&gt;
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-&lt;br /&gt;
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Elendas’ ancestor Thanomere Blackshield, an adventurer, supported the king of Hollaton during an invasion by the Calians in which the king was nearly captured.  In the combat, a bronze dragon descended to attack the prince of Hollaton, and with a great sword Thanomere, a commoner at the time, slew the beast.  Later, the House of Thanomere was loyal to the Phoenix Lord of Mountainhall, although a cadet branch of the family moved to farms in Aber-Zlin.&lt;br /&gt;
&lt;br /&gt;
Elendas’ great-great paternal grandfather named Antanis Thanomere, who was himself of knightly descent tracing back to the barony of Hollaton generations before that time.  Antanis helped quell a serious rebellion using the monsters of the swamp against Ariathor.  For this Antanis was made a knight banneret with inheritable title and a grant of land in addition to those already owned.  Antanis was also the first to become a knight of the Order of the Lake, although Zathial was only the second of the family to join this order. &lt;br /&gt;
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Character Points/Notes&lt;br /&gt;
-Tharkin, the city in which Elendas was initiated into the Minor Orders by the Archbishop himself, is an ancient and holy and sacred city, as it is the original home of the Prophet Ramian’s parents, and it is also where they are buried at the great cathedral.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Virgil_Tyrion&amp;diff=1426</id>
		<title>Virgil Tyrion</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Virgil_Tyrion&amp;diff=1426"/>
				<updated>2015-01-24T19:02:26Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
level and stats&lt;br /&gt;
&lt;br /&gt;
[[File:Spartan-warrior tn2.jpg|thumb|400px|Virgil Tyrion]]&lt;br /&gt;
&lt;br /&gt;
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[[File:Virgil and the Paladin behold the damned of the 8th(Gustave dore inferno32).jpg|thumb|400px|Virgil and his companion Torthias, the Paladin of Kiri-Jolith, behold the frozen damned of Caina, the 8th level of Baator. Here Torthias is tortured to find a doomed friend whom he thought was alive and safe on Krynn, but who has in fact recently died and for his sins been sent to nearly the darkest and lowest layer of Baator.]]&lt;br /&gt;
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== Description ==&lt;br /&gt;
&lt;br /&gt;
Standing at a height of 6'4&amp;quot; but weighing in at only 175 pounds, Virgil is taller than most but seems almost fraile in his plated armour due to his lack of bulk.  Out of armour he is seen as a man of high strength and his tightly corded long muscles prove as such.  His blonde hair is normally kept short so not to blind him in combat or enable a foe something to latch onto. His pure white eyes, a birth defect, are offsetting and unsettling to most for the eyes are the window to the soul.  &lt;br /&gt;
&lt;br /&gt;
His body in very unscarred or blemished in anyway despite his years of near constant combat.  His overabundance of healing spells has seen that despite broken, blooded, and shattered he will always rise again.&lt;br /&gt;
&lt;br /&gt;
Virgil, at one point in his younger years, had matching tattoo's with Balathar Darlantan.  On his left bicep he had a merchant's scale that was perfectly balanced with sword on one side and scrolls on the other.  Underneath was printed 'Preserve the Balance'.  Balathar and himself got these done in one of their first outtings into the strange city of Sigil through Balathar's beloveded coo-coo clock.  Virgil later had this tattoo unwillingly removed by the Ordoisian Knight Rathramian when he severed Virgil's arm at the shoulder due to a miss timed dodge of Rathramian duo-dimensional spell thrust.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
A stoic, grim and humourless man, Virgil's outlook on the world and to a lesser degree the Dantereth region is fragile at best.  His constant dealings with his allies and enemies alike has left him worn out and tired even though he is only 26 years old.  Wise well beyond his years, Virgil is slow to speak or interfere with anyone or anything.  Only in dire circumstances will he choose a side or make a lasting eternal decision and is instead content to let his allies decide for him or his enemies to make the first move.&lt;br /&gt;
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== Adventures ==&lt;br /&gt;
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Founding member of the Gondolas adventuring party.&lt;br /&gt;
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[[File:Romanos+IV+Diogenes+and+seljuks+-+Great+Byzantine+defeats+-+Part+IV+-+Battle+of+Manzikert.jpg|thumb|right|400px|A divinized Virgil inspects the battlefield, comforting the wounded and chastising the undisciplined. The woodcut was produced by an Encyclonian mercenary, and later Neutralian convert, who witnessed the battle, and saw Virgil being swallowed by the Underworld. The scene is from the Third Battle of Vester during the War of Two Barons, imagined as just before the summoning of the pit fiend that stole Virgil from the world.]]&lt;br /&gt;
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== Items/Possessions ==&lt;br /&gt;
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==== Adornments ====&lt;br /&gt;
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==== Weapons ====&lt;br /&gt;
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==== Armor ====&lt;br /&gt;
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== Spells/Abilities ==&lt;br /&gt;
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====== Crusader Spells ======&lt;br /&gt;
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A list of some Neutralian specific spells can be found [[Neutralian Spells|here]].&lt;br /&gt;
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'''Suggested Lesser Known Non-Neutralian Specific Spells'''&lt;br /&gt;
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1st Level:  ''endure cold''&lt;br /&gt;
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2nd Level:  ''priest lock'', ''resist cold''&lt;br /&gt;
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3rd Level:  ''protection from cold''&lt;br /&gt;
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4th Level:  ''recitation'' (material component:  copy of sacred text), ''smiting'', ''abjure''&lt;br /&gt;
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5th Level:  ''hold spell'' (material component:  ring of adamant), ''protection from fiends, 10 ft. radius'' (all sphere, material component:  silver dust (vs. baatezu)), ''dispel evil''&lt;br /&gt;
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6th Level:  ''imbue purpose'' (powdered diamond worth 1,000 g.p.), ''greater guardian seal''&lt;br /&gt;
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7th Level:  ''permanency prayer'' (material component:  5K g.p. diamond, ''sacrosanct'' (material component:  piece of rubber, small mirror or reflective item, eye of night seeing creature), ''regenerative heal''&lt;br /&gt;
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'''Some of the Possible Spell Components and Other Oddities from the Laboratory of the Disenchanter''&lt;br /&gt;
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10 lbs. of iron filings, 30 charges of sulfer, 8 lbs. of diamond dust, brass pen and some sort of blood ink, colored glass shards, numerous piles of colored dust or sand, over 200 dissected extra-planar creatures in bottles, a huge jar of glass marbles, cinnamon sticks, 14 glass rods, 300+ silver needles or pins, bottles of pine oil, tiny bucket of greasy pitch, boxes of lead crystal vials (52), 3 vials of mercury, 9 sealed jars of crystal glass that seem to contain some sort of gas, 67 tiny gold beads, 16 bat wings, 7 wads of rubber in a small box, 10 lbs. of silver filings in a lead crystal jar, 14 nuggets of amber,  etc.&lt;br /&gt;
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*Torthias has selected two wizardly texts which Estena said may be of considerable worth before she was taken away.  Torthias recommends they strap the books to their bodies so that they might use them to barter if they get the chance.&lt;br /&gt;
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'''Major Spheres''':  all, combat, guardian, healing, war, wards, and law&lt;br /&gt;
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'''Minor Spheres''':  protection, necromancy&lt;br /&gt;
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*Note:  the spell ''protection from fire'' was originally an AD&amp;amp;D 1st Edition druid-only spell.  Although this spell is accessible to Virgil, as he is not a druid, he cannot cast upon himself the more powerful version of this spell in which he is completely immune to fire.  He may only imbue himself with the weaker version of this spell.  The same goes for a similar spell, ''protection from cold''.&lt;br /&gt;
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'''Spell Components and Holy Water''':  Many of Virgil's spells require holy water or even holy water from the springs of Mount Telemon.  Both substances were possessed by Virgil before his capture.  He has one large vial (15 charges) of the waters of Mount Telemon, being one of three given to him by the Bishops of Telemon after the fight with Rathramian at Urstwater, and secreted away at his crusader citadel before his adventures to Endsphere for future use.  He also has three normal vials of holy water (10 charges each).  If these vials are missing, it may be impossible for Virgil to cast many of his spells while in Baator, as he has no easy means of producing such sacred waters while there.&lt;br /&gt;
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'''Spell Recovery Times''':&lt;br /&gt;
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Spell Level 1-2:  4 hours&lt;br /&gt;
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Spell Level 3-4:  6 hours&lt;br /&gt;
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Spell Level 5-6:  8 hours&lt;br /&gt;
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Spell Level 7-8:  10 hours&lt;br /&gt;
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Spell Level 9 and Quest:  12 hours&lt;br /&gt;
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'''CREATING POTIONS AND HOLY WATER'''&lt;br /&gt;
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''Formulae Preparation'':  1d3+1 weeks utilizing the 5th level ''commune'' spell&lt;br /&gt;
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In Extremis:  due to both the highly unusual nature of Virgil himself as well as his situation, Virgil must still pray for guidance and search inwardly in the hopes of finding a formula to suitably prepare healing potions given the evil facilities and malign components to which he has access in the Grotto of the Disenchanter.  The time necessary (1d3+1 weeks) will not change.  A roll will be necessary to determine the outcome.  Virgil is of such high level and of such ability with healing that even given the circumstances, his chance of failure is merely 1 out of 20.&lt;br /&gt;
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''Vial Creation'':  a specially ''blessed'' vial of rock crystal or leaded glass is necessary to store Virgil's healing potions and holy water.  Each vial would take a turn to properly bless if an altar were available.  Without an altar, Virgil will be able to appropriately ''bless'' such a vial in one hour's time, due to the sheer intensity and enormity of his faith.&lt;br /&gt;
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Vial Creation In Extremis:  The anti-magic lab would have an abundance, or 52 eligible leaded glass vials, for Virgil to suitably sanctify into potion or holy water bearing status.  Virgil is wise enough to know that he must spiritually cleanse such receptacles, using the ''consecrate item'' version of the 1st level All sphere ''ceremony'' spell, before they can even begin to be used to store a finished potion or holy water.  Such a ''ceremony'' takes one hour.  Virgil may consecrate up to his level in potion vials per casting.&lt;br /&gt;
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''Potion of Healing Ingredients and Chance of Success In Extremis'':&lt;br /&gt;
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-vial of water (purified) (stored under the lip by Virgil and Torthias during feeding time)&lt;br /&gt;
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-drop of holy water&lt;br /&gt;
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-drop of paladin's blood&lt;br /&gt;
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Prayer Time Required:  1 full uninterrupted day and night (24 hours) while fasting and only 4 hours of sleep.  Due to his extreme high level and specialty, Virgil can create 4 such potions in one day's time.&lt;br /&gt;
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Chance of Success Calculation:  Base 70% chance, -100% for difficulty of situation, +2%/level= +46% bonus, 7 slots in healing= +30% bonus; total chance:  46% chance of success&lt;br /&gt;
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*Virgil's chance of success would increase by at least 50% if he found a suitable altar and sanctified space holy place in which to pray.  Barring this, the calculations presented above will remain in effect.&lt;br /&gt;
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*Due to the nature of a key ingredient, Torthias cannot ingest this potion.  &lt;br /&gt;
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''Potion of Extra Healing Ingredients and Chance of Success in Extremis'':&lt;br /&gt;
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-vial of water (purified) (stored under the lip by Virgil and Torthias during feeding time)&lt;br /&gt;
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-drop of holy water of Telemon&lt;br /&gt;
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-drop of Virgil's blood&lt;br /&gt;
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Prayer Time Required:  4 full dedicated days and nights (96 hours) while fasting and only 4 hours of sleep each night.  Due to his extreme high level and specialty, Virgil can create 2 such potions in 4 day's time.&lt;br /&gt;
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Chance of Success Calculation:  Base 70% chance, -105% for difficulty of situation, +2%/level= +46% bonus, 7 slots in healing= +30% bonus; total chance:  41% chance of success&lt;br /&gt;
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*Virgil's chance of success would increase by at least 50% if he found a suitable altar and sanctified space holy place in which to pray.  Barring this, the calculations presented above will remain in effect.&lt;br /&gt;
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*Due to the nature of a key ingredient, Virgil cannot ingest this potion.&lt;br /&gt;
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''Gathering of Components for Potions While in the Grotto of the Disenchanter''&lt;br /&gt;
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3d3 worth of components for healing potions (of normal or extra healing) (the main limitation is the tiny collections of water made over the course of many days)&lt;br /&gt;
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*Virgil will not be able to create these potions without Neutralian holy water.  The &amp;quot;easiest&amp;quot; way to achieve this will be for Virgil to reclaim his vials of holy water from wherever they are being kept, if indeed they have survived at all.&lt;br /&gt;
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''Creating Holy Water''&lt;br /&gt;
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Creating Holy Water In Extremis:  The major difficulty Virgil would have in creating holy water would be the absence of a purified and hallowed font, or basin, specially consecrated, in which the holy water could be created.  Typically, it would take 9 days for Virgil to spiritually consecrate and dedicate such a holy water font and basin.  If Virgil will to truly spend a week doing this, he would normally have a 115% chance of success.  The incredible evil of his location in the planes would make this very difficult, and likely require the casting of ''protection from evil'' spells that would be able to protect the prospective font from the corrupting influences of the 8th Layer of Baator.  Even if this was done, Virgil can count on a 75% chance of success.  For each day he shortens the nine day consecration period, he will lower his chance of success by 5%, so, for example, if Virgil were attempt the holy water font consecration in a single day, he would have but a 35% chance of success.  The DM could provide further details regarding this process.&lt;br /&gt;
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After a holy water font or basin were created, Virgil could create a number of vials worth of holy water (the number being dependent upon the quality and size of the consecrated basin) in a ritual of prayers and meditation that would normally take a full day, followed by the actual ritual, which in turn would be followed by a need for not less than 8 hours of rest and repose.  Such a process is usually only possible at a maximum of but once per week.  Virgil, being of such advanced level and given his extreme situation, may be able to shorten such timelines appreciably.&lt;br /&gt;
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''Creating Holy Water of Mount Telemon&amp;quot;&lt;br /&gt;
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Technically impossible, as the water necessarily must be from the springs of Mount Telemon itself, Virgil suspects that given his condition, there in fact is a way for such sacred waters to be made.  Such may require high role-playing, to create such powerful waters.  If on the other hand traditional attempts were made to create holy water from Mount Telemon, which again is normally impossible, Virgil might have a chance, but likely at half the normal chance for creating normal holy water.&lt;br /&gt;
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====== Crusader Abilities ======&lt;br /&gt;
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''lighten load'' once/day&lt;br /&gt;
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''easy march'' once/week&lt;br /&gt;
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====== Neutralian Crusader Powers ======&lt;br /&gt;
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-all crusaders of Neutralis are trained in warfare (which is to say they receive two bonus slots, one in tactics, one in strategy)&lt;br /&gt;
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-all crusaders of Neutralis can cast the first level priest spell courage once a day.&lt;br /&gt;
&lt;br /&gt;
-Crusaders of Neutralis may enter a sword prayer at will.  During such a prayer, the crusader unsheathes his weapon and holds it before him while kneeling, closing his eyes and praying, not necessarily aloud.  He loses all dexterity bonuses while in this state, and +4 bonus is awarded to his attackers for purposes of hitting him, but he does gain a +2 bonus to all his saving throws.  The prayer circle of a sword prayer extends in a ten foot radius circle about the crusader.  While in a sword prayer, at the DM’s option, crusaders of Neutralis may also attempt to commune with their god, although there is no set time frame for how long it may take for the communion to work, or even if it will work at all.&lt;br /&gt;
&lt;br /&gt;
-at 3rd level, crusaders of Neutralis can cast the second level priest spell ''aid'' and ''bless'' once a day.  &lt;br /&gt;
&lt;br /&gt;
-at 5th level, a crusader of Neutralis may enter a sword prayer trance, during which they can fast for extended durations, requiring neither food nor water.  At the DMs option, they may also attempt to commune with Neutralis, although there is no set time frame for how long it may take for the communion to work, or even if it will work at all.  Generally, the trance and the accompanying fast work for as many days as the character has levels.  He can halve his breathing, and the trance also halves the effects of mind effecting spells and abilities. (*)&lt;br /&gt;
&lt;br /&gt;
-at 5th level, crusaders of Neutralis may cast the 2nd level priest spell ''rally'' once a day.&lt;br /&gt;
&lt;br /&gt;
-at 5th level, crusaders of Neutralis bolster the morale of their immediate unit by 1 point.  This effect is not cumulative with other Neutralians.&lt;br /&gt;
&lt;br /&gt;
-at 5th level, crusaders of Neutralis receive a proficiency slot in some aspect of warfare.  This may count towards a riding proficiency of any sort, or perhaps be a slot in “desert strategy” or an advanced tactics slot for archer units, Fabian strategy, etc.&lt;br /&gt;
&lt;br /&gt;
-at 7th level, a crusader of Neutralis can cast the 4th level priest spell ''leadership'' on himself once a day, but only the weaker version of this spell.&lt;br /&gt;
&lt;br /&gt;
-at 7th level, a crusader of Neutralis may, during a sword prayer, cast as innate abilities ''protection from evil'' and ''cure serious wounds'', both of which effect everyone in a 10 foot radius.  They may be cast at the same time.  Each of these granted abilities can only be cast once a day.&lt;br /&gt;
&lt;br /&gt;
-at 7th level, a crusader of Neutralis increases the morale of his unit by 1, making the total bonus +2.&lt;br /&gt;
&lt;br /&gt;
-at 7th level, a crusader of Neutralis may cast ''prayer'' once every two days.  (*)&lt;br /&gt;
&lt;br /&gt;
-at 9th level, a crusader of Neutralis may, while in sword prayer, cast as a granted ability ''negative plane protection'', but only on himself.  The Neutralian can use this ability as often as he wishes.&lt;br /&gt;
&lt;br /&gt;
-at 9th level, a crusader of Neutralis increases morale in his entire army by one point, but this does not apply to his own particular unit.  This effect is not cumulative with other Neutralians.&lt;br /&gt;
&lt;br /&gt;
-at 9th level, a crusader of Neutralis receives another proficiency slot he may put towards warfare.&lt;br /&gt;
&lt;br /&gt;
-at 12th level, a crusader of Neutralis can cast ''cure critical wounds'' once a week. (*)&lt;br /&gt;
&lt;br /&gt;
-at 12th level, a crusader of Neutralis increases the morale of his unit by a further point (+3)&lt;br /&gt;
&lt;br /&gt;
-at 12th level, a crusader of Neutralis may heal the hit points of anyone within his prayer circle (10 foot radius) during a sword prayer by as many hit points as he is willing to sacrifice from himself.  (*)&lt;br /&gt;
&lt;br /&gt;
-at 14th level, a crusader of Neutralis who is blessed by a Bishop of Neutralis receives 10% MR for the day.  If he is blessed by a Bishop of Telemon, he receives 20% MR.&lt;br /&gt;
&lt;br /&gt;
-at 14th level, a crusader of Neutralis increases the morale of his entire army by +1 and his unit by +1 (total morale bonuses:  +2 for army/+4 for unit)&lt;br /&gt;
&lt;br /&gt;
-at 14th level, a crusader of Neutralis may enter the Neutralian Rage, which effectively hastes the character.  This may be done only rarely, and only during periods of great danger or import.  At most, it can be performed once for as many days as the character has constitution and wisdom points averaged, minus 30.  Therefore, if the character in question has an 18 wisdom and a 16 constitution, he may enter the rage every 13 days.  The rage fills him with divine power, giving him 5 hp, and giving him a +1 to attack rolls and +2 to damage rolls, in addition to being ''hasted''.  The crusader cannot parry, use spells or even use missile weapons at this time.  The effect lasts for 4d4 rounds, which is kept track of secretly by the DM.&lt;br /&gt;
&lt;br /&gt;
-at 16th level, a crusader of Neutralis gains another war proficiency slot of his choice&lt;br /&gt;
&lt;br /&gt;
-at 16th level, a crusader of Neutralis may, within the confines of his sword prayer circle, create a ''globe of invulnerability'' against any number of spells of his choosing, but only if the effect of each individual spell causes twice the effects that spell would normally have on him.  Spells which have saving throws receive a -2 penalty for the crusader, and he of course forfeits all dexterity bonuses to his save score.  The Neutralian may use this ability as often as he wishes.&lt;br /&gt;
&lt;br /&gt;
-at 16th level, a crusader of Neutralis may cast ''flame strike'' twice a day&lt;br /&gt;
&lt;br /&gt;
-at 18th level, a crusader of Neutralis may surround his sword prayer circle with a ''wall of fire''.  He may do this as often as he wishes.&lt;br /&gt;
&lt;br /&gt;
-at 18th level, a crusader of Neutralis’ shield may be blessed by a Bishop of Neutralis, gaining him a 15% bonus to his MR.  If it is a Bishop of Telemon, the bonus is increased to 25%.&lt;br /&gt;
&lt;br /&gt;
-at 18th level, a crusader of Neutralis increases the morale of his entire army by +1 and his unit by +1 (total morale bonuses:  +3 army/+5 unit)&lt;br /&gt;
All troops under the crusader’s command receive a +1 bonus to hit, their passion being so high.  With his own personal followers, if he is commanding them, their bonus to hit is +2.&lt;br /&gt;
&lt;br /&gt;
-at 18th level, a crusader of Neutralis is permanently blessed with ''free action''.&lt;br /&gt;
&lt;br /&gt;
-at 20th level, a crusader of Neutralis may, once a week, surround his sword prayer circle in an ''anti-magic shell'' (*)&lt;br /&gt;
&lt;br /&gt;
-at 20th level, a crusader of Neutralis may select one school of wizardly magic or an entire psionic discipline which he becomes totally immune to within his 10 foot radius sword prayer circle for every level after and including 20th.  If the wizard in question is a specialist, and the crusader is enacting this ability, all the wizards spells fail, regardless of the school.  Once the sword prayer has been initiated, and the school of magic selected, the school of wizardry cannot be changed unless a new sword prayer is initiated.  This power may be used as frequently as he wishes.&lt;br /&gt;
&lt;br /&gt;
-at 20th level, a crusader of Neutralis gains another war proficiency slot.&lt;br /&gt;
&lt;br /&gt;
-at 21st level, a crusader of Neutralis’ morale adjustments increase to (+4 army/+6 unit)&lt;br /&gt;
&lt;br /&gt;
-at 21st level, a crusader of Neutralis may, once a day, divinely inspire troops from his prayer circle, where they will receive after the prayer and the circle is broken, an additional +2 to bonus to attack and morale rolls, if they join the crusader in prayer.  (*)&lt;br /&gt;
&lt;br /&gt;
-at 21st level, a crusader of Neutralis’ sword prayer circle may become a giant ''negative plane protection'' shell, as per the spell, destroying lesser undead and weakening the powers of greater undead.  This power may be used as frequently as the Neutralian wishes.  &lt;br /&gt;
&lt;br /&gt;
-at 21st level, a crusader of Neutralis may ''heal'', himself or another, as a granted ability, once a week.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Weapon Proficiencies ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Non-Weapon Proficiencies======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Languages======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Bearer of the Divine Mantle of Neutralis ======&lt;br /&gt;
&lt;br /&gt;
''“So have I ventured, and been through all Your worlds, and the systems which hold them, which are the mass tangles of Your mind, and I, Your Conscience tell you:  Gone is the tyranny of those who follow you.  Gone is the blindness of Your rabble.  The worlds and universes never fail completely, for there are always a thousand motives and minds, but now, the whole multiverse stinks with Your single, blind choices, and is meshed in a net of stagnancy from which no world or mind can never truly escape, until now.  I revoke it.  Turn back from whence you came, retire, and let us go by the rule You Yourself gave us, gave me:  It is Your Will for it to be My Will.”''  -Virgil's command to the Triune God at Endsphere, in 887, ''Memoirs of Mondecalm'', Book 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Astral.jpg|right|thumb|300px|Although Virgil perhaps knows more about the Triune God than any other mortal, much still remains a mystery to him.  Although the divine godhead is certainly banished, Virgil knows that aspects of both Mandador and Ordos still exist in the multiverse, although infinitely diminished in power.  As for Neutralis, there is not a sign, save for Virgil's memory of the eternal maxim of his faith, that &amp;quot;It is Your Will for it to be My Will.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Virgil has surmised that, due to his having issued the edict against the Triune God, he is somehow associated with the divine mantle of the same being.  This association seems to have provided no meaningful change to his person or his powers, save for the fact that Virgil observed that all his Neutralian granted powers and mightiest prayer-spells were still available to him, whereas other Neutralians, such as his mentor, Bishop Tenemon, spoke of having lost their granted powers and more powerful spells.  Despite this anomaly, Virgil was totally unaware of his divine association until he was killed by a monstrous troll-giant in the great swamp of Zlin.  In death, Virgil realized his spirit was entwined with the very essence of the Triune God,  that the spiritual power of this being was centered around him, and that he could ''will'' himself back to life or pass on to the afterlife, at his discretion.  Virgil even realized, in that moment of power, that his will was without limit, and could do most literally anything.  Offended by the violation of the Balance by his killer, Virgil wished the mighty monster destroyed, and so it was done.  Virgil then willed himself back into mortal form.&lt;br /&gt;
&lt;br /&gt;
Immediately following this experience, Virgil realized that, before his death, he had been merely ''associated'' with the invisible Shadow of the Triune God, the spirit essence of divinity.  Now however, Virgil incarnately knew, he was more than associated with such power, and that, by wishing the monster dead and himself restored to life, he had accepted the Mantle of Power of the Triune God, and that such power was now centered and infused to him directly.  At any time thereafter, if Virgil wills it, as a full round uninterrupted action, he may fully embrace the divine mantle, and become a god.  As to what would happen to Virgil, or to everything else for that matter, after such a momentous decision, Virgil cannot be sure.&lt;br /&gt;
&lt;br /&gt;
[[File:Highres 4714662.jpeg|thumb|right|300px|Virgil does not truly know what would happen should he choose to assume divinity.  Will his mortal soul burn away?  Would he be Neutralis?  Would he be Ordos?  What, if anything, could he not do?  Is there an unknown danger, something beyond mortal knowledge, that would threaten Virgil if he were to assume the mantle of his own god?  Such will remain a mystery until the Supreme Decision is made, if it ever will be made.]]&lt;br /&gt;
&lt;br /&gt;
Although the bearer of the Divine Mantle, Virgil is not truly certain how this changes him.  He knows that, unlike most surviving Ordosian knights, priests and paladins of Neutralis, and proxies of Mandador, Virgil has not lost his awesome granted powers nor his most powerful spells.  Virgil knows, or sensed in his after-death-moment-of-divinity, that the three facets of the Triune God, Mandador, Neutralis and Ordos, still grant their spells via Shades of their former selves.  Virgil knows that the godhead, Mandador himself, obeyed Virgil's banishment, and has fled to Mount Celestia, a far weaker being.  Virgil would know that the aspect of the godhead called Ordos, although very weak, has several proxies or champions, who spread Ordos' will throughout the world, and who possess small portions of Ordos' divine power.  Virgil knows that the Shadow of Mandador has developed a consciousness of its own, and that it has its own proxy or champion, invested with slivers of divine power.&lt;br /&gt;
&lt;br /&gt;
Virgil saw, or knew, through a mortal lens, the reality of all this in his moment of death.  Upon returning to mortal form, Virgil also realized that it was within his power, if he so wished it, to draw all the divine energies and aspects of the Triune God unto himself, permanently.&lt;br /&gt;
&lt;br /&gt;
In addition to his most powerful spells and granted abilities still being extant, Virgil believes that, as the bearer of the Divine Mantle of the Triune God, he is no longer subject to the diminishing of his spells and abilities while journeying in alien planes of existence (as he suffered when he first went to Hell with the viscount), for there no longer is any distance between the divine and himself, no matter where he goes.  Virgil has also discovered that he seems immune to life-draining abilities, for he witnessed a specter attempting to drain him during the Third Battle of Vester City (the battle in which he was sent to Hell).  Instead of being drained, the specter seemed to become overcharged with awesome power, and was blown out of existence.&lt;br /&gt;
&lt;br /&gt;
Short of these observations, Virgil is unaware of any further powers he may possess.  For the most part, Virgil seems completely unchanged by his bearing of the Divine Mantle.  His body and appearance are completely the same.  He does not visibly radiate divine power, nor do his eyes flash supernaturally due to his mood.  Virgil has proven just as vulnerable to physical attacks and spells, just as he ever was.  If he does possess any other qualities due to his current situation, Virgil is currently unaware of them.  For all normal intents and purposes, Virgil remains a normal human.  Virgil does however suspect that for those who can ''see'' magic with their eyes or use ''true sight'', he must radiate some kind of very special and likely highly noticeable aura of power.  Virgil would likely suspect that it was such an aura that caught the pit fiend's eye and that caused the fiend to imprison him in hell.  Virgil may have contemplated that it may be possible to try and hide this aura by a conscious act of will, although he cannot yet be sure if this is true.&lt;br /&gt;
&lt;br /&gt;
Lastly, Virgil knows that he is almost completely connected to the Divine Mantle.  If he were to spend an entire uninterrupted round, and call upon the awesome power that waits on him, this power that dances just beyond his active consciousness, that he could surely do so, and perform any feat, but that he would in that very same instant become completely infused with the divine, and thereafter become a deity forever thereafter.  At the same time, Virgil is aware that, if he so wishes, he could transfer the entire Divine Mantle to any person, or even an object, by spending a full uninterrupted round doing so.  By giving it to another person, the awesome powers would then be outside of his control, but if he were to place it into an item, he could theoretically return to such an item in the future, and spend another uninterrupted round reclaiming the power.  By the same token, Virgil knows that if he is slain, the Divine Mantle will pass to his killer, no matter who it is.  Likewise, it is possible for a powerful entity to take on the Divine Mantle unto itself if Virgil places such unimaginable power into an object.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CURRENTLY KNOWN IN-GAME SPECIAL ABILITIES AND DEFENSES FOR BEARING THE DIVINE MANTLE&lt;br /&gt;
&lt;br /&gt;
-unaffected by spell loss due to planar travel&lt;br /&gt;
&lt;br /&gt;
-immune to level-draining by undead, spell, or otherwise&lt;br /&gt;
&lt;br /&gt;
*there may be other, as yet unidentified, special abilities and defenses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
IN-GAME ASSUMPTION OF DIVINITY/APOTHEOSIS&lt;br /&gt;
&lt;br /&gt;
Virgil may fully embrace the Divine Mantle at any time.  This is a full round action, which must be uninterrupted.  Once this action has taken place, Virgil will immediately and irrevocably become an NPC.  Virgil is not sure exactly what would happen if he chooses to do this.  Whatever secrets are involved after such an action, they will be unknown until Virgil makes such a momentous and ultimate decision.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
:Father:  Agonistes&lt;br /&gt;
:Mother:  Polydora&lt;br /&gt;
:Sister:  Theodoralla (Thea)&lt;br /&gt;
&lt;br /&gt;
== Followers ==&lt;br /&gt;
&lt;br /&gt;
48 elite + fanatics of Neutralis, all trained in healing, chain mail with medium to heavy weapons, well to moderately equipped&lt;br /&gt;
&lt;br /&gt;
''Last Known Disposition to Virgil'':  Of the 40 in Zlin, the Neutralian followers of Virgil were all veterans of Balathar's campaign to take the barony there.  In the absence of Virgil, the Neutralians, deemed too valuable for their skill at campaign, battle and healing, were spread throughout Balathar's army.  Already recognized for their superior abilities, a large number of them were officially elevated by Balathar's generals to the ranks of the senior noncommissioned officers.  It was in no small part due to this decision and the leadership of the Neutralians that the army of Dantareth managed to survive the winter of 887.  Upon Virgil's return from the swamps of Zlin and his reassessment of his followers on the eve before the Second Battle of Vester City, the arch-crusader recalled his men and formed them up into their own unit again.  They fought in battle with Virgil at their lead until Virgil was magically seized and taken to another plane of existence.&lt;br /&gt;
&lt;br /&gt;
''Notables:''&lt;br /&gt;
&lt;br /&gt;
	Bayantayo of Priemp, Neutralian Captain of Squires of the Knights of the Balance&lt;br /&gt;
&lt;br /&gt;
		6th level CN fighter fanatic of Neutralis, 20 years old, S18:51 D16 C9 I15 W15 C 9, a master healer, plate mail, long sword, shield +1, golden morning star +1; Magistotem&lt;br /&gt;
&lt;br /&gt;
	Captain Adrian Lastolen (24 years S17 C18, bastard sword, LN)&lt;br /&gt;
&lt;br /&gt;
	Lt. Joseph Zenner (39 years old, C18, W17, former abbot of Mandador, foot. mace, LN)&lt;br /&gt;
&lt;br /&gt;
	Lt. Arcan Fulest (30 years old, I17, fauchard fork, N)&lt;br /&gt;
&lt;br /&gt;
	Sergeant 1st Class Armand Vist (24 years old, Cha 16, S17, D16, two-handed sword, CN) &lt;br /&gt;
&lt;br /&gt;
	Master Sergeant Drandon Fichary (35 years old, S18:56, long sword, NG)&lt;br /&gt;
&lt;br /&gt;
	Sergeant Cadamar Caderci (5th level fighter, Thanian, 26 years old, spec. scimitar, CN) with Magistotem&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Neutralians'''&lt;br /&gt;
&lt;br /&gt;
-Captain of Squires of the Knights of the Balance, Bayantayo of Priemp&lt;br /&gt;
&lt;br /&gt;
-Captain Adrian Lastolen (LN elite + Neutralian fanatic, S17 D13 C18 I15 W12 C15, 24 years, bastard sword, 1st Degrada, Colonel Mitherly’s battalion)&lt;br /&gt;
&lt;br /&gt;
-1st Lieutenant Arcan Fulest&lt;br /&gt;
&lt;br /&gt;
-1st Lieutenant Joseph Zenner&lt;br /&gt;
&lt;br /&gt;
-Command Sergeant Major Alaric Northman (LN elite + Neutralian fanatic, S18:01 D12 C14 I10 W16 C17, 34 years, former quartermaster for Mondecalm’s Encyclonian regiment)&lt;br /&gt;
&lt;br /&gt;
-First Sergeant Varen Althal&lt;br /&gt;
&lt;br /&gt;
-First Sergeant Warran Berard of Pompiers&lt;br /&gt;
&lt;br /&gt;
-First Sergeant Harris Lorran of Tannerosia&lt;br /&gt;
&lt;br /&gt;
-First Sergeant William Xerorol, Encyclonian tribal warrior of the steppes&lt;br /&gt;
&lt;br /&gt;
-Master Sergeant Arren Essolax&lt;br /&gt;
&lt;br /&gt;
-Master Sergeant Drandon Fichary&lt;br /&gt;
&lt;br /&gt;
-Master Sergeant Barrial Gerran&lt;br /&gt;
&lt;br /&gt;
-Master Sergeant Orion Morran&lt;br /&gt;
&lt;br /&gt;
-Master Sergeant Lawrence Sinders&lt;br /&gt;
&lt;br /&gt;
-Master Sergeant Bradley Sorrenion&lt;br /&gt;
&lt;br /&gt;
-Master Sergeant Velit Tonone &lt;br /&gt;
&lt;br /&gt;
-Sergeant 1st Class Rerrik Enerthin (CN elite + Neutralian fanatic, S16 D14 C12 I9 W9 C14, 25 years, 2nd Degrada)&lt;br /&gt;
&lt;br /&gt;
-Sergeant 1st Class Armand Vist (24 years old, Cha 16, S17, D16, two-handed sword, CN)&lt;br /&gt;
&lt;br /&gt;
-Staff Sergeant Corrin Callow&lt;br /&gt;
&lt;br /&gt;
-Staff Sergeant Tenneth Callow&lt;br /&gt;
&lt;br /&gt;
-Staff Sergeant John Hallaway&lt;br /&gt;
&lt;br /&gt;
-Staff Sergeant Belleth Horns&lt;br /&gt;
&lt;br /&gt;
-Staff Sergeant Michel Toulous of Thousiers&lt;br /&gt;
&lt;br /&gt;
-Sergeant Cadamar Caderci (5th level fighter, Thanian, 26 years old, spec. scimitar, CN) with Magistotem&lt;br /&gt;
&lt;br /&gt;
-Sergeant Genovan (N elite + Neutralian fanatic, S13 D8 C8 I5 W10 C8, 20 years)&lt;br /&gt;
&lt;br /&gt;
-Sergeant Phillip Mennion&lt;br /&gt;
&lt;br /&gt;
-Sergeant Rethger Morrenion&lt;br /&gt;
&lt;br /&gt;
-Sergeant Drandon Ols&lt;br /&gt;
&lt;br /&gt;
-Sergeant Vorel Tythe &lt;br /&gt;
&lt;br /&gt;
-7 corporals&lt;br /&gt;
&lt;br /&gt;
-8 privates 1st class&lt;br /&gt;
&lt;br /&gt;
-3 privates&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
&lt;br /&gt;
Lord Orropommu of House Fuldwear&lt;br /&gt;
&lt;br /&gt;
Sir William Dragonbreaker&lt;br /&gt;
&lt;br /&gt;
Squire Ralday Wenthrop&lt;br /&gt;
&lt;br /&gt;
Vol Lanem, Sagamore of the Olenanders&lt;br /&gt;
&lt;br /&gt;
:''Squires of Neutralis''&lt;br /&gt;
::John Hemsey&lt;br /&gt;
::Welc Aughu&lt;br /&gt;
::Vedric&lt;br /&gt;
::Raplal Mederrs&lt;br /&gt;
::Fells of Swortrito (2nd level fighters in heavy armors)&lt;br /&gt;
&lt;br /&gt;
== Virgil in Hell ==&lt;br /&gt;
&lt;br /&gt;
[[File:Caina01.jpg|thumb|right|400px|An image of Caina, 8th Hell of Baator.  Although clouded in perpetual and absolute darkness, could one see regardless, this land of howling snow storms, terrible mountains and horrific cold would be seen.]]&lt;br /&gt;
&lt;br /&gt;
'''Virgil's Fall and Captivity'''&lt;br /&gt;
&lt;br /&gt;
On the 7th day of the Month of the Budding Rose (April), 888, Virgil is in command of his Neutralians in a battle against the army of the great dragon Archeat.  In the midst of the battle, an undead lich, a fallen cleric under Archeat's sway summons a pit fiend, a great devil, to deal with Virgil.  After an initial encounter, the pit fiend seems to identify something special about Virgil, and using terrible magic, banishes Virgil to a dark and otherworldly extra-planar domain.  The very earth opens up into the underworld, and the hands and talons of the baatezu pull Virgil into the breach.&lt;br /&gt;
&lt;br /&gt;
Virgil discovered himself on a precipitous ledge, against the walls of a black citadel on the edge of absolute blackness. Enveloped in a strong wind of snow and bitter cold, and unable to see anything in the pitch black and frigid cold, Virgil nonetheless knew he was cornered by eenemies. Magical light illuminated a short combat, in which Virgil slew several fiends of great power, including a gelugon, but at last he was overwhelmed, and a gelugon officer at last took him down with walls of absolute cold.&lt;br /&gt;
&lt;br /&gt;
Virgil would awaken in a large room, in utter darkness, and held by chains of an unknown metal on both his hands and feet.  They would be seemingly utterly unbreakable in any way.&lt;br /&gt;
&lt;br /&gt;
Virgil instantly realized he was not alone.  There were others in the chamber.  In the darkness, Virgil heard rustling amongst several sets of chains.  Soon there was a lit torch held by a massive and intense man in perhaps his late 30s or early 40s, looking upon Virgil skeptically.  Virgil saw several others hanging there as well.  After initial suspicions were overcome, for the others were very suspicious at first, Virgil was introduced to three captives from a world called Krynn.  Apparently adventurers who had recently suffered a mighty defeat and capture, the leader told his story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Arch-Paladin's Tale'''&lt;br /&gt;
&lt;br /&gt;
[[File:Kirijlth.jpg|thumb|right|200px|Kiri-Jolith, Sword of Justice, God of glory, honor, obedience, justice and righteous warfare.  Co-patron of the Knights of Solamnia, and patron of the Order of the Sword.  Kiri-Jolith is the god of Torthias, Virgil's friend in hell.]]&lt;br /&gt;
&lt;br /&gt;
''Eltar Avanthis'', former party leader, arch Knight of the Rose of Solamnia, (KIA by Takhisis)&lt;br /&gt;
&lt;br /&gt;
''Torthias'', acting party leader, arch-paladin of Kiri-Jolith, (alive)&lt;br /&gt;
&lt;br /&gt;
''Estena'', arch-wizardess, Princess of the Dargonesti sea elves, (taken by Duke Bifrons to &amp;quot;Nargus&amp;quot;, his apparent citadel)&lt;br /&gt;
&lt;br /&gt;
''Ekelbrand'', Starmaster of Gilean, (KIA by Takhisis)&lt;br /&gt;
&lt;br /&gt;
''Drordan'', great h-elf fighter/thief, (KIA, destroyed in the Cave of Greed in Azharul, the Dragonspawn Pits)&lt;br /&gt;
&lt;br /&gt;
''Ekemar'', half brother of Ekelbrand, great h-elf fighter/thief, (KIA by Barbas when he attempted to stop the infernal duke from taking Estena to Mephistar)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Introducing himself as Torthias, Virgil's fellow captive explains that he and his two friends Estena and Ekemar are from another world called Krynn.  He says that there has long been great trouble there, and that recently a force called Chaos threatens to overwhelm their world.  In adventures in the remotest parts of their world, Torthias says that he and his friends learned of a mighty and terrible secret book, called the Dark Tobril, that might have a secret on how to stop Chaos.  Unfortunately they learned that this book was held by none other than Takhisis, the the dark draconic goddess and queen of the evil gods of their world.  Nevertheless, Torthias says they decided to dare the impossible, and to try and steal the book from the lair of Takhisis herself, which is in the Abyss, the dark realm in which they are all currently imprisoned.  Torthias adds that they also planned, if it came to it, to do nothing less than slay Takhisis herself.&lt;br /&gt;
&lt;br /&gt;
Torthias apparently is no stranger to the Abyss, which he says that strangers from other worlds call Baator.  In younger years, Torthias says he hunted down a mighty priest of Takhisis to the first layer of Baator, called Avernus.  Torthias says that it is Avernus where Takhisis makes her lair.  On another occasion, with her current group of adventuring friends, they were compelled to go on a mighty quest to the 5th layer of the Abyss, or Baator, called Stygia, where they put an end to a powerful fiend that lived in the depths of the frigid seas there, for it was threatening the peaceful oceans of Estena, Speaker of the Blood and Princess of the Dargonesti sea elves.  Estena destroyed it with her incredibly powerful magic.  More recently, the party once again returned to Avernus, the first layer of the Abyss (Baator), and hunted down and slew the progeny of Takhisis herself, an immense green dragon named Gosoziate.&lt;br /&gt;
&lt;br /&gt;
Torthias and company's final mission to Avernus was a terrible affair, as it was very bold.  Amidst their approach of Azharul, the Dragonspawn Pits, they were discovered by the devil Nergal, who attempted to make demands in return for not informing the minions of Takhisis of their approach.  Recognizing his tricks, having dealt with Nergal before, Torthias reversed the threat on the fiend, warning him that if he did not leave them be, then Torthias would instead inform the other devils of Nergal's nearness to the Dragon Queen's realm, which was forbidden to him.&lt;br /&gt;
&lt;br /&gt;
After many adventures, Torthias' party at last managed to penetrate Takhisis' inner domain while she was absent.  Amidst her many treasures, they discovered the Dark Tobril, the secret book for which they had come.  Torthias alone had a chance to read the great tome of forbidden divine knowledge, for the Chromatic Dragon came very soon after.  The leader of the party, the Rose Knight Eltar, and their mighty priest Ekelbrand, were killed by the great dragon.  The others were subdued.&lt;br /&gt;
&lt;br /&gt;
Apparently, Takhisis was warned of their approach by Dispater, the Lord of the 2nd, who was in turn warned by Nergal.  Nergal appeared with a minister of Dispater at the site of their defeat.  The minister stated that it was Dispater's wish that the captives be given as a gift to &amp;quot;The Lord of the 8th&amp;quot;, and that Nergal would serve as agent of this deal.  Takhisis allowed this, giving them in thanks to Dispater, who in turn was giving them as tribute to the mysterious Lord of the 8th.&lt;br /&gt;
&lt;br /&gt;
The survivors, the half-elf rogue Ekemar, Estena and Torthias were taken to a great and evil city lost in perpetual snow and eternal darkness, and to the warm iron citadel of awesome power.  There, they were shown before a great court to a powerful devil and duke of hell named Barbas, a bearded monstrosity.  Barbas is apparently the chamberlain of the Lord of the 8th's personal domain, the great iron fortress of Mephistar.  As the Lord of the 8th was apparently absent, Barbas was shown the captives.  Nergal attempted to use the beautiful elf princess to bribe Barbas, so that he would prompt the Lord of the 8th to open the Ninth Gate, and send Torthias to the Ninth Layer.  It seems that, having seen the forbidden and secret book of the Dark Tobril, it was understood by Nergal that Torthias was of incredible value for the secrets he now knew.  Nergal hoped to benefit somehow by making sure Torthias got past the Ninth Gate and to the very masters of the Nine Hells.  Barbas was enticed by Estena, but Torthias noticed that another great fiend and duke of hell, named Bifrons, lusted terribly but secretly after Estena.&lt;br /&gt;
&lt;br /&gt;
Barbas concluded the meeting with his assurance to Nergal that he would discuss the matter with the Lord of the 8th, and that in the meantime he should take them to a placed called Saephia's Watch, and to the Grotto of the Disenchanter that was there.  In this place, Barbas said the powerful adventurers could be kept safe, for no magic could function in the Grotto, and they would not be able to escape, no matter how powerful they or their friends were.  Nergal and a devilish troop of guards placed the three in a monstrous carriage pulled by nightmares.  They beheld through their bonds the diabolic city of Mephistar, its great gates, and then were lost in total cold, darkness and incredible snow flurries as they were taken a great distance.  Torthias would remember that the carriage seemed to circle an enormous, many many miles wide pit of infinite darkness and cold.  After many hours, perhaps days (Torthias is not sure), they arrived at a citadel on the lip of the great abyss they had been circling.  They were given to the custody of a devilish female woman with wings named Saerial, and thus to a dozen or so bearded guards of infernal appearance.  The heroes were taken inside the fortress, through a strange gravity well, and to a great floor stone which appeared normal, but was lifted.  A macabre staircase of black skeletal grotesques led in a twisting ramp into a large cubical room of blood red marble floors and walls, inset on the center of its floor with a magnificent and terrible image of a golden skull.  The were there bound in green metal chains against the wall by baatezu torturers, and left there.&lt;br /&gt;
&lt;br /&gt;
By the time Virgil arrived, Torthias and his friends calculate they had been imprisoned for about a week, although they could not be sure.  They quickly realized that no magical power could work within the room.  At varying intervals, they discovered the fiends would descend to torture and fiend them.  Every time they descended, only then would the macabre black staircase magically appear, which was the only way back up the aperture in the 60 foot ceiling, which itself had to be slid back by some unknown mechanism.  Despite all this, the intrepid thief Ekemar, a grandmaster at escape, freed himself of his bonds, as well as he fellows, and did so in a way so that they could quickly rebond themselves when their captives returned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Virgil Encounters Barbas, Bifrons, Nergal and Saerial'''&lt;br /&gt;
&lt;br /&gt;
[[File:Virgil in hell - grotto of the disenchanter.jpg|thumb|right|1000px|Virgil's conception of his prison and the citadel of his imprisonment, pieced together from experience, tiny clues, and the brief memory of Torthias when he was first brought into the citadel.]]&lt;br /&gt;
&lt;br /&gt;
(Note:  This is a complex encounter with many names of things Virgil simply is unaware of or does not understand.  Therefore no full explanation of events will be provided here.  Nonetheless, the encounter provided important clues, which could prove as valuable pieces of information for Virgil in the future.  Such information will likely prove useful to Virgil in simply figuring out where he is and what is happening to him.)&lt;br /&gt;
&lt;br /&gt;
After Torthias and his friends began to trust Virgil after some hours of talking in the pitch darkness of the Grotto of the Disenchanter, and after Virgil had learned the basics of his fellow captives' story, they were interrupted.  A great flat block, one of nine, on the corner of the marble red ceiling, slowly slid out of place.  Golden light from above entered into the utterly dark chamber.  As if somehow &amp;quot;illuminating&amp;quot; a shadow, the golden light caused to appear a horrible black spiral staircase, seemingly composed of throttled black demonic bones, all amalgamated and stretched into a macabre nightmare.  Torches of fire lit the way down the twisted lamp.&lt;br /&gt;
&lt;br /&gt;
With a small troop of devilish guards and retainers, descended four leading figures.  They were so great and terrible in aura and appearance that Virgil is likely to never forget their appearance.  Their very presence seemed to warp reality to be more evil around them.&lt;br /&gt;
&lt;br /&gt;
1)  ''Saerial'':  The first was a beautiful human looking woman with white wings.  She led the way, and seemed subservient to the mighty figures behind her.  They called her Saerial, and seemed to be in charge of the greater fortress.&lt;br /&gt;
&lt;br /&gt;
2)  ''Barbas'':  Behind Saerial was Barbas, a giant bearded man with large lips and an enormous belly.  His crimson skin is covered with thick, oily black hair.  He wears voluminous black robes.  Virgil would notice he tries to hide his black cloven feet underneath his robes, as well as an evil red forked tail.  Virgil is later informed that Barbas is the Chamberlain of Mephistar, the evil palace of the mysterious Lord of the 8th, whose servant he is.  Barbas' devilish honor guard is armored with green steel chain mail, and the guards are captained by an insectoid creature with chicken legs of terrible cold bearing a sharp lance and wearing golden plate armor suited to its strange body.&lt;br /&gt;
&lt;br /&gt;
3)  ''Bifrons'':  Just behind Barbas was a quieter but even more formidable fiend.  Called Bifrons by Barbas, Bifrons has an incredible aura of pure evil around him.  Bifrons is gray-skinned, with huge muscles, and with no legs, for his lower quadrants slither in the form of a giant snake.  He has totally white, slanted eyes, a large mouth and nostrils, and a terrible, deep and rumbling voice.  Bifrons stares at Estena with a dark and truly covetous look.  Virgil soon learns that Bifrons is master of a place called Nargus.  Bifrons carries a great scimitar.&lt;br /&gt;
&lt;br /&gt;
4)  ''Nergal'':  In the rear is Nergal, who appears as a diseased, lion-headed, winged toad.  His mottled pinkish-gray, warty skin is covered with sores which ooze a clear, colorless ichor.  Torthias will later inform Virgil that Nergal is some sort of fall devil noble.  He now seems to lair on the 1st Layer of Baator, where he hides from his former peers, and attempts to use lies and trickery to get back into favor with the arch-fiends who rule the Nine Hells.  Torthias would sternly warn Virgil to never trust this fiend in any affair.&lt;br /&gt;
&lt;br /&gt;
Barbas and Bifrons, the obvious superiors of this diabolical visit, seem to little notice Virgil.  Instead, Barbas speaks of seizing the sea elfess Estena for his master, the Lord of the Eighth.  Nergal says that as the agent of these gifts, he would surely give her to Barbas, but first he must gain admittance to the Ninth Gate so that he may give Torthias to the powers there.  Barbas is annoyed by this refusal on Nergal's part, calling him the Exile, but Nergal politely reminds Barbas that he serves in this as the agent of Dispater, Lord of the Second, and that he will not officiate the handing over of Estena to Barbas until official permission has been given Nergal to enter into the Ninth Gate.  Bifrons speaks only towards the end of this, and, obviously coveting Estena, says that he has sent word to &amp;quot;the Archduke&amp;quot;, requesting that she be his gift from the Lord of the Eighth.  Barbas is further angered by this, and it becomes obvious that Barbas does not want Estena so as to give to his master, but rather he wants her for himself.&lt;br /&gt;
&lt;br /&gt;
As for Virgil, when Bifrons inquires after him, Saerial only says that he too is destined for the Ninth, and that they are merely awaiting approval from Malsheem.  Bifrons will ask why such a sorry soul (Virgil) is being taken to &amp;quot;Nessus&amp;quot;.  Saerial will respond that such is not for her to say, nor does she know why anyway.  She goes on to tell Bifrons, for certainly she is intimidated by him, that if Bifrons truly wants to know why Virgil is being taken to the Ninth, then, since her immediate master Xagard is currently unavailable, Bifrons will have to take it up with Furcas.  The mere mention of the name of Furcas is enough to quiet any further questions from Bifrons.&lt;br /&gt;
&lt;br /&gt;
Nothing further comes of this encounter, save that Nergal, and Nergal alone, gives Virgil a strange look, as if he recognizes something special about Virgil.  Virgil might wonder how such a thing is possible, because he knows the entire chamber is sealed against magical powers, and that therefore none of them can see any possible aura around him.&lt;br /&gt;
&lt;br /&gt;
The devilish lords leave Virgil and his new friends to be alone.  The hatch is moved back into place, and they are left in darkness once again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Discovery of the Golden Grotto'''&lt;br /&gt;
&lt;br /&gt;
In the immediately following days, Ekemar discovers an incredibly well-hidden moving floor tile.  Using a metal unlit sconce from one of the walls, the heroes lift up the block.  They discover a large cross-shaped pillared chamber beneath where they had been.  Stretching 180 ft. x 180 ft., the great chamber is composed of the rich red marble, and decorated at regular intervals with the golden skull.  Black pillars hold up the twenty foot high ceiling.  At one of the four corners of the great crossing hall, is a disturbing unholy water font of sorts, composed of actual bones that form at one point into some sort of macabre altar.  A pool of stagnant water is in the midst of the circle of bones.  &lt;br /&gt;
&lt;br /&gt;
The heroes realize that as long as there as two of them and they remain strong and limber, they can stand on each other's shoulders from atop gathered detritus to reach the ceiling of the secret area they had just discovered, and thus climb up over themselves to get back into their prison chamber and rebond themselves when necessary.&lt;br /&gt;
&lt;br /&gt;
The rest of the open hall is full of a library on one end, an evil altar dedicated to a enshrined gold skull on another, the unholy water font as mentioned, and a spell laboratory of splendid if disturbing appearance.  The entire area seems to be completely abandoned.&lt;br /&gt;
&lt;br /&gt;
Near the evil altar, Ekemar discovers a secret passageway leading to an armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Rape of Estena'''&lt;br /&gt;
&lt;br /&gt;
[[File:Adeena by noah kh.jpg|thumb|right|400px|The Dargonesti sea elf Arch-Wizardess of High Sorcery, Speaker of the Blood and daughter of the Speaker of the Moon, Estena of Watermere.]]&lt;br /&gt;
&lt;br /&gt;
After a few weeks, while the party plans on how to make an escape, Bifrons suddenly returns.  With little time to react, the heroes scramble to make it appear that they are still held by their chains.  Bifrons descends down the magically appearing spiral staircase with a small guard of insectoid ice demons, and orders Saerial to release Estena.  Servile baatezu do this, and Bifrons moves to take her for himself.  Once she is seized, unable to take the shame of it, Ekemar, against the plans they had discussed, looses his bonds and rushes Bifrons.  Bifrons pummels the half-elf rogue to death.&lt;br /&gt;
&lt;br /&gt;
Virgil and Torthias realize it is useless to resist at this point, and simply accept their friend's death.  &lt;br /&gt;
&lt;br /&gt;
Bifrons leaves with Estena, having apparently claimed her for himself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Plans of Torthias and Virgil'''&lt;br /&gt;
&lt;br /&gt;
Despite their gruesome situation, Torthias refuses to give up, and speaks of total victory against the baatezu dukes.  Torthias swears the destruction of Bifrons and the rescue of Estena.  He knows that Bifrons has a citadel somewhere on the 8th layer called Nargus.  He also says that his party's treasures, including his royal-made Dargonesti sea-elf field plate mail and his holy avenger, the Horns of Corij, are in Bifron's custody.  Furthermore, Torthias says that Estena is a sorceress of enormous power, and that if only she could regain her spells, she would be able to make fast their escape and vengeance.&lt;br /&gt;
&lt;br /&gt;
Torthias tells Virgil of the existence of his secret knowledge that he gained from the Dark Tobril, the evil book of Takhisis.  Torthias says that he must give this knowledge to Gunthar uth Wistan, Lord High Justice of Solamnia, so that the Chaos that threatens to overwhelm his world of Krynn can be stopped.  Virgil promises to help Torthias cleanse his world of this evil if they ever get out of their current situation.&lt;br /&gt;
&lt;br /&gt;
Before he died, Ekemar had stolen one of the keys from the torture devils that feed and torture the heroes, and just before his death, gave this key to Torthias.&lt;br /&gt;
&lt;br /&gt;
Knowing that they have almost no chance to escape, Virgil and Torthias nonetheless make the best plans for escape that they can.  Realizing that there is something delaying the baatezu, and not wishing to discover what will happen to them in the Ninth Layer, Torthias and Virgil decide to carefully bide their time.  Making a full appraisal of the secret armory they have discovered, the two heroes decide to secret away between feeding and torture sessions, readying their discovered weapons and preparing their souls.  Unknown amounts of time pass, and Torthias and Virgil train.  Specifically, Virgil trains with a discovered katana of hell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FORMAL ESCAPE PLANS, REALIZATIONS AND CONTINGENCIES&lt;br /&gt;
&lt;br /&gt;
-Spells to resist the cold of Caina must be memorized by both Virgil and Torthias, especially since they both lack anything remotely close to extreme winter survival gear.  They are both dressed in rags, which are falling apart.&lt;br /&gt;
&lt;br /&gt;
-Impressive looking spellbooks of anti-magic wizardry, identified as such by Estena before her abduction by Duke Bifons, have been selected by Torthias as items they should take with them during any escape defense.  Torthias has suggested that it may be possible to barter such items if they manage to escape.  Torthias has used bits of rope to create harnesses to tie such items to their back.&lt;br /&gt;
&lt;br /&gt;
-Cold-wrought iron oil torches set into sconces in the Disenchanter's Grotto, whereat Torthias and Virgil spar and train so as to keep their sanity and prepare for the fight for their lives, have lit their training sessions.  Bronze oil supply lamps abound in the grotto.  Unfortunately both the iron torches and the lamps are unwieldy and have no stoppers, and although Virgil and Torthias have devised ways to stop them up with paper from spellbooks, it would be difficult but not impossible to carry such items during an escape attempt.  If this is desired, Torthias and Virgil could create bow string harnesses around their bodies to hang up to two torches each, along with up to three lamps, in addition to other gear they have found.&lt;br /&gt;
&lt;br /&gt;
-Torthias and Virgil have war-gamed many times whether or not they should attempt to regain their gear, which they have calculated is kept somewhere in the upper two floors of the citadel, or if they should just escape from the citadel as quickly as possible without raising the alarm.  This is a debate that surely needs resolution.&lt;br /&gt;
&lt;br /&gt;
-Torthias believes the main entrance doors to the citadel will be sealed and guarded.  If a key or magical phrase is needed to open the door, and such is not evident at the moment, the heroes may be in serious trouble.&lt;br /&gt;
&lt;br /&gt;
-Virgil and Torthias are uncertain as to the garrison of the citadel.  Strange beetle-like devils that can fly, of which there are at least three, are the baatezu that torture, feed and keep Virgil and Torthias alive.  They are certain the three are at residence at the citadel, and are certain there must be other baatezu performing guard duty there, but they do not know what kind of fiends they are or how many there might be.&lt;br /&gt;
&lt;br /&gt;
-Torthias knows very little about Caina, the 8th layer of Baator.  Torthias has suggested that if they escape, both he and Virgil should attempt to go to Mephistar, the mighty citadel of the mysterious and unknown Lord of the Eighth.  Torthias says there is a large if diabolical walled city built around the citadel, and that humans, or perhaps the deceased shades of humans, inhabits it.  Torthias hopes that if they could only reach this place, perhaps they could find a way to gather resources and information enough to plan their subsequent moves.&lt;br /&gt;
&lt;br /&gt;
-Torthias says there is a well-built road that leaves from the citadel of their imprisonment and to the city of Mephistar.  He says that for the entire way the road hugs some great abyss into the darkness.  Torthias guesstimates, very roughly, that it would take them several days at least on foot, to reach Mephistar.  He suggests that they should handrail, from as great a distance as possible, the diabolical road, if indeed they decide to take such a direction.&lt;br /&gt;
&lt;br /&gt;
-Torthias reminds Virgil that even the meanest of the devils can teleport, and with great decision, and that they all have the ability to gate in their peers and inferiors.  Torthias would thus remind Virgil that they should avoid encounters with the baatezu, and that if they must fight, they must destroy such fiends very quickly, to prevent them from raising the alarm or gating in an infinite number of their peers, thus dooming any chance of escaping Baator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Armory'''&lt;br /&gt;
&lt;br /&gt;
Amongst many other weapons and items, Torthias and Virgil have picked out the choicest.  Other items include light and heavy crossbows, numerous spears and pole arms, swords of various sorts, and so on.  Many of the items are silver, for such weapons can harm devils.  Other weapons are of Baatorian green steel, which usually adds a non-magical +1 to damage rolls.  &lt;br /&gt;
&lt;br /&gt;
well-crafted silver long sword (Virgil)&lt;br /&gt;
&lt;br /&gt;
Baatorian katana +2 (Virgil)&lt;br /&gt;
&lt;br /&gt;
well-crafted silver battle axe (Torthias)&lt;br /&gt;
&lt;br /&gt;
well-crafted silver hand axe (Virgil)&lt;br /&gt;
&lt;br /&gt;
Baatorian spear +3 (Torthias)&lt;br /&gt;
&lt;br /&gt;
jade medium shield +2 (Virgil)&lt;br /&gt;
&lt;br /&gt;
well-crafted mythri-silver alloy plate mail (AC 1) (unclaimed)&lt;br /&gt;
&lt;br /&gt;
well-crafted Baatorian green steel chain mail (AC 3) (unclaimed)&lt;br /&gt;
&lt;br /&gt;
well-crafted steel small shield (Torthias)&lt;br /&gt;
&lt;br /&gt;
Baatorian halberd +1 (Torthias)&lt;br /&gt;
&lt;br /&gt;
gelugon green steel plate mail&lt;br /&gt;
&lt;br /&gt;
pit fiend green steel plate mail +3&lt;br /&gt;
&lt;br /&gt;
[[File:Atmomcovwrap.jpg|thumb|right|900px|Although Virgil and Torthias have spent months discussing their escape from their evil citadel, they are aware of the near hopelessness of their situation, and that even in escape, and even with their powers, they would almost certainly freeze to death in the absolute cold of Caina.  Torthias strongly believes his personal gear is somewhere in the citadel that holds them, magical gear that might aid in their survival.  He even suspects Virgil's gear might be there as well.  But even if so, both Virgil and Torthias know the sheer awesomeness of the evil of the Eight Layer of Hell, that they are but a step from darkest evil in the multiverse, at the Ninth Layer, and that even with the mightiest of spells and weapons, they are but two mortals against the impossible.  And yet, they must try.]]&lt;br /&gt;
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&lt;br /&gt;
'''Legal Proceedings and the Beginning of Play (Thanksgiving 2014)'''&lt;br /&gt;
&lt;br /&gt;
As Virgil completes his training as a fighter specialized in the katana, he and Torthias receive a visitor.  A young human man, handsome and dressed in red legal robes, descends down the nightmare staircase and approaches Virgil with a torch... &lt;br /&gt;
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&lt;br /&gt;
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[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Roc-Grot&amp;diff=1425</id>
		<title>Roc-Grot</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Roc-Grot&amp;diff=1425"/>
				<updated>2015-01-24T01:00:54Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
'''Roc-Grot''' &lt;br /&gt;
:1st level fighter/1st level pyschometabolist S:16, D:8, C:18(30), I:16, W:15, Ch:11(1) HP 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
Little is know of Roc-Grot's early life.  As a disturbing monstrosity to behold, Roc-Grot is of the opinion that he might in fact be a unique race.  A horrible, terrible mistake of a race, but one just the same.  As a cosmopolitan configuration of races put poorly together, Roc-Grot has spent most of his life shunned and abused.  His earliest memories are of other children attempting to burn away the webbing between his slimy, scaled feet in the dark holes of Mante Putria.  He would often dive into the coastal waters to give himself relief from the torment of these bullies, and here he would find he had a natural affinity for swimming.  During one of these treks, Roc-Grot was hauled into the nets of a local fishing vessel; his subsequent sale into bondage would thus begin a several year stint as a galley slave aboard the Flaming Tongu.  &lt;br /&gt;
&lt;br /&gt;
'''Escape and Mental Awakening'''&lt;br /&gt;
&lt;br /&gt;
Around the time Roc-Grot was the age of five, the Flaming Tongu took a commission to take a band of adventurers known as Relith's Rash Band to assail a mysterious island to the north, forever guarded by magical torrents of cyclones.  A foolish endeavor for any amount of gold, the Flaming Tongu was capsized almost immediately.  Roc-Grot, who took to tending his oar alone (for even slaves where disgusted by his mere presence), a tense moment occurred as the ship was all but was submerged, he somehow managed to pull his arms through the chains that bound him, much to his amazement and the amazement of the other slaves frantically trying to keep their heads above water.  Before escaping through an oar port, Roc-Grot would give himself the satisfaction of the strangling of the worst of his tormentors to death before departing to safety.&lt;br /&gt;
Clutching to a piece of floating wreckage, adrift at sea for how long he did not know; Roc-Grot eventually awoke on the shores of a small island.  Armed with only a crudely sharpened stick, Roc-Grot used his natural affinity for concealing himself to patiently wait and ambush prey to sustain himself.  After about a month of this, Roc-Grot one day came across a small dwelling hidden up the rocks.  It was here he found the first person who was not immediately repulsed by him, meditating upon the ground.  At first Roc-Grot confused this man with a priest of some sort.  At length, the man identified himself as the most humble Bahi Bata, a priest who worshiped no vain deity to gain his power, but instead marshaled the potential of his own will to impose change upon the world.  As he had realized Roc-Grot's potential as soon as he washed upon the shore, Bahi Bata decided to take the young mongrel man under his wing and teach him to truly unlock his mental prowess.    &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Rock-Grot is a mongrel man, a truly hideous construction of many bipedal races.  He stands a towering 6'8&amp;quot;, and is composed of a mishmash of different parts.  From his right arm socket protrudes an almost insectoid arm with bone spurs that raise several inches above the shoulder, a vestigial second joint just below the elbow which does not bend, and a hand that ends in three short knobby fingers with half inch claws.  His left arm is basically human looking, but the shoulder is less pronounced giving him a slight hunch on his left side.  The right arm is also noticeably longer on his right side and ends in a childlike four fingered hand.  &lt;br /&gt;
His legs both appear to be of the same make; fat, powerful looking reptilian thighs with a hint of scales in patches.  Somewhat below the knee the skin becomes clammy and fish-like, culminating in a set of oafishly large six and seven toed webbed feet which give him a move rate of 18 when swimming.  Other notable characteristics are a completely bald head, a protruding pig-like snout, and a set of uneven jagged teeth which protrude from his mouth on the left side, cutting him viciously whenever he speaks.  His skin on his torso is an unhealthy yellowish green tone of rather surprising hardness.  He also has an enormous horse cock, which for some reason is circumcised.&lt;br /&gt;
Rock-Grot is exclusively a carnivore and almost never consumes cooked food.         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Roc-Grot is only nine years old, but due to the quirks of his racial heritage he seems to age much more quickly than others around him.  Throughout his life he has sought to find something beautiful and take it as his own.  Whatever form this thing of beauty might be, a song, a piece of art, a person, he has not determined.  &lt;br /&gt;
Years of abuse, xenophobia and slavery have taken their toll on Roc-Grot's psyche.  He for the most part has kept this to himself due to circumstance, but given the opportunity Roc-Grot would relish the opportunity to inflict grave harm upon others.  His outward projection of a lumbering, dimwitted oaf (exacerbated by the difficult he has speaking) makes those around him wary but ultimately dismissive of him.  His robust intellect and years of hard use has taught him hiding the range of his full capabilities is probably the safest course.  &lt;br /&gt;
But indeed, long and hard has Roc-Grot been ill used, and it is beginning to catch up with him.  If it were not for the robust discipline necessary to facilitate his mental training, Roc-Grot would already have succumbed to a chaotic murderous rampage induced end.  &lt;br /&gt;
Without ever having a true companion or friend to call his own, the only true delight Roc-Grot ever truly knows in his pain wracked body is the joy of composing simple Thanion sailing melodies.  Such melodies are universally considered by its audience to be nothing but awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
Sometime after he completed his tutelage, Roc-Grot crossed paths with a psionicist named Maha Prada Vendu, who almost immediately recognized him as a fellow psionists.  As a warrior and a trained sailor to boot, Vendu recommended him to the captain of the Jamile al'Fear, Abu Zofar.  Zofar had been commissioned to lead an expedition of ships through the same dangerous maelstrom that had marooned Roc-Grot four years earlier, Zofar having been the only man known to have successfully accomplished this feat before.  Had Roc-Grot know this was to be the destination beforehand, he most certainly would not have agreed to go.&lt;br /&gt;
&lt;br /&gt;
'''Shipwreck'''&lt;br /&gt;
&lt;br /&gt;
Of the numerous vessels hired to brave the perpetual storms, only the Jamile al'Fear would make it to land on the mysterious island.  The ship however has badly damaged, and the entirety of the crew were rendered immobile or unconscious.  Upon waking, Roc-Grot and the other members of the crew found that giants had pillaged the stores of the ship, and buried the several members of the crew up to their necks in sand along the shore of the beach.  As the tide began to come in, it seemed inevitable that the crew would drown, Roc-Grot used his ability to change his body into ghostly form, thus freeing himself and several others.  The giants took notice of this quite soon, and the crew began a heated race to the treeline in a frantic attempt to outrun boulders hurled from on far.  Roc-Grot managed to elude capture with two of his companions, one of which wore heavy armor.  During the retreat said companion fell into a river flowing from the mountains, and was forced to shed his armor to avoid drowning.  Subsequently, Roc-Grot was separated from these two, never to see them again.&lt;br /&gt;
A while later Roc-Grot would, surprisingly, come across the a  good creature upon this island; a two tailed fox with a golden nimbus of energy surrounding it.  It innately had the ability to determine whether a being was good or not, and Roc-Grot definitely fell into the latter category.  Roc-Grot, wary of the potential power of this creature, dropped his idiot's persona for once, and accused the fox of being unduly biased against him because he was hideous to behold and hence evil and monstrous in the fox's eyes; secondly, Roc-Grot had spent a lifetime being made evil by the evil actions of others inflicted upon him.  Roc-Grot's words fell on deaf ears, and the fox attempted to drive him from the forest using a fiery attack.  Without weapons and very desperate, Roc-Grot did something he had never attempted before; he invaded the very mind of the fox and attempted to subdue it.  This ultimately failed, and Roc-Grot was forced to jump into the river.  There he was attacked by giant manta rays and was nearly skewered.  After nearly drowning, something would knock Roc-Grot unconscious.&lt;br /&gt;
&lt;br /&gt;
'''The Almost Giant Stew'''&lt;br /&gt;
&lt;br /&gt;
Roc-Grot would wake to find himself chained to the side of a cliff, the smell of giant cook pots wafting from within.  Roc-Grot freed himself using his mind, and dropped into the ocean below.  The rock wall being sheer, Roc-Grot saw that over a mile law between him and reachable shore.  As he began to swim one of his giant captors peaked out from the cave, motioning him to come back, pantomiming with a shake of his head and a rub of his belly that he would not eat the little mongrel man.  The smile upon the giant's face seemed to betray otherwise to Roc-Grot, so he began to swim ever harder as the giant plunged into the water to give chase.  Seeing the distance close so rapidly and knowing he would never make shore at his current pace, Roc-Grot, in desperation, used the power of his mind to physically pull himself out of the water, and sprint to the shores of land upon its very surface.   Making it only just before the last of his well of mental energy expired, Roc-Grot reached shore and plunged headlong into the forest to find safety.  After a time, he passed out exhausted.  &lt;br /&gt;
Upon waking, Roc-Grot wandered out into the forest looking for food.  It was here that he was attacked by living vines hanging from trees, attempting to grasp him into the waiting maws lurking high up in the tree tops.  Narrowing escaping and delirious from poison gas, Roc-Grot came upon a young, haggard looking dwarf seeking help.  Amazed that the dwarf seemed barely bothered by his appearance, Roc-Grot agreed to follow.&lt;br /&gt;
&lt;br /&gt;
'''Patma and the Insane Dwarves'''&lt;br /&gt;
&lt;br /&gt;
As they passed through the forest, Roc-Grot came across a number of interesting vistas.  His guide informed him that the entirety of the island was wroth with dangers, something Roc-Grot had seen for himself first hand.  Looming towards the center a great volcano was situated, and it was when he looked up that Roc-Grot felt the first of the violent shakes that would periodically issue worth through the island.  Shortly thereafter, Roc-Grot came upon another of his companions from the Jamile al'Fear; Patma; a priestess of sorts he had never really conversed with before.  She told a story of powerful undead that had attacked her, and how she had found refuge in an ancient tower which had barred their entry.  Daylight had came and the undead retreated from the rays.  Being as desperate as Roc-Grot was, Patma agreed to go with the young dwarf to hear the plights of their people.&lt;br /&gt;
Upon arriving at the dwarf encampment at the top of a high cliff overlooking the ocean, Roc-Grot and Patma met with the dwarven chieftain.  It became obvious to both rather quickly that he was insanely looking for some lost treasure that could get him off the island.  When the two refused to lend help, the chieftain ordered the two to be thrown off the cliff, tied up so to drown.  &lt;br /&gt;
As this was being attended to, the young dwarf who found them gave made the two companions an offer; in exchange for a dagger to free themselves with so that Patma could cast a spell on the way down the cliff and use her magics to save them, the young dwarf wished the two companions help in retrieving the treasure the chieftain spoke of; to be shared with the three of them alone.  Patma, in a supreme act of defiance, threw herself over the cliff; Roc-Grot little concerned for he could make his body ghostly and then simply crash harmlessly, threw himself over as well.&lt;br /&gt;
With no other means in which to save herself, Patma put forth a prayer to her god, asking for salvation.  Much to the amazing of everyone, a giant whale jumped out of the ocean and swallowed her whole.  A few moments later Roc-Grot crashed harmlessly into the water, to begin aimlessly scouring the island for salvation.&lt;br /&gt;
&lt;br /&gt;
'''Current Status'''&lt;br /&gt;
&lt;br /&gt;
As Roc-Grot has only actually had a weapon on the damn ship before the campaign truly started and has had four play sessions with with only 411 xp to show for it, I think it is safe to he isn't going to get off this island.  While the captain had successfully freed himself and several others from the giant's clutches and were in the process of attempting to fix the vessel, the maelstroms still rage out in the ocean and a crippled ship is not likely to make it back to open sea, much less survive a two week voyage back to civilization.  All in all, Roc-Grot is about as proverbially fucked as the way he looks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items/Possessions ==&lt;br /&gt;
:Cloak made of patchwork animal furs&lt;br /&gt;
:2 dirty sacks&lt;br /&gt;
:50' hemp rope&lt;br /&gt;
:Sewing kit&lt;br /&gt;
:2 water skins&lt;br /&gt;
==== Adornments ====&lt;br /&gt;
''Nothing''&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
''Nothing''&lt;br /&gt;
==== Armor ====&lt;br /&gt;
''Nothing''&lt;br /&gt;
== Spells/Abilities ==&lt;br /&gt;
:Natural AC 5&lt;br /&gt;
:Camouflage (80%)&lt;br /&gt;
:Sound Mimicry&lt;br /&gt;
:+2 Save vs. Spells&lt;br /&gt;
:Mental Armor (lvl 1 Pass)&lt;br /&gt;
====== Psionic Summary ======&lt;br /&gt;
''Psionic attacks:''&lt;br /&gt;
:Ego Whip&lt;br /&gt;
''Psionic defenses:''&lt;br /&gt;
:Mind Blank&lt;br /&gt;
====== Psionic Abilities ======&lt;br /&gt;
'''''Pyschometabolism'''''&lt;br /&gt;
:''Sciences''&lt;br /&gt;
::Life Draining&lt;br /&gt;
:''Devotions''&lt;br /&gt;
::Body Equilibrium&lt;br /&gt;
::Accelerate&lt;br /&gt;
::Ecotoplasmic Form&lt;br /&gt;
====== Weapon Proficiencies ======&lt;br /&gt;
:Bastard Sword&lt;br /&gt;
:Spear&lt;br /&gt;
:Dagger&lt;br /&gt;
:Long Bow&lt;br /&gt;
====== Non-Weapon Proficiencies======&lt;br /&gt;
:Hunting&lt;br /&gt;
:Rejuvenation&lt;br /&gt;
:Blind fighting&lt;br /&gt;
&lt;br /&gt;
'''Secondary Skills'''&lt;br /&gt;
:Sailor&lt;br /&gt;
:Swimming&lt;br /&gt;
====== Languages======	&lt;br /&gt;
:Common (Pompersian)&lt;br /&gt;
:Thanion&lt;br /&gt;
:Mante Putrian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
:Patma (Until she got eaten by a whale)&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Roc-Grot&amp;diff=1424</id>
		<title>Roc-Grot</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Roc-Grot&amp;diff=1424"/>
				<updated>2015-01-24T00:21:13Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
'''Roc-Grot''' &lt;br /&gt;
:1st level fighter/1st level pyschometabolist S:16, D:8, C:18(30), I:16, W:15, Ch:11(1) HP 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
Little is know of Roc-Grot's early life.  As a disturbing monstrosity to behold, Roc-Grot is of the opinion that he might in fact be a unique race.  A horrible, terrible mistake of a race, but one just the same.  As a cosmopolitan configuration of races put poorly together, Roc-Grot has spent most of his life shunned and abused.  His earliest memories are of other children attempting to burn away the webbing between his slimy, scaled feet in the dark holes of Mante Putria.  He would often dive into the coastal waters to give himself relief, and here would find he had a natural affinity for it.  During one of his treks into the ocean to find relief from the bigotry of land, Roc-Grot was one day hauled into the nets of a local fishing vessel; his subsequent sale into bondage would thus begin a several year stint as a galley slave aboard the Flaming Tongu.  &lt;br /&gt;
&lt;br /&gt;
'''Escape and Introduction to Psionics'''&lt;br /&gt;
&lt;br /&gt;
Around the time Roc-Grot was the age of five, the Flaming Tongu took a commission to take a band of adventurers known as Relith's Rash Band to assail a mysterious island to the north forever guarded by magical torrents of cyclones.  A foolish endeavor for any amount of gold, the Flaming Tongu was capsized almost immediately.  Roc-Grot, who took to tending his oar alone (for even slaves where disgusted by his mere presence, in a tense moment as the ship all but was submerged, somehow managed to pull his arms through the chains that bound him, much to his amazement and the amazement of the other slaves frantically trying to keep their heads above water.  Before escaping through an oar port, Roc-Grot would give himself the satisfaction of the strangling of the worst of his tormentors to death before departing to safety.&lt;br /&gt;
Clutching to a piece of floating wreckage, adrift at sea for how long he did not know; Roc-Grot eventually awoke on the shores of a small island.  Armed with only a crudely sharpened stick, Roc-Grot used his natural affinity for concealing himself to patiently wait and ambush prey to sustain himself.  After about a month of this, Roc-Grot one day came across a small dwelling hidden up the rocks.  It was here he found the first person who was not immediately repulsed by him, meditating upon the ground.  At first Roc-Grot confused this man with a priest of some sort.  At length, the man identified himself as the most humble Bahi Bata, a priest who worshiped no vain deity to gain his power, but instead marshaled the potential of his own will to impose change upon the world.  As he had realized Roc-Grot's potential as soon as he washed upon the shore, Bahi Bata decided to take the young mongrel man under his wing and teach him to truly unlock his mental prowess.    &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Rock-Grot is a mongrel man, a truly hideous construction of many bipedal races.  He stands a towering 6'8&amp;quot;, and is composed of a mishmash of different parts.  From his right arm socket protrudes an almost insectoid arm with bone spurs that raise several inches above the shoulder, a vestigial second joint just below the elbow which does not bend, and a hand that ends in three short knobby fingers with half inch claws.  His left arm is basically human looking, but the shoulder is less pronounced giving him a slight hunch on his left side.  The right arm is also noticeably longer on his right side and ends in a childlike four fingered hand.  &lt;br /&gt;
His legs both appear to be of the same make; fatter, powerful looking reptilian thighs with a hint of scales in patches.  Somewhat below the knee the skin becomes clammy and fish-like, culminating in a set of oafishly large six and seven toed webbed feet which give him a move rate of 18 when swimming.  Other notable characteristics are a completely bald head, a protruding pig-like snout, and a set of uneven jagged teeth which protrude from his mouth on the left side, cutting him viciously whenever he speaks.  His skin on his torso is an unhealthy yellowish green tone of rather suprising hardness.  He also has an enormous horse cock, which for some reason is circumcised.&lt;br /&gt;
Rock-Grot is exclusively a carnivore and almost never consumes cooked food.         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Roc-Grot is only nine years old, but due to the quirks of his racial heritage he seems to age much more quickly than others around him.  Throughout his life he has sought to find something beautiful and take it as his own.  Whatever form this thing of beauty might be, a song, a piece of art, a person, he has not determined.  &lt;br /&gt;
Years of abuse, xenophobia and slavery have taken their toll on Roc-Grot's psyche.  He for the most part has kept this to himself due to circumstance, but given the opportunity Roc-Grot would relish the opportunity to inflict grave harm upon others.  His outward projection of a lumbering, dimwitted oaf (exacerbated by the difficult he has speaking) makes those around him mostly wary but ultimately dismissive of him.  His robust intellect and years of hard use has taught him hiding the range of his full capabilities is probably the safest course.  &lt;br /&gt;
But indeed, long and hard has Roc-Grot been ill used, and it is beginning to catch up with him.  If it were not for the robust discipline necessary to facilitated his mental training, Roc-Grot would already have succumbed to a murderous rampage induced end.  &lt;br /&gt;
Without ever having a true companion or friend to call his own, the only true delight Roc-Grot ever truly knows in his pain wracked body is the joy of composing simple Thanion sailing melodies.  Such melodies are universally considered by its audience to be nothing but awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
Sometime after he completed his tutelage, Roc-Grot crossed paths with a psionicist named Maha Prada Vendu, who almost immediately recognized him as a fellow psionists.  As a warrior and a trained sailor to boot, Vendu recommended him to the captain of the Jamile al'Fear, Abu Zofar.  Zofar had been commissioned to lead an expedition of ships through the same dangerous maelstrom that had marooned Roc-Grot four years earlier, Zofar having been the only man know to have successfully accomplished this feat before.  Had Roc-Grot know this was to be the destination beforehand, he most certainly would not have agreed to go.&lt;br /&gt;
&lt;br /&gt;
'''Shipwreck'''&lt;br /&gt;
&lt;br /&gt;
Of the numerous vessel hired to brave the perpetual storms, only the Jamile al'Fear would make it to land on the mysterious island.  The ship however has badly damaged, and the entirety of the crew were rendered immobile or unconscious.  Upon waking, Roc-Grot and the other members of the crew found that giants had pillaged the stores of the ship, and buried the several members of the crew up to their necks in sand along the shore of the beach.  As the tide began to come in, it seemed inevitable that the crew would drown, Roc-Grot used his ability to change his body into ghostly form, thus freeing himself and several others.  The giants took notice of this almost quite soon, and the crew began a heated race to the treeline in a frantic attempt to outrun boulders hurl from on far.  Roc-Grot managed to elude capture with two of his companions, one of which wore heavy armor.  During the retreat said companion fell into a river flowing from the mountains, and was forced to shed his armor to avoid drowning.  Subsequently, Roc-Grot was separated from these two, never to see them again.&lt;br /&gt;
A while later Roc-Grot would come across the a surprisingly good creature upon this island; a two tailed fox with a golden nimbus of energy surrounding it.  It innately had the ability to determine whether a being was good or not, and Roc-Grot definitely failed in this regard.  Roc-Grot dropped his idiot's persona for once, and accused the fox of being unduly biased against him because he was hideous to behold and hence monstrous in the fox's eyes; secondly, Roc-Grot had spent a lifetime being made evil by the evil actions of others.  Roc-Grot's words fell on deaf ears, and the fox attempted to drive him from the forest.  Without weapons and very desperate, Roc-Grot did something he had never attempted before; he invaded the very mind of the fox and attempted to subdue it.  This ultimately fail, and Roc-Grot was forced to jump into the river.  There he was attacked by giant manta rays and was nearly skewered.  After nearly drowning, something would knock Roc-Grot unconscious.&lt;br /&gt;
&lt;br /&gt;
'''The Almost Giant Stew'''&lt;br /&gt;
&lt;br /&gt;
Roc-Grot would wake to find himself chained to the side of a cliff, the smell of giant cook pots wafting from within.  Roc-Grot freed himself using his mind, and dropped into the ocean below.  The rock wall being sheer, Roc-Grot saw that over a mile law between him and reachable shore.  As he began to swim one of his giant captors peaked out from the cave, motioning him to come back, pantomiming with a shake of his head and a rub of his belly that he would not eat the little mongrel man.  The smile upon the giant's face seemed to betray otherwise to Roc-Grot, was he began to swim ever harder as the giant plunged into the water to give chase.  Seeing the distance close so rapidly and knowing he would never make shore at his current pace, Roc-Grot, in desperation, used the power of his mind to physically pull himself out of the water, and sprint to the shores of land upon the very surface of the water.  Making it only just before the last of his well of mental energy expired, Roc-Grot reached shore and plunged headlong into the forest to find safety.  After a time, he passed out exhausted.  &lt;br /&gt;
Upon waking, Roc-Grot wandered out into the forest looking for food.  It was here that he was attacked by living vines hanging from trees, attempting to grasp him into the waiting maws lurking high up in the tree tops.  Narrowing escaping and delirious from poison gas, Roc-Grot came upon a young, haggard looking dwarf seeking help.  Amazed that the dwarf seemed barely bothered by his appearance, Roc-Grot agreed to follow.&lt;br /&gt;
&lt;br /&gt;
'''Patma and the Insane Dwarves'''&lt;br /&gt;
&lt;br /&gt;
As they passed through the forest, Roc-Grot came across a number of interesting vistas.  His guide informed him that the entirety of the island was wroth with dangers, something Roc-Grot had seen for himself first hand.  Looming towards the center a great volcano was situated, and it was when he looked up that Roc-Grot felt the first of the violent shakes that would periodically issue worth through the island.  Shortly thereafter, Roc-Grot came upon another of his companions from the Jamile al'Fear; Patma; a priestess of sorts he had never really conversed with before.  She told a story of powerful undead that had attacked her, and how she had found refuge in an ancient tower which had barred their entry.  Daylight had came and the undead retreated from the rays.  Being as desperate as Roc-Grot was, Patma agreed to go with the young dwarf to hear the plights of their people.&lt;br /&gt;
Upon arriving at the dwarf encampment at the top of a high cliff overlooking the ocean, Roc-Grot and Patma met with the dwarven chieftain.  It became obvious to both rather quickly that he was insanely looking for some lost treasure that could get him off the island.  When the two refused to lend help, the chieftain ordered the two to be thrown off the cliff, tied up as to drown.  &lt;br /&gt;
As this was being attended to, the young dwarf who found them gave made the two companions an offer; in exchange for a dagger to free themselves with so that Patma could free herself on the way down the cliff and use her magics to save herself, the young dwarf wished the two companions help in retrieving the treasure the chieftain spoke of; to be shared with the three of them alone.  Patma, in a supreme act of defiance, threw herself over the cliff; Roc-Grot little concerned for he could make his body ghostly and then simply crash harmlessly, threw himself over as well.&lt;br /&gt;
With no other means in which to save herself, Patma put forth a prayer to her god, asking for salvation.  Much to the amazing of everyone, a giant whale jumped out of the ocean and swallowed her whole.  A few moments later Roc-Grot crashed harmlessly into the water, to begin mindlessly scouring the island for salvation.&lt;br /&gt;
&lt;br /&gt;
'''Current Status'''&lt;br /&gt;
&lt;br /&gt;
As Roc-Grot has only actually had a weapon on the damn ship before the campaign truly started and has had four play sessions with with only 411 xp to show for it, I think it is safe to he isn't going to get off this island.  While the captain had successfully freed himself and several from the giant's clutches and were in the process of attempting to fix the vessel, the maelstroms still rage out in the ocean and a crippled ship is not likely to make it back to open sea, much less survive a two week voyage back to civilization.  All in all, Roc-Grot is about as proverbially fucked as the way he looks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items/Possessions ==&lt;br /&gt;
:Cloak made of patchwork animal furs&lt;br /&gt;
:2 dirty sacks&lt;br /&gt;
:50' hemp rope&lt;br /&gt;
:Sewing kit&lt;br /&gt;
:2 water skins&lt;br /&gt;
==== Adornments ====&lt;br /&gt;
''Nothing''&lt;br /&gt;
==== Weapons ====&lt;br /&gt;
''Nothing''&lt;br /&gt;
==== Armor ====&lt;br /&gt;
''Nothing''&lt;br /&gt;
== Spells/Abilities ==&lt;br /&gt;
:Camouflage (80%)&lt;br /&gt;
:Sound Mimicry&lt;br /&gt;
:+2 Save vs. Spells&lt;br /&gt;
:Mental Armor (lvl 1 Pass)&lt;br /&gt;
====== Psionic Summary ======&lt;br /&gt;
''Psionic attacks:''&lt;br /&gt;
:Ego Whip&lt;br /&gt;
''Psionic defenses:''&lt;br /&gt;
:Mind Blank&lt;br /&gt;
====== Psionic Abilities ======&lt;br /&gt;
'''''Pyschometabolism'''''&lt;br /&gt;
:''Sciences''&lt;br /&gt;
::Life Draining&lt;br /&gt;
:''Devotions''&lt;br /&gt;
::Body Equilibrium&lt;br /&gt;
::Accelerate&lt;br /&gt;
::Ecotoplasmic Form&lt;br /&gt;
====== Weapon Proficiencies ======&lt;br /&gt;
:Bastard Sword&lt;br /&gt;
:Spear&lt;br /&gt;
:Dagger&lt;br /&gt;
:Long Bow&lt;br /&gt;
====== Non-Weapon Proficiencies======&lt;br /&gt;
:Hunting&lt;br /&gt;
:Rejuvenation&lt;br /&gt;
:Blind fighting&lt;br /&gt;
&lt;br /&gt;
'''Secondary Skills'''&lt;br /&gt;
:Sailor&lt;br /&gt;
:Swimming&lt;br /&gt;
====== Languages======	&lt;br /&gt;
:Common (Pompersian)&lt;br /&gt;
:Thanion&lt;br /&gt;
:Mante Putrian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
:Patma (Until she got eaten by a whale)&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Roc-Grot&amp;diff=1423</id>
		<title>Roc-Grot</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Roc-Grot&amp;diff=1423"/>
				<updated>2015-01-23T22:56:43Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
'''Roc-Grot''' &lt;br /&gt;
:1st level fighter/1st level pyschometabolist S:16, D:8, C:18, I:16, W:15, Ch:11(1) HP 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
Little is know of Roc-Grot's early life.  As a disturbing monstrosity to behold, Roc-Grot is of the opinion that he might in fact be a unique race.  A horrible, terrible mistake of a race, but one just the same.  As a cosmopolitan configuration of races put poorly together, Roc-Grot has spent most of his life shunned and abused.  His earliest memories are of other children attempting to burn away the webbing between his slimy, scaled feet in the dark holes of Mante Putria.  He would often dive into the coastal waters to give himself relief, and here would find he had a natural affinity for it.  During one of his treks into the ocean to find relief from the bigotry of land, Roc-Grot was one day hauled into the nets of a local fishing vessel; his subsequent sale into bondage would thus begin a several year stint as a galley slave aboard the Flaming Tongu.  &lt;br /&gt;
&lt;br /&gt;
'''Escape and Introduction to Psionics'''&lt;br /&gt;
&lt;br /&gt;
Around the time Roc-Grot was the age of five, the Flaming Tongu took a commission to take a band of adventurers known as Relith's Rash Band to assail a mysterious island to the north forever guarded by magical torrents of cyclones.  A foolish endeavor for any amount of gold, the Flaming Tongu was capsized almost immediately.  Roc-Grot, who took to tending his oar alone (for even slaves where disgusted by his mere presence, in a tense moment as the ship all but was submerged, somehow managed to pull his arms through the chains that bound him, much to his amazement and the amazement of the other slaves frantically trying to keep their heads above water.  Before escaping through an oar port, Roc-Grot would give himself the satisfaction of the strangling of the worst of his tormentors to death before departing to safety.&lt;br /&gt;
Clutching to a piece of floating wreckage, adrift at sea for how long he did not know; Roc-Grot eventually awoke on the shores of a small island.  Armed with only a crudely sharpened stick, Roc-Grot used his natural affinity for concealing himself to patiently wait and ambush prey to sustain himself.  After about a month of this, Roc-Grot one day came across a small dwelling hidden up the rocks.  It was here he found the first person who was not immediately repulsed by him, meditating upon the ground.  At first Roc-Grot confused this man with a priest of some sort.  At length, the man identified himself as the most humble Bahi Bata, a priest who worshiped no vain deity to gain his power, but instead marshaled the potential of his own will to impose change upon the world.  As he had realized Roc-Grot's potential as soon as he washed upon the shore, Bahi Bata decided to take the young mongrel man under his wing and teach him to truly unlock his mental prowess.    &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Rock-Grot is a mongrel man, a truly hideous construction of many bipedal races.  He stands a towering 6'8&amp;quot;, and is composed of a mishmash of different parts.  From his right arm socket protrudes an almost insectoid arm with bone spurs that raise several inches above the shoulder, a vestigial second joint just below the elbow which does not bend, and a hand that ends in three short knobby fingers with half inch claws.  His left arm is basically human looking, but the shoulder is less pronounced giving him a slight hunch on his left side.  The right arm is also noticeably longer on his right side and ends in a childlike four fingered hand.  &lt;br /&gt;
His legs both appear to be of the same make; fatter, powerful looking reptilian thighs with a hint of scales in patches.  Somewhat below the knee the skin becomes clammy and fish-like, culminating in a set of oafishly large six and seven toed webbed feet which give him a move rate of 18 when swimming.  Other notable characteristics are a completely bald head, a protruding pig-like snout, and a set of uneven jagged teeth which protrude from his mouth on the left side, cutting him viciously whenever he speaks.  His skin on his torso is an unhealthy yellowish green tone of rather suprising hardness.  He also has an enormous horse cock, which for some reason is circumcised.&lt;br /&gt;
Rock-Grot is exclusively a carnivore and almost never consumes cooked food.         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Roc-Grot is only nine years old, but due to the quirks of his racial heritage he seems to age much more quickly than others around him.  Throughout his life he has sought to find something beautiful and take it as his own.  Whatever form this thing of beauty might be, a song, a piece of art, a person, he has not determined.  &lt;br /&gt;
Years of abuse, xenophobia and slavery have taken their toll on Roc-Grot's psyche.  He for the most part has kept this to himself due to circumstance, but given the opportunity Roc-Grot would relish the opportunity to inflict grave harm upon others.  His outward projection of a lumbering, dimwitted oaf (exacerbated by the difficult he has speaking) makes those around him mostly wary but ultimately dismissive of him.  His robust intellect and years of hard use has taught him hiding the range of his full capabilities is probably the safest course.  &lt;br /&gt;
But indeed, long and hard has Roc-Grot been ill used, and it is beginning to catch up with him.  If it were not for the robust discipline necessary to facilitated his mental training, Roc-Grot would already have succumbed to a murderous rampage induced end.  &lt;br /&gt;
Without ever having a true companion or friend to call his own, the only true delight Roc-Grot ever truly knows in his pain wracked body is the joy of composing simple Thanion sailing melodies.  Such melodies are universally considered by its audience to be nothing but awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
Sometime after he completed his tutelage, Roc-Grot crossed paths with a psionicist named Maha Prada Vendu, who almost immediately recognized him as a fellow psionists.  As a warrior and a trained sailor to boot, Vendu recommended him to the captain of the Jamile al'Fear, Abu Zofar.  Zofar had been commissioned to lead an expedition of ships through the same dangerous maelstrom that had marooned Roc-Grot four years earlier, Zofar having been the only man know to have successfully accomplished this feat before.  Had Roc-Grot know this was to be the destination beforehand, he most certainly would not have agreed to go.&lt;br /&gt;
&lt;br /&gt;
'''Shipwreck'''&lt;br /&gt;
&lt;br /&gt;
Of the numerous vessel hired to brave the perpetual storms, only the Jamile al'Fear would make it to land on the mysterious island.  The ship however has badly damaged, and the entirety of the crew were rendered immobile or unconscious.  Upon waking, Roc-Grot and the other members of the crew found that giants had pillaged the stores of the ship, and buried the several members of the crew up to their necks in sand along the shore of the beach.  As the tide began to come in, it seemed inevitable that the crew would drown, Roc-Grot used his ability to change his body into ghostly form, thus freeing himself and several others.  The giants took notice of this almost quite soon, and the crew began a heated race to the treeline in a frantic attempt to outrun boulders hurl from on far.  Roc-Grot managed to elude capture with two of his companions, one of which wore heavy armor.  During the retreat said companion fell into a river flowing from the mountains, and was forced to shed his armor to avoid drowning.  Subsequently, Roc-Grot was separated from these two, never to see them again.&lt;br /&gt;
A while later Roc-Grot would come across the a surprisingly good creature upon this island; a two tailed fox with a golden nimbus of energy surrounding it.  It innately had the ability to determine whether a being was good or not, and Roc-Grot definitely failed in this regard.  Roc-Grot dropped his idiot's persona for once, and accused the fox of being unduly biased against him because he was hideous to behold and hence monstrous in the fox's eyes; secondly, Roc-Grot had spent a lifetime being made evil by the evil actions of others.  Roc-Grot's words fell on deaf ears, and the fox attempted to drive him from the forest.  Without weapons and very desperate, Roc-Grot did something he had never attempted before; he invaded the very mind of the fox and attempted to subdue it.  This ultimately fail, and Roc-Grot was forced to jump into the river.  There he was attacked by giant manta rays and was nearly skewered.  After nearly drowning, something would know Roc-Grot unconscious.&lt;br /&gt;
&lt;br /&gt;
'''The Almost Giant Stew'''&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
== Items/Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Adornments ====&lt;br /&gt;
(Leave one space at the top of a section)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
''Wands,rings, amulets and other non-weapon and armor items''&lt;br /&gt;
:the description should be indented with a colon and the title should be italicized&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(leave two spaces at the end of a section) &lt;br /&gt;
==== Weapons ====&lt;br /&gt;
(sub sections need only one space above and below)&lt;br /&gt;
''Weapons''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
(sub sections need only one space above and below) &lt;br /&gt;
''Armor and cloaks''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
== Spells/Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== (class specific) Abilities ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented&lt;br /&gt;
&lt;br /&gt;
====== (class specific) spells ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented &lt;br /&gt;
&lt;br /&gt;
====== Weapon Proficiencies ======&lt;br /&gt;
&lt;br /&gt;
Listed&lt;br /&gt;
&lt;br /&gt;
====== Non-Weapon Proficiencies======&lt;br /&gt;
&lt;br /&gt;
Listed (secondaries noted)&lt;br /&gt;
&lt;br /&gt;
====== Languages======	&lt;br /&gt;
&lt;br /&gt;
:listed indented&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
For groups political organizations and party members&lt;br /&gt;
&lt;br /&gt;
====== Can be sub grouped ======&lt;br /&gt;
&lt;br /&gt;
[[Category:]]&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Roc-Grot&amp;diff=1422</id>
		<title>Roc-Grot</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Roc-Grot&amp;diff=1422"/>
				<updated>2015-01-23T22:15:54Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Characters]]&lt;br /&gt;
&lt;br /&gt;
'''Roc-Grot''' &lt;br /&gt;
:1st level fighter/1st level pyschometabolist S:16, D:8, C:18, I:16, W:15, Ch:11(1) HP 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
Little is know of Roc-Grot's early life.  As a disturbing monstrosity to behold, Roc-Grot is of the opinion that he might in fact be a unique race.  A horrible, terrible mistake of a race, but one just the same.  As a cosmopolitan configuration of races put poorly together, Roc-Grot has spent most of his life shunned and abused.  His earliest memories are of other children attempting to burn away the webbing between his slimy, scaled feet in the dark holes of Mante Putria.  He would often dive into the water to give himself relief, and here would find he had a natural affinity for it.  During one of the treks into the ocean to find relief from the bigotry of land, Roc-Grot was one day hauled into the nets of a local fishing vessel; his subsequent sale into bondage would thus begin a several year stint as a galley slave aboard the Flaming Tongu.  &lt;br /&gt;
&lt;br /&gt;
'''Escape and Introduction to Psionics'''&lt;br /&gt;
&lt;br /&gt;
Around the time Roc-Grot was the age of five, the Flaming Tongu took a commission to take a band of adventurers known as Relith's Rash Band to a assail a mysterious island to the north forever guarded by magical torrents of cyclones.  A foolish endeavor for any amount of gold, the Flaming Tongu was capsized almost immediately.  Roc-Grot, who took to tending his oar alone (for even slaves where disgusted by his mere presence, in a tense moment as the ship all but was submerged, somehow managed to pull his arms through the chains that bound him, much to his amazement and the amazement of the other slaves frantically trying to keep their heads above water.  Before escaping through an oar port, Roc-Grot would give himself the satisfaction of the strangling the worst of his tormentors to death before departing to safety.&lt;br /&gt;
Clutching to a piece of floating wreckage, adrift at sea for how long he did not know; Roc-Grot eventually awoke on the shores of a small island.  Armed with only a crudely sharpened stick, Roc-Grot used his natural affinity for concealing himself to patiently wait and ambush prey to sustain himself.  After about a month of this, Roc-Grot one day came across a small dwelling hidden up the rocks.  It was he found the first person who was not immediately repulsed by him, meditating upon the ground.  At first Roc-Grot confused this man with a priest of some sort.  At length, the man identified himself as the most humble Bahi Bata, a priest who worshiped no vain deity to gain his power, but instead marshaled the potential of his own will to impose change upon the world.  With this, Bahi Bata would take the young mongrel man under his wing and teach him to truly unlock the potential of his psyche.    &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Rock-Grot is a mongrel man, a truly hideous construction of many bipedal races.  He stands a towering 6'8&amp;quot;, and is composed of a mishmash of different parts.  From his right arm socket protrudes an almost insectoid arm with bone spurs that raise several inches above the shoulder, a vistigial second joint just below the elbow which does not bend, and a hand that ends three short knobby fingers with half inch claws.  His left arm is basically human looking, but the shoulder is less pronounced giving him a slight hunch on his left side.  The right arm is also noticeably longer on his right side and ends in a childlike four fingered hand.  &lt;br /&gt;
His legs both appear to be of the same make; fatter, powerful looking reptilian thighs with a hint of scales in patches.  Somewhat below the knee the skin becomes clammy and fish-like, culminating in a set of oafishly large six and seven toed webbed feet which give him a move rate of 18 when swimming.  Other notable characteristics are a completely bald head, a protruding pig-like snout, and a set of uneven jagged teeth which protrude from his mouth on the left side, cutting him viciously whenever he speaks.  His skin on his torso is an unhealthy yellowish green tone of rather suprising hardness.  He also has an enormous horse cock, which for some reason is circumcised.&lt;br /&gt;
Rock-Grot is exclusively a carnivore and almost never consumes cooked food.         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Roc-Grot is only nine years old, but due to the quirks of his racial heritage he seems to age much more quickly than others around him.  Throughout his life he has sought to find something beautiful and take it as his own.  Whatever form this thing of beauty might be, a song, a piece of art, a person, he has not determined.  &lt;br /&gt;
Years of abuse, xenophobia and slavery have taken their toll on Roc-Grot's psyche.  He for the most part has kept this to himself due to circumstance, but given the opportunity Roc-Grot would relish the opportunity to inflict grave harm upon others.  His outward projection of a lumbering, dimwitted oaf (exacerbated by the difficult he has speaking) makes those around him mostly wary but ultimately dismissive of him.  His robust intellect and years of hard use has taught him hiding the range of his full capabilities is probably the safest course.  &lt;br /&gt;
But indeed, long and hard has Roc-Grot been ill used, and it is beginning to catch up with him.  If it were not for the robust discipline necessary to facilitated his mental training, Roc-Grot would already have succumbed to a murderous rampage induced end.  &lt;br /&gt;
Without ever having a true companion or friend to call his own, the only true delight Roc-Grot ever truly knows in his pain wracked body is the joy of composing simple Thanion sailing melodies.  Such melodies are universally considered by its audience to be nothing but awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
Sometime after he completed his tutelage, Roc-Grot crossed paths with a psionicist named Maha Prada Vendu, who almost immediately recognized him as a fellow psionists.  As a warrior and a trained sailor to boot, Vendu recommended him to the captain of the Jamile al'Fear, Abu Zofar.  Zofar had been commissioned to lead an expedition of ships through the same dangerous maelstrom that had marooned Roc-Grot four years earlier, Zofar having been the only man know to have successfully accomplished this feat before.  Had Roc-Grot know this was to be the destination beforehand, he most certainly would not have agreed to go.&lt;br /&gt;
&lt;br /&gt;
'''Shipwreck'''&lt;br /&gt;
&lt;br /&gt;
Of the numerous  &lt;br /&gt;
&lt;br /&gt;
== Items/Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Adornments ====&lt;br /&gt;
(Leave one space at the top of a section)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
''Wands,rings, amulets and other non-weapon and armor items''&lt;br /&gt;
:the description should be indented with a colon and the title should be italicized&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(leave two spaces at the end of a section) &lt;br /&gt;
==== Weapons ====&lt;br /&gt;
(sub sections need only one space above and below)&lt;br /&gt;
''Weapons''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
(sub sections need only one space above and below) &lt;br /&gt;
''Armor and cloaks''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
== Spells/Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== (class specific) Abilities ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented&lt;br /&gt;
&lt;br /&gt;
====== (class specific) spells ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented &lt;br /&gt;
&lt;br /&gt;
====== Weapon Proficiencies ======&lt;br /&gt;
&lt;br /&gt;
Listed&lt;br /&gt;
&lt;br /&gt;
====== Non-Weapon Proficiencies======&lt;br /&gt;
&lt;br /&gt;
Listed (secondaries noted)&lt;br /&gt;
&lt;br /&gt;
====== Languages======	&lt;br /&gt;
&lt;br /&gt;
:listed indented&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
For groups political organizations and party members&lt;br /&gt;
&lt;br /&gt;
====== Can be sub grouped ======&lt;br /&gt;
&lt;br /&gt;
[[Category:]]&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Roc-Grot&amp;diff=1421</id>
		<title>Roc-Grot</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Roc-Grot&amp;diff=1421"/>
				<updated>2015-01-23T22:10:14Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: Created page with &amp;quot;'''Roc-Grot'''  :1st level fighter/1st level pyschometabolist S:16, D:8, C:18, I:16, W:15, Ch:11(1) HP 8   == Early Life ==  Little is know of Roc-Grot's early life.  As a dis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Roc-Grot''' &lt;br /&gt;
:1st level fighter/1st level pyschometabolist S:16, D:8, C:18, I:16, W:15, Ch:11(1) HP 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
Little is know of Roc-Grot's early life.  As a disturbing monstrosity to behold, Roc-Grot is of the opinion that he might in fact be a unique race.  A horrible, terrible mistake of a race, but one just the same.  As a cosmopolitan configuration of races put poorly together, Roc-Grot has spent most of his life shunned and abused.  His earliest memories are of other children attempting to burn away the webbing between his slimy, scaled feet in the dark holes of Mante Putria.  He would often dive into the water to give himself relief, and here would find he had a natural affinity for it.  During one of the treks into the ocean to find relief from the bigotry of land, Roc-Grot was one day hauled into the nets of a local fishing vessel; his subsequent sale into bondage would thus begin a several year stint as a galley slave aboard the Flaming Tongu.  &lt;br /&gt;
&lt;br /&gt;
'''Escape and Introduction to Psionics'''&lt;br /&gt;
&lt;br /&gt;
Around the time Roc-Grot was the age of five, the Flaming Tongu took a commission to take a band of adventurers known as Relith's Rash Band to a assail a mysterious island to the north forever guarded by magical torrents of cyclones.  A foolish endeavor for any amount of gold, the Flaming Tongu was capsized almost immediately.  Roc-Grot, who took to tending his oar alone (for even slaves where disgusted by his mere presence, in a tense moment as the ship all but was submerged, somehow managed to pull his arms through the chains that bound him, much to his amazement and the amazement of the other slaves frantically trying to keep their heads above water.  Before escaping through an oar port, Roc-Grot would give himself the satisfaction of the strangling the worst of his tormentors to death before departing to safety.&lt;br /&gt;
Clutching to a piece of floating wreckage, adrift at sea for how long he did not know; Roc-Grot eventually awoke on the shores of a small island.  Armed with only a crudely sharpened stick, Roc-Grot used his natural affinity for concealing himself to patiently wait and ambush prey to sustain himself.  After about a month of this, Roc-Grot one day came across a small dwelling hidden up the rocks.  It was he found the first person who was not immediately repulsed by him, meditating upon the ground.  At first Roc-Grot confused this man with a priest of some sort.  At length, the man identified himself as the most humble Bahi Bata, a priest who worshiped no vain deity to gain his power, but instead marshaled the potential of his own will to impose change upon the world.  With this, Bahi Bata would take the young mongrel man under his wing and teach him to truly unlock the potential of his psyche.    &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Rock-Grot is a mongrel man, a truly hideous construction of many bipedal races.  He stands a towering 6'8&amp;quot;, and is composed of a mishmash of different parts.  From his right arm socket protrudes an almost insectoid arm with bone spurs that raise several inches above the shoulder, a vistigial second joint just below the elbow which does not bend, and a hand that ends three short knobby fingers with half inch claws.  His left arm is basically human looking, but the shoulder is less pronounced giving him a slight hunch on his left side.  The right arm is also noticeably longer on his right side and ends in a childlike four fingered hand.  &lt;br /&gt;
His legs both appear to be of the same make; fatter, powerful looking reptilian thighs with a hint of scales in patches.  Somewhat below the knee the skin becomes clammy and fish-like, culminating in a set of oafishly large six and seven toed webbed feet which give him a move rate of 18 when swimming.  Other notable characteristics are a completely bald head, a protruding pig-like snout, and a set of uneven jagged teeth which protrude from his mouth on the left side, cutting him viciously whenever he speaks.  His skin on his torso is an unhealthy yellowish green tone of rather suprising hardness.  He also has an enormous horse cock, which for some reason is circumcised.&lt;br /&gt;
Rock-Grot is exclusively a carnivore and almost never consumes cooked food.         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Roc-Grot is only nine years old, but due to the quirks of his racial heritage he seems to age much more quickly than others around him.  Throughout his life he has sought to find something beautiful and take it as his own.  Whatever form this thing of beauty might be, a song, a piece of art, a person, he has not determined.  &lt;br /&gt;
Years of abuse, xenophobia and slavery have taken their toll on Roc-Grot's psyche.  He for the most part has kept this to himself due to circumstance, but given the opportunity Roc-Grot would relish the opportunity to inflict grave harm upon others.  His outward projection of a lumbering, dimwitted oaf (exacerbated by the difficult he has speaking) makes those around him mostly wary but ultimately dismissive of him.  His robust intellect and years of hard use has taught him hiding the range of his full capabilities is probably the safest course.  &lt;br /&gt;
But indeed, long and hard has Roc-Grot been ill used, and it is beginning to catch up with him.  If it were not for the robust discipline necessary to facilitated his mental training, Roc-Grot would already have succumbed to a murderous rampage induced end.  &lt;br /&gt;
Without ever having a true companion or friend to call his own, the only true delight Roc-Grot ever truly knows in his pain wracked body is the joy of composing simple Thanion sailing melodies.  Such melodies are universally considered by its audience to be nothing but awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
Sometime after he completed his tutelage, Roc-Grot crossed paths with a psionicist named Maha Prada Vendu, who almost immediately recognized him as a fellow psionists.  As a warrior and a trained sailor to boot, Vendu recommended him to the captain of the Jamile al'Fear, Abu Zofar.  Zofar had been commissioned to lead an expedition of ships through the same dangerous maelstrom that had marooned Roc-Grot four years earlier, Zofar having been the only man know to have successfully accomplished this feat before.  Had Roc-Grot know this was to be the destination beforehand, he most certainly would not have agreed to go.&lt;br /&gt;
&lt;br /&gt;
'''Shipwreck'''&lt;br /&gt;
&lt;br /&gt;
Of the numerous  &lt;br /&gt;
&lt;br /&gt;
== Items/Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Adornments ====&lt;br /&gt;
(Leave one space at the top of a section)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
''Wands,rings, amulets and other non-weapon and armor items''&lt;br /&gt;
:the description should be indented with a colon and the title should be italicized&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(leave two spaces at the end of a section) &lt;br /&gt;
==== Weapons ====&lt;br /&gt;
(sub sections need only one space above and below)&lt;br /&gt;
''Weapons''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
(sub sections need only one space above and below) &lt;br /&gt;
''Armor and cloaks''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
== Spells/Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== (class specific) Abilities ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented&lt;br /&gt;
&lt;br /&gt;
====== (class specific) spells ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented &lt;br /&gt;
&lt;br /&gt;
====== Weapon Proficiencies ======&lt;br /&gt;
&lt;br /&gt;
Listed&lt;br /&gt;
&lt;br /&gt;
====== Non-Weapon Proficiencies======&lt;br /&gt;
&lt;br /&gt;
Listed (secondaries noted)&lt;br /&gt;
&lt;br /&gt;
====== Languages======	&lt;br /&gt;
&lt;br /&gt;
:listed indented&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
For groups political organizations and party members&lt;br /&gt;
&lt;br /&gt;
====== Can be sub grouped ======&lt;br /&gt;
&lt;br /&gt;
[[Category:]]&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Category_talk:Characters&amp;diff=1420</id>
		<title>Category talk:Characters</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Category_talk:Characters&amp;diff=1420"/>
				<updated>2015-01-23T22:08:46Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Category_talk:Characters&amp;diff=1419</id>
		<title>Category talk:Characters</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Category_talk:Characters&amp;diff=1419"/>
				<updated>2015-01-23T22:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: Created page with &amp;quot;'''Roc-Grot'''  :1st level fighter/1st level pyschometabolist S:16, D:8, C:18, I:16, W:15, Ch:11(1) HP 8   == Early Life ==  Little is know of Roc-Grot's early life.  As a dis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Roc-Grot''' &lt;br /&gt;
:1st level fighter/1st level pyschometabolist S:16, D:8, C:18, I:16, W:15, Ch:11(1) HP 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
Little is know of Roc-Grot's early life.  As a disturbing monstrosity to behold, Roc-Grot is of the opinion that he might in fact be a unique race.  A horrible, terrible mistake of a race, but one just the same.  As a cosmopolitan configuration of races put poorly together, Roc-Grot has spent most of his life shunned and abused.  His earliest memories are of other children attempting to burn away the webbing between his slimy, scaled feet in the dark holes of Mante Putria.  He would often dive into the water to give himself relief, and here would find he had a natural affinity for it.  During one of the treks into the ocean to find relief from the bigotry of land, Roc-Grot was one day hauled into the nets of a local fishing vessel; his subsequent sale into bondage would thus begin a several year stint as a galley slave aboard the Flaming Tongu.  &lt;br /&gt;
&lt;br /&gt;
'''Escape and Introduction to Psionics'''&lt;br /&gt;
&lt;br /&gt;
Around the time Roc-Grot was the age of five, the Flaming Tongu took a commission to take a band of adventurers known as Relith's Rash Band to a assail a mysterious island to the north forever guarded by magical torrents of cyclones.  A foolish endeavor for any amount of gold, the Flaming Tongu was capsized almost immediately.  Roc-Grot, who took to tending his oar alone (for even slaves where disgusted by his mere presence, in a tense moment as the ship all but was submerged, somehow managed to pull his arms through the chains that bound him, much to his amazement and the amazement of the other slaves frantically trying to keep their heads above water.  Before escaping through an oar port, Roc-Grot would give himself the satisfaction of the strangling the worst of his tormentors to death before departing to safety.&lt;br /&gt;
Clutching to a piece of floating wreckage, adrift at sea for how long he did not know; Roc-Grot eventually awoke on the shores of a small island.  Armed with only a crudely sharpened stick, Roc-Grot used his natural affinity for concealing himself to patiently wait and ambush prey to sustain himself.  After about a month of this, Roc-Grot one day came across a small dwelling hidden up the rocks.  It was he found the first person who was not immediately repulsed by him, meditating upon the ground.  At first Roc-Grot confused this man with a priest of some sort.  At length, the man identified himself as the most humble Bahi Bata, a priest who worshiped no vain deity to gain his power, but instead marshaled the potential of his own will to impose change upon the world.  With this, Bahi Bata would take the young mongrel man under his wing and teach him to truly unlock the potential of his psyche.    &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Rock-Grot is a mongrel man, a truly hideous construction of many bipedal races.  He stands a towering 6'8&amp;quot;, and is composed of a mishmash of different parts.  From his right arm socket protrudes an almost insectoid arm with bone spurs that raise several inches above the shoulder, a vistigial second joint just below the elbow which does not bend, and a hand that ends three short knobby fingers with half inch claws.  His left arm is basically human looking, but the shoulder is less pronounced giving him a slight hunch on his left side.  The right arm is also noticeably longer on his right side and ends in a childlike four fingered hand.  &lt;br /&gt;
His legs both appear to be of the same make; fatter, powerful looking reptilian thighs with a hint of scales in patches.  Somewhat below the knee the skin becomes clammy and fish-like, culminating in a set of oafishly large six and seven toed webbed feet which give him a move rate of 18 when swimming.  Other notable characteristics are a completely bald head, a protruding pig-like snout, and a set of uneven jagged teeth which protrude from his mouth on the left side, cutting him viciously whenever he speaks.  His skin on his torso is an unhealthy yellowish green tone of rather suprising hardness.  He also has an enormous horse cock, which for some reason is circumcised.&lt;br /&gt;
Rock-Grot is exclusively a carnivore and almost never consumes cooked food.         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Roc-Grot is only nine years old, but due to the quirks of his racial heritage he seems to age much more quickly than others around him.  Throughout his life he has sought to find something beautiful and take it as his own.  Whatever form this thing of beauty might be, a song, a piece of art, a person, he has not determined.  &lt;br /&gt;
Years of abuse, xenophobia and slavery have taken their toll on Roc-Grot's psyche.  He for the most part has kept this to himself due to circumstance, but given the opportunity Roc-Grot would relish the opportunity to inflict grave harm upon others.  His outward projection of a lumbering, dimwitted oaf (exacerbated by the difficult he has speaking) makes those around him mostly wary but ultimately dismissive of him.  His robust intellect and years of hard use has taught him hiding the range of his full capabilities is probably the safest course.  &lt;br /&gt;
But indeed, long and hard has Roc-Grot been ill used, and it is beginning to catch up with him.  If it were not for the robust discipline necessary to facilitated his mental training, Roc-Grot would already have succumbed to a murderous rampage induced end.  &lt;br /&gt;
Without ever having a true companion or friend to call his own, the only true delight Roc-Grot ever truly knows in his pain wracked body is the joy of composing simple Thanion sailing melodies.  Such melodies are universally considered by its audience to be nothing but awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
Sometime after he completed his tutelage, Roc-Grot crossed paths with a psionicist named Maha Prada Vendu, who almost immediately recognized him as a fellow psionists.  As a warrior and a trained sailor to boot, Vendu recommended him to the captain of the Jamile al'Fear, Abu Zofar.  Zofar had been commissioned to lead an expedition of ships through the same dangerous maelstrom that had marooned Roc-Grot four years earlier, Zofar having been the only man know to have successfully accomplished this feat before.  Had Roc-Grot know this was to be the destination beforehand, he most certainly would not have agreed to go.&lt;br /&gt;
&lt;br /&gt;
'''Shipwreck'''&lt;br /&gt;
&lt;br /&gt;
Of the numerous  &lt;br /&gt;
&lt;br /&gt;
== Items/Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Adornments ====&lt;br /&gt;
(Leave one space at the top of a section)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
''Wands,rings, amulets and other non-weapon and armor items''&lt;br /&gt;
:the description should be indented with a colon and the title should be italicized&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(leave two spaces at the end of a section) &lt;br /&gt;
==== Weapons ====&lt;br /&gt;
(sub sections need only one space above and below)&lt;br /&gt;
''Weapons''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
(sub sections need only one space above and below) &lt;br /&gt;
''Armor and cloaks''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
== Spells/Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== (class specific) Abilities ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented&lt;br /&gt;
&lt;br /&gt;
====== (class specific) spells ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented &lt;br /&gt;
&lt;br /&gt;
====== Weapon Proficiencies ======&lt;br /&gt;
&lt;br /&gt;
Listed&lt;br /&gt;
&lt;br /&gt;
====== Non-Weapon Proficiencies======&lt;br /&gt;
&lt;br /&gt;
Listed (secondaries noted)&lt;br /&gt;
&lt;br /&gt;
====== Languages======	&lt;br /&gt;
&lt;br /&gt;
:listed indented&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
For groups political organizations and party members&lt;br /&gt;
&lt;br /&gt;
====== Can be sub grouped ======&lt;br /&gt;
&lt;br /&gt;
[[Category:]]&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Character&amp;diff=1418</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Character&amp;diff=1418"/>
				<updated>2015-01-23T22:05:40Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put character description here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items/Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Adornments ====&lt;br /&gt;
(Leave one space at the top of a section)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
''Wands,rings, amulets and other non-weapon and armor items''&lt;br /&gt;
:the description should be indented with a colon and the title should be italicized&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(leave two spaces at the end of a section) &lt;br /&gt;
==== Weapons ====&lt;br /&gt;
(sub sections need only one space above and below)&lt;br /&gt;
''Weapons''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
(sub sections need only one space above and below) &lt;br /&gt;
''Armor and cloaks''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
== Spells/Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== (class specific) Abilities ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented&lt;br /&gt;
&lt;br /&gt;
====== (class specific) spells ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented &lt;br /&gt;
&lt;br /&gt;
====== Weapon Proficiencies ======&lt;br /&gt;
&lt;br /&gt;
Listed&lt;br /&gt;
&lt;br /&gt;
====== Non-Weapon Proficiencies======&lt;br /&gt;
&lt;br /&gt;
Listed (secondaries noted)&lt;br /&gt;
&lt;br /&gt;
====== Languages======	&lt;br /&gt;
&lt;br /&gt;
:listed indented&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
For groups political organizations and party members&lt;br /&gt;
&lt;br /&gt;
====== Can be sub grouped ======&lt;br /&gt;
&lt;br /&gt;
[[Category:]]&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Character&amp;diff=1417</id>
		<title>Character</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Character&amp;diff=1417"/>
				<updated>2015-01-23T21:57:19Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
'''Roc-Grot''' &lt;br /&gt;
:1st level fighter/1st level pyschometabolist S:16, D:8, C:18, I:16, W:15, Ch:11(1) HP 8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
Little is know of Roc-Grot's early life.  As a disturbing monstrosity to behold, Roc-Grot is of the opinion that he might in fact be a unique race.  A horrible, terrible mistake of a race, but one just the same.  As a cosmopolitan configuration of races put poorly together, Roc-Grot has spent most of his life shunned and abused.  His earliest memories are of other children attempting to burn away the webbing between his slimy, scaled feet in the dark holes of Mante Putria.  He would often dive into the water to give himself relief, and here would find he had a natural affinity for it.  During one of the treks into the ocean to find relief from the bigotry of land, Roc-Grot was one day hauled into the nets of a local fishing vessel; his subsequent sale into bondage would thus begin a several year stint as a galley slave aboard the Flaming Tongu.  &lt;br /&gt;
&lt;br /&gt;
'''Escape and Introduction to Psionics'''&lt;br /&gt;
&lt;br /&gt;
Around the time Roc-Grot was the age of five, the Flaming Tongu took a commission to take a band of adventurers known as Relith's Rash Band to a assail a mysterious island to the north forever guarded by magical torrents of cyclones.  A foolish endeavor for any amount of gold, the Flaming Tongu was capsized almost immediately.  Roc-Grot, who took to tending his oar alone (for even slaves where disgusted by his mere presence, in a tense moment as the ship all but was submerged, somehow managed to pull his arms through the chains that bound him, much to his amazement and the amazement of the other slaves frantically trying to keep their heads above water.  Before escaping through an oar port, Roc-Grot would give himself the satisfaction of the strangling the worst of his tormentors to death before departing to safety.&lt;br /&gt;
Clutching to a piece of floating wreckage, adrift at sea for how long he did not know; Roc-Grot eventually awoke on the shores of a small island.  Armed with only a crudely sharpened stick, Roc-Grot used his natural affinity for concealing himself to patiently wait and ambush prey to sustain himself.  After about a month of this, Roc-Grot one day came across a small dwelling hidden up the rocks.  It was he found the first person who was not immediately repulsed by him, meditating upon the ground.  At first Roc-Grot confused this man with a priest of some sort.  At length, the man identified himself as the most humble Bahi Bata, a priest who worshiped no vain deity to gain his power, but instead marshaled the potential of his own will to impose change upon the world.  With this, Bahi Bata would take the young mongrel man under his wing and teach him to truly unlock the potential of his psyche.    &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Rock-Grot is a mongrel man, a truly hideous construction of many bipedal races.  He stands a towering 6'8&amp;quot;, and is composed of a mishmash of different parts.  From his right arm socket protrudes an almost insectoid arm with bone spurs that raise several inches above the shoulder, a vistigial second joint just below the elbow which does not bend, and a hand that ends three short knobby fingers with half inch claws.  His left arm is basically human looking, but the shoulder is less pronounced giving him a slight hunch on his left side.  The right arm is also noticeably longer on his right side and ends in a childlike four fingered hand.  &lt;br /&gt;
His legs both appear to be of the same make; fatter, powerful looking reptilian thighs with a hint of scales in patches.  Somewhat below the knee the skin becomes clammy and fish-like, culminating in a set of oafishly large six and seven toed webbed feet which give him a move rate of 18 when swimming.  Other notable characteristics are a completely bald head, a protruding pig-like snout, and a set of uneven jagged teeth which protrude from his mouth on the left side, cutting him viciously whenever he speaks.  His skin on his torso is an unhealthy yellowish green tone of rather suprising hardness.  He also has an enormous horse cock, which for some reason is circumcised.&lt;br /&gt;
Rock-Grot is exclusively a carnivore and almost never consumes cooked food.         &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Roc-Grot is only nine years old, but due to the quirks of his racial heritage he seems to age much more quickly than others around him.  Throughout his life he has sought to find something beautiful and take it as his own.  Whatever form this thing of beauty might be, a song, a piece of art, a person, he has not determined.  &lt;br /&gt;
Years of abuse, xenophobia and slavery have taken their toll on Roc-Grot's psyche.  He for the most part has kept this to himself due to circumstance, but given the opportunity Roc-Grot would relish the opportunity to inflict grave harm upon others.  His outward projection of a lumbering, dimwitted oaf (exacerbated by the difficult he has speaking) makes those around him mostly wary but ultimately dismissive of him.  His robust intellect and years of hard use has taught him hiding the range of his full capabilities is probably the safest course.  &lt;br /&gt;
But indeed, long and hard has Roc-Grot been ill used, and it is beginning to catch up with him.  If it were not for the robust discipline necessary to facilitated his mental training, Roc-Grot would already have succumbed to a murderous rampage induced end.  &lt;br /&gt;
Without ever having a true companion or friend to call his own, the only true delight Roc-Grot ever truly knows in his pain wracked body is the joy of composing simple Thanion sailing melodies.  Such melodies are universally considered by its audience to be nothing but awful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
Sometime after he completed his tutelage, Roc-Grot crossed paths with a psionicist named Maha Prada Vendu, who almost immediately recognized him as a fellow psionists.  As a warrior and a trained sailor to boot, Vendu recommended him to the captain of the Jamile al'Fear, Abu Zofar.  Zofar had been commissioned to lead an expedition of ships through the same dangerous maelstrom that had marooned Roc-Grot four years earlier, Zofar having been the only man know to have successfully accomplished this feat before.  Had Roc-Grot know this was to be the destination beforehand, he most certainly would not have agreed to go.&lt;br /&gt;
&lt;br /&gt;
'''Shipwreck'''&lt;br /&gt;
&lt;br /&gt;
Of the numerous  &lt;br /&gt;
&lt;br /&gt;
== Items/Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Adornments ====&lt;br /&gt;
(Leave one space at the top of a section)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
''Wands,rings, amulets and other non-weapon and armor items''&lt;br /&gt;
:the description should be indented with a colon and the title should be italicized&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(leave two spaces at the end of a section) &lt;br /&gt;
==== Weapons ====&lt;br /&gt;
(sub sections need only one space above and below)&lt;br /&gt;
''Weapons''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
==== Armor ====&lt;br /&gt;
(sub sections need only one space above and below) &lt;br /&gt;
''Armor and cloaks''&lt;br /&gt;
:formatted the same as above.&lt;br /&gt;
&lt;br /&gt;
== Spells/Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== (class specific) Abilities ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented&lt;br /&gt;
&lt;br /&gt;
====== (class specific) spells ======&lt;br /&gt;
&lt;br /&gt;
:listed by level indented &lt;br /&gt;
&lt;br /&gt;
====== Weapon Proficiencies ======&lt;br /&gt;
&lt;br /&gt;
Listed&lt;br /&gt;
&lt;br /&gt;
====== Non-Weapon Proficiencies======&lt;br /&gt;
&lt;br /&gt;
Listed (secondaries noted)&lt;br /&gt;
&lt;br /&gt;
====== Languages======	&lt;br /&gt;
&lt;br /&gt;
:listed indented&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
For groups political organizations and party members&lt;br /&gt;
&lt;br /&gt;
====== Can be sub grouped ======&lt;br /&gt;
&lt;br /&gt;
[[Category:]]&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Rogaldorn&amp;diff=1416</id>
		<title>Rogaldorn</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Rogaldorn&amp;diff=1416"/>
				<updated>2015-01-23T19:56:33Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rogaldorn, Thane of Thrius of Tak'ron, 6th level male, Dwarven warrior - S:18(91), D:16(17), C:19, I:13, W:15, Ch:15 82hp , Age 57&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarf male final.jpg|thumb|300px|A sketch of Rogaldorn during a brief time of rest at the home of Tiluvian near St. Bartholomew's.]]&lt;br /&gt;
&lt;br /&gt;
== Family/Family Background ==&lt;br /&gt;
&lt;br /&gt;
Father:  Dorn Grimaxe of the Grimaxe Clan of Ushwellow, son of Morden Grimaxe and Ignen Rothewalker&lt;br /&gt;
&lt;br /&gt;
Mother:  Witha Grimaxe nee Dark Earth, daughter of Morbund Dark Earth and Bera of the Cleavers&lt;br /&gt;
&lt;br /&gt;
Father's Background:  Born to an impoverished sub-clan of the Rothemaster Clan of Ushwellow who lived out usually beyond the city wall.  Faced with destitution and a life of butchering rothe for the privileged, Dorn worked with great energy, so that even as the second son of Morden, he saved enough silver to procure his own herd of rothe, thus lifting himself out of depraved poverty.  By the time of the Great War against the Ordosians, Dorn was amongst the levies summoned by the High King, joining as a common soldier, the farm going to Rogoldorn's paternal uncle Randor.  Dorn has not yet returned from his long campaign under the Lord Battle Master Gomred Blackaxe, who took his battlegroup to the Far North.&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A tall Mountain Dwarf of Thorigdania, Rogaldorn is an impressive physical specimen and an untiring warrior and craftsman.  His black hair is braided tight to the top of his head and has recently had the sides shaved to the skin.  His beard isn't as long as he would like for it being damaged by fire but none the less he keeps it braided and lacquered stiffly to prevent further harm to it.&lt;br /&gt;
&lt;br /&gt;
Rogal's skin is normally very pale as per his life under the mountain, but his recent life on the surface has burned his skin many times leaving it a reddish bronze in color.  Across his throat in simple dwarvish runescript is 'Protect the Weak' which Rogaldorn has a passion for putting himself in harms way for the safety and protection of others, even if they are more than capable of taking care of themselves.  &lt;br /&gt;
&lt;br /&gt;
His body is covered in burns and scars which he displays proudly in a warrior fashion.  Proud until his end, Rogal fights sans helmet and with his trademarked large cigar always clamped in his teeth.  Going without helmet Rogal knows this is near foolhardy; for why incase your body in thick dwarven platemail only to leave the most vulnerable part exposed?  Rogal has risen from his lowly beginnings and wants everyone around him friend and foe alike to know his face.  If he sends a enemy to their afterlife they will see his face before the world turns dark and not a faceless helmeted dwarven warrior.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Rogal Dorn was born poor and now with his sudden influx of treasure has taken to it as any poor person would.  He spends his money on extravagant things as much as he can.  He spends his wealth on himself and his friends as quickly as possible.  Buying room and board, meals, supplies, and always tips way too much.  &lt;br /&gt;
&lt;br /&gt;
He has the normal gruff and stoic outward mannerisms as any stereotypical dwarf but has a heart of gold with a soft spot for those in need, especially children of any race.  Outwardly showing his 'pagan' worship of the Dwarven Pantheon with pride he sees Mandadorians as Holy men and tolerates them if their cause is just.  &lt;br /&gt;
&lt;br /&gt;
Proud of his warrior prowess Rogal fights sans helmet (AC penalty of 1) and always has his trademark large cigar clapped in his teeth.  But all is not kind with Rogal, when it's time for battle he is a fearsome and tenacious enemy to deal with.  His battle temper can have him let his opponents gracefully leave combat to live another day or simply slay them as they are bound and captured.  All choices are made with haste and without hesitation.  His fearless attitude is brought about by his pagan pride and firmly believes that Tak'ron watches his every move and will protect him from death until Tak'ron has decided he needs Rogal's services in the after life.  So in this he sees death as victory for it was brought upon him by Tak'ron himself as the bigger plan.  Rogal endures pain from his wounds and is proud of his numerous scars of battle.&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
[[File:Rogaldorn burns.jpeg|thumb|300px|Rogaldorn burns alive, suffering from a ''heat weapons'' spell cast by a Killithane druidess at both himself and Sir [[Theodore Logan]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rogaldorn and the Traitor King.jpeg|thumb|300px|Rogaldorn uses a mysterious dwarven axe to destroy the Traitor King, a undead sun dwarf of great power claiming to be the High King of all dwarves.]]&lt;br /&gt;
&lt;br /&gt;
== Thaneship to [[Thrius]] ==&lt;br /&gt;
&lt;br /&gt;
Rogaldorn received his thaneship during the the Great War by slaying Prince Sentopholous at the Battle of Ushwellow.  Rogaldorn continued to fight in the war by [[Thrius]]' side, but was unable to engage in another battle due to being severely injured during the approach of Bargatia and the drow arch-major Kelentos by a massive magical returning adamantine catapult shot. He nearly died, and could not be easily healed.  Rogaldorn was brought back to Ushwellow to bring order there as a former commoner.  While there, he accrued enemies because of his lowly background, but solved many issues...&lt;br /&gt;
&lt;br /&gt;
====== Castellan of Ushwellow Castle ======&lt;br /&gt;
&lt;br /&gt;
Soon after returning to Ushwellow and assuming mastery of the great castle there, Rogaldorn selected the fierce veteran Castle Sergeant-Major Khorus Leadhammer (9th level N dwarf fighter, S18:59 D14 C16 I11 W14 C14) to serve as his castellan.  Rogaldorn simultaneously rose Leadhammer to the rank of captain.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items/Possessions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adornments====&lt;br /&gt;
&lt;br /&gt;
''Ring of Protection''&lt;br /&gt;
&lt;br /&gt;
''Dwarven &amp;quot;Pimp&amp;quot; Cup''&lt;br /&gt;
&lt;br /&gt;
''Telescopic spyglass with finely crafted leather case''&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
&lt;br /&gt;
''Crossbow''&lt;br /&gt;
:Called Helga, it is of standard Dwarven design. &lt;br /&gt;
&lt;br /&gt;
''Battle Ax'' &lt;br /&gt;
:Crafted in the finest quality, possibly in the entire world by the great forge master Thrius. (more description needed)&lt;br /&gt;
&lt;br /&gt;
''Short Sword''&lt;br /&gt;
:A typical Dwarven short sword. (more description)&lt;br /&gt;
&lt;br /&gt;
''Daggers''&lt;br /&gt;
:A set of five matching daggers all of Dwarven make.&lt;br /&gt;
&lt;br /&gt;
''Battle Ax'' (+1)&lt;br /&gt;
:An additional ax of non-Dwarven design, forged by halflings. Crafted small  with a bronze head and runes engraved along the blade. The blade has been enchanted with a touch of modest magic.&lt;br /&gt;
&lt;br /&gt;
====Armor====&lt;br /&gt;
&lt;br /&gt;
''Dwarven Plate mail''&lt;br /&gt;
:Dwarven style mail made by the forge master Thrius. The set of armor is well crafted providing a base AC of 1.  This mail is deep black made of thick heat treated iron; it weight is equvilant of human sized platemail.  This armour has the crest of Tak'ron acid etched and enlaid with gold and silver on it's breatplate.  It is Rogaldorn's wearable temple and is all he wears.  Baroque, angular, and boxy it is his most prized possession and lovingly takes care of it every chance he gets.  Also note this platemail would be considered ugly and unsightly to anyone other than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
''Dwarven Medium Shild''&lt;br /&gt;
:A classically forged dwarven style medium shield. This shield is well crafted by Thrius himself.&lt;br /&gt;
&lt;br /&gt;
== Spells/Abilities ==&lt;br /&gt;
&lt;br /&gt;
All standard Dwarven racial abilities as per second edition.&lt;br /&gt;
&lt;br /&gt;
Specialized in Battle Axe and Light Crossbow.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
Paladin [[Theodore Logan]]&lt;br /&gt;
&lt;br /&gt;
Elendas of Mandador and the Woods&lt;br /&gt;
&lt;br /&gt;
Mandorel the Alchemist/Astrologist/Wizard&lt;br /&gt;
&lt;br /&gt;
== Accumulated Lore of Rogaldorn ==&lt;br /&gt;
&lt;br /&gt;
'''Lore of the Ulgol Clan of Murthorg'''&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;quot;The patrizier of the Ulgols, Draak von Ulgol, a sun dwarf clan of great wealth in Murthorg, took great interest in the adventuring Rogaldorn. Honored to host a genuine thane of Thorogdenia, and eager to gain the aid of a proven dwarven knight to rescue the nine captured members of his family, von Ulgol promised great wealth to the thane, 500 gold pieces, for each family member that was returned to their patriarch.  Unmotivated by gold but anxious for righteous combat and the glory of a worthy deed, Rogaldorn condescended to embrace the quest, politely declining the prize.&amp;quot; -''Chronicles of Dantareth''&amp;lt;/blockquote&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
For 50 or so years Vahaun Oetler, the great gnomish banker, has tried to buy the profitable rights to the Ulgol clan gold mines in the Osholan Forest.  The 50 years clan Ulgol has resisted his many and various attempts.  In recent years, sabotage and banking schemes have harassed the mines.  Most recently the Ondonti orcs, a peaceful nation of orcs living to the south of the great forest, apparently hired lawyers and debated the position of the baronial borders, and thus pressed the royal magistrate to decree that the mines in fact lay within the princedom of Faelin, a decision which would unravel the Ulgol claim. The royal magistrate ruled in favor of the Ulgols.&lt;br /&gt;
&lt;br /&gt;
In response, very shortly after the court ruling, a gang of thieves murdered the Ulgol castle staff at night in the forest, a difficult feat as it was very well secured, and kidnapped nine family members of the Ulgol clan, the elders of whom managed the gold mines directly.&lt;br /&gt;
&lt;br /&gt;
Despite great protest and the support of the bailiff Mathamere Half-Elven (the mentor of Elendas), the royal magistrate sided with Oetler in that any investigation of the forest castle massacre and kidnapping is outside of Mathamere's control given the baronial border dispute.  Instead, the royal magistrate's office conducted the investigation and determined the attack was due to the satyrs and their magic, as they have long been angry with the Ulgols, supposedly for being cheated of a portion of the gold that is mined from their woods.  Mathamere has personally appealed the matter to the superior royal magistrate at Tharkin in southern Quadrain, who is currently acting on the issue.  &lt;br /&gt;
&lt;br /&gt;
Draak von Ulgol has already hired a party of Srord adventurers to investigate the matter of the massacre, and to especially investigate the origins and identity of a halfling body found slain on the castle grounds immediately after the attack, but they were all mysteriously murdered or disappeared at Themarch.&lt;br /&gt;
&lt;br /&gt;
'''Magridolk, the ancient mystic at Murthorg'''&lt;br /&gt;
&lt;br /&gt;
The strange and ancient sun dwarf mystic and shop owner in Murthorg.  He is very old, and is considered the wisest of the Srord dwarves in the city.  Magridolk has golden hands.  His shop seems to possess much magic and unusual items for purchase.  He is protected by the Ulgol clan.  His lore may be very deep and great considering the Srord or sun dwarves of Quadrain and their history.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=Rogaldorn&amp;diff=1415</id>
		<title>Rogaldorn</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=Rogaldorn&amp;diff=1415"/>
				<updated>2015-01-23T19:55:44Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rogaldorn, Thane of Thrius of Tak'ron, 6th level male, Dwarven warrior - S:18(91), D:16(17), C:19, I:13, W:15, Ch:15 82hp , Age 57&lt;br /&gt;
&lt;br /&gt;
[[File:Dwarf male final.jpg|thumb|300px|A sketch of Rogaldorn during a brief time of rest at the home of Tiluvian near St. Bartholomew's.]]&lt;br /&gt;
&lt;br /&gt;
== Family/Family Background ==&lt;br /&gt;
&lt;br /&gt;
Father:  Dorn Grimaxe of the Grimaxe Clan of Ushwellow, son of Morden Grimaxe and Ignen Rothewalker&lt;br /&gt;
&lt;br /&gt;
Mother:  Witha Grimaxe nee Dark Earth, daughter of Morbund Dark Earth and Bera of the Cleavers&lt;br /&gt;
&lt;br /&gt;
Father's Background:  Born to an impoverished sub-clan of the Rothemaster Clan of Ushwellow who lived out usually beyond the city wall.  Faced with destitution and a life of butchering rothe for the privileged, Dorn worked with great energy, so that even as the second son of Morden, he saved enough silver to procure his own herd of rothe, thus lifting himself out of depraved poverty.  By the time of the Great War against the Ordosians, Dorn was amongst the levies summoned by the High King, joining as a common soldier, the farm going to Rogoldorn's paternal uncle Randor.  Dorn has not yet returned from his long campaign under the Lord Battle Master Gomred Blackaxe, who took his battlegroup to the Far North.&lt;br /&gt;
&lt;br /&gt;
== Early Life ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A tall Mountain Dwarf of Thorigdania, Rogaldorn is an impressive physical specimen and an untiring warrior and craftsman.  His black hair is braided tight to the top of his head and has recently had the sides shaved to the skin.  His beard isn't as long as he would like for it being damaged by fire but none the less he keeps it braided and lacquered stiffly to prevent further harm to it.&lt;br /&gt;
&lt;br /&gt;
Rogal's skin is normally very pale as per his life under the mountain, but his recent life on the surface has burned his skin many times leaving it a reddish bronze in color.  Across his throat in simple dwarvish runescript is 'Protect the Weak' which Rogaldorn has a passion for putting himself in harms way for the safety and protection of others, even if they are more than capable of taking care of themselves.  &lt;br /&gt;
&lt;br /&gt;
His body is covered in burns and scars which he displays proudly in a warrior fashion.  Proud until his end, Rogal fights sans helmet and with his trademarked large cigar always clamped in his teeth.  Going without helmet Rogal knows this is near foolhardy; for why incase your body in thick dwarven platemail only to leave the most vulnerable part exposed?  Rogal has risen from his lowly beginnings and wants everyone around him friend and foe alike to know his face.  If he sends a enemy to their afterlife they will see his face before the world turns dark and not a faceless helmeted dwarven warrior.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
Rogal Dorn was born poor and now with his sudden influx of treasure has taken to it as any poor person would.  He spends his money on extravagant things as much as he can.  He spends his wealth on himself and his friends as quickly as possible.  Buying room and board, meals, supplies, and always tips way too much.  &lt;br /&gt;
&lt;br /&gt;
He has the normal gruff and stoic outward mannerisms as any stereotypical dwarf but has a heart of gold with a soft spot for those in need, especially children of any race.  Outwardly showing his 'pagan' worship of the Dwarven Pantheon with pride he sees Mandadorians as Holy men and tolerates them if their cause is just.  &lt;br /&gt;
&lt;br /&gt;
Proud of his warrior prowess Rogal fights sans helmet (AC penalty of 1) and always has his trademark large cigar clapped in his teeth.  But all is not kind with Rogal, when it's time for battle he is a fearsome and tenacious enemy to deal with.  His battle temper can have him let his opponents gracefully leave combat to live another day or simply slay them as they are bound and captured.  All choices are made with haste and without hesitation.  His fearless attitude is brought about by his pagan pride and firmly believes that Tak'ron watches his every move and will protect him from death until Tak'ron has decided he needs Rogal's services in the after life.  So in this he sees death as victory for it was brought upon him by Tak'ron himself as the bigger plan.  Rogal endures pain from his wounds and is proud of his numerous scars of battle.&lt;br /&gt;
&lt;br /&gt;
== Adventures ==&lt;br /&gt;
&lt;br /&gt;
[[File:Rogaldorn burns.jpeg|thumb|300px|Rogaldorn burns alive, suffering from a ''heat weapons'' spell cast by a Killithane druidess at both himself and Sir [[Theodore Logan]].]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rogaldorn and the Traitor King.jpeg|thumb|300px|Rogaldorn uses a mysterious dwarven axe to destroy the Traitor King, a undead sun dwarf of great power claiming to be the High King of all dwarves.]]&lt;br /&gt;
&lt;br /&gt;
== Thaneship to [[Thrius]] ==&lt;br /&gt;
&lt;br /&gt;
Rogaldorn received his thaneship during the the Great War by slaying Prince Sentopholous at the Battle of Ushwellow.  Rogaldorn continued to fight in the war by [[Thrius]]' side, but was unable to engage in another battle due to being severely injured during the approach of Bargatia and the drow arch-major Kelentos by a massive magical returning adamantine catapult shot. He nearly died, and could not be easily healed.  Rogaldorn was brought back to Ushwellow to bring order there as a former commoner.  While there, he accrued enemies because of his lowly background, but solved many issues...&lt;br /&gt;
&lt;br /&gt;
====== Castellan of Ushwellow Castle ======&lt;br /&gt;
&lt;br /&gt;
Soon after returning to Ushwellow and assuming mastery of the great castle there, Rogaldorn selected the fierce veteran Castle Sergeant-Major Khorus Leadhammer (9th level N dwarf fighter, S18:59 D14 C16 I11 W14 C14) to serve as his castellan.  Rogaldorn simultaneously rose Leadhammer to the rank of captain.&lt;br /&gt;
&lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Items/Possessions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Adornments====&lt;br /&gt;
&lt;br /&gt;
''Ring of Protection''&lt;br /&gt;
&lt;br /&gt;
''Dwarven &amp;quot;Pimp&amp;quot; Cup''&lt;br /&gt;
&lt;br /&gt;
''Telescopic spyglass with finely crafted leather case''&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
&lt;br /&gt;
''Crossbow''&lt;br /&gt;
:Called Helga, it is of standard Dwarven design. &lt;br /&gt;
&lt;br /&gt;
''Battle Ax'' &lt;br /&gt;
:Crafted in the finest quality, possibly in the entire world by the great forge master Thrius. (more description needed)&lt;br /&gt;
&lt;br /&gt;
''Short Sword''&lt;br /&gt;
:A typical Dwarven short sword. (more description)&lt;br /&gt;
&lt;br /&gt;
''Daggers''&lt;br /&gt;
:A set of five matching daggers all of Dwarven make.&lt;br /&gt;
&lt;br /&gt;
''Battle Ax'' (+1)&lt;br /&gt;
:An additional ax of non-Dwarven design, forged by halflings. Crafted small  with a bronze head and runes engraved along the blade. The blade has been enchanted with a touch of modest magic.&lt;br /&gt;
&lt;br /&gt;
====Armor====&lt;br /&gt;
&lt;br /&gt;
''Dwarven Plate mail''&lt;br /&gt;
:Dwarven style mail made by the forge master Thrius. The set of armor is well crafted providing a base AC of 1.  This mail is deep black made of thick heat treated iron; it weight is equvilant of human sized platemail.  This armour has the crest of Tak'ron acid etched and enlaid with gold and silver on it's breatplate.  It is Rogaldorn's wearable temple and is all he wears.  Baroque, angular, and boxy it is his most prized possession and lovingly takes care of it every chance he gets.  Also note this platemail would be considered ugly and unsightly to anyone other than a Dwarf.&lt;br /&gt;
&lt;br /&gt;
''Dwarven Medium Shild''&lt;br /&gt;
:A classically forged dwarven style medium shield. This shield is well crafted by Thrius himself.&lt;br /&gt;
&lt;br /&gt;
== Spells/Abilities ==&lt;br /&gt;
&lt;br /&gt;
All standard Dwarven racial abilities as per second edition.&lt;br /&gt;
&lt;br /&gt;
Specialized in Battle Axe and Light Crossbow.&lt;br /&gt;
&lt;br /&gt;
== Relationships ==&lt;br /&gt;
&lt;br /&gt;
Paladin [[Theodore Logan]]&lt;br /&gt;
&lt;br /&gt;
Elendas of Mandador and the Woods&lt;br /&gt;
&lt;br /&gt;
Manderal the Alchemist/Astrologist/Wizard&lt;br /&gt;
&lt;br /&gt;
== Accumulated Lore of Rogaldorn ==&lt;br /&gt;
&lt;br /&gt;
'''Lore of the Ulgol Clan of Murthorg'''&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;blockquote&amp;gt;&amp;quot;The patrizier of the Ulgols, Draak von Ulgol, a sun dwarf clan of great wealth in Murthorg, took great interest in the adventuring Rogaldorn. Honored to host a genuine thane of Thorogdenia, and eager to gain the aid of a proven dwarven knight to rescue the nine captured members of his family, von Ulgol promised great wealth to the thane, 500 gold pieces, for each family member that was returned to their patriarch.  Unmotivated by gold but anxious for righteous combat and the glory of a worthy deed, Rogaldorn condescended to embrace the quest, politely declining the prize.&amp;quot; -''Chronicles of Dantareth''&amp;lt;/blockquote&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
For 50 or so years Vahaun Oetler, the great gnomish banker, has tried to buy the profitable rights to the Ulgol clan gold mines in the Osholan Forest.  The 50 years clan Ulgol has resisted his many and various attempts.  In recent years, sabotage and banking schemes have harassed the mines.  Most recently the Ondonti orcs, a peaceful nation of orcs living to the south of the great forest, apparently hired lawyers and debated the position of the baronial borders, and thus pressed the royal magistrate to decree that the mines in fact lay within the princedom of Faelin, a decision which would unravel the Ulgol claim. The royal magistrate ruled in favor of the Ulgols.&lt;br /&gt;
&lt;br /&gt;
In response, very shortly after the court ruling, a gang of thieves murdered the Ulgol castle staff at night in the forest, a difficult feat as it was very well secured, and kidnapped nine family members of the Ulgol clan, the elders of whom managed the gold mines directly.&lt;br /&gt;
&lt;br /&gt;
Despite great protest and the support of the bailiff Mathamere Half-Elven (the mentor of Elendas), the royal magistrate sided with Oetler in that any investigation of the forest castle massacre and kidnapping is outside of Mathamere's control given the baronial border dispute.  Instead, the royal magistrate's office conducted the investigation and determined the attack was due to the satyrs and their magic, as they have long been angry with the Ulgols, supposedly for being cheated of a portion of the gold that is mined from their woods.  Mathamere has personally appealed the matter to the superior royal magistrate at Tharkin in southern Quadrain, who is currently acting on the issue.  &lt;br /&gt;
&lt;br /&gt;
Draak von Ulgol has already hired a party of Srord adventurers to investigate the matter of the massacre, and to especially investigate the origins and identity of a halfling body found slain on the castle grounds immediately after the attack, but they were all mysteriously murdered or disappeared at Themarch.&lt;br /&gt;
&lt;br /&gt;
'''Magridolk, the ancient mystic at Murthorg'''&lt;br /&gt;
&lt;br /&gt;
The strange and ancient sun dwarf mystic and shop owner in Murthorg.  He is very old, and is considered the wisest of the Srord dwarves in the city.  Magridolk has golden hands.  His shop seems to possess much magic and unusual items for purchase.  He is protected by the Ulgol clan.  His lore may be very deep and great considering the Srord or sun dwarves of Quadrain and their history.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

	<entry>
		<id>http://dantareth.org/index.php?title=User:Luscioustwinkie&amp;diff=161</id>
		<title>User:Luscioustwinkie</title>
		<link rel="alternate" type="text/html" href="http://dantareth.org/index.php?title=User:Luscioustwinkie&amp;diff=161"/>
				<updated>2014-05-30T22:43:26Z</updated>
		
		<summary type="html">&lt;p&gt;Luscioustwinkie: Created page with &amp;quot;Some would call this &amp;quot;person&amp;quot; a waste; a degenerate negro loathe to self betterment; a vapid piece of trash that sullies the the good name of all that is right and &amp;quot;just&amp;quot; in t...&amp;quot;&lt;/p&gt;
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&lt;div&gt;Some would call this &amp;quot;person&amp;quot; a waste; a degenerate negro loathe to self betterment; a vapid piece of trash that sullies the the good name of all that is right and &amp;quot;just&amp;quot; in this vast world.  A &amp;quot;cancer&amp;quot; to the happiness of the deserving and a detriment of the upstanding.&lt;br /&gt;
The truth is, however, that such a &amp;quot;person&amp;quot; is not in fact a negro.&lt;/div&gt;</summary>
		<author><name>Luscioustwinkie</name></author>	</entry>

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